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more DZE_MissionLootTable fixes #1028
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@@ -593,7 +593,12 @@ if(!isDedicated) then {
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zeroPreviousWeather = [0,0,[0,0],0];
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zeroCurrentWeather = [0,0,[0,0],0];
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dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
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if (DZE_MissionLootTable) then {
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dayz_baseTypes = getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
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} else {
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dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
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};
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//temperature variables
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dayz_temperatur = 36; //TeeChange
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