more DZE_MissionLootTable fixes #1028

This commit is contained in:
[VB]AWOL
2014-01-29 11:41:54 -06:00
parent 51b8fdff05
commit 4573e9b5c0
11 changed files with 63 additions and 10 deletions

View File

@@ -7,7 +7,13 @@ _obj = _this select 0;
_type = toLower(typeOf _obj);
//diag_log format["Spawning loot for: %1", _type];
_config = configFile >> "CfgBuildingLoot" >> _type;
if (DZE_MissionLootTable) then {
_config = missionConfigFile >> "CfgBuildingLoot" >> _type;
};
_positions = [] + getArray (_config >> "lootPos");
_itemTypes = [] + getArray (_config >> "itemType");
_lootChance = getNumber (_config >> "lootChance");

View File

@@ -8,6 +8,9 @@ if (dayz_spawnZombies > dayz_maxLocalZombies) exitwith {};
_obj = _this select 0;
_type = typeOf _obj;
_config = configFile >> "CfgBuildingLoot" >> _type;
if (DZE_MissionLootTable) then {
_config = missionConfigFile >> "CfgBuildingLoot" >> _type;
};
_canLoot = isClass (_config);
if (_canLoot) then {

View File

@@ -98,6 +98,9 @@ if (_nearbyCount < 1) exitwith
{
_type = typeOf _x;
_config = configFile >> "CfgBuildingLoot" >> _type;
if (DZE_MissionLootTable) then {
_config = missionConfigFile >> "CfgBuildingLoot" >> _type;
};
_canLoot = isClass (_config);
if(_canLoot) then {

View File

@@ -1,6 +1,12 @@
private ["_position","_doLoiter","_unitTypes","_loot","_array","_agent","_type","_radius","_method","_myDest","_newDest","_lootType","_player","_isAlive","_rnd","_id"];
_player = _this select 0;
_unitTypes = []+ getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
_unitTypes = [];
if (DZE_MissionLootTable) then {
_unitTypes = []+ getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
} else {
_unitTypes = []+ getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
};
_doLoiter = true;
_loot = "";

View File

@@ -16,7 +16,12 @@ _agent = objNull;
if (!_isNoone) exitWith {};
if (count _unitTypes == 0) then {
_unitTypes = []+ getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
if (DZE_MissionLootTable) then {
_unitTypes = []+ getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
} else {
_unitTypes = []+ getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
};
};
_type = _unitTypes call BIS_fnc_selectRandom;