more DZE_MissionLootTable fixes #1028

This commit is contained in:
[VB]AWOL
2014-01-29 11:41:54 -06:00
parent 51b8fdff05
commit 4573e9b5c0
11 changed files with 63 additions and 10 deletions

View File

@@ -1,6 +1,12 @@
private ["_position","_doLoiter","_unitTypes","_loot","_array","_agent","_type","_radius","_method","_myDest","_newDest","_lootType","_player","_isAlive","_rnd","_id"];
_player = _this select 0;
_unitTypes = []+ getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
_unitTypes = [];
if (DZE_MissionLootTable) then {
_unitTypes = []+ getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
} else {
_unitTypes = []+ getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
};
_doLoiter = true;
_loot = "";