diff --git a/SQF/dayz_code/system/player_spawn_2.sqf b/SQF/dayz_code/system/player_spawn_2.sqf index f990b48bf..b33c6c059 100644 --- a/SQF/dayz_code/system/player_spawn_2.sqf +++ b/SQF/dayz_code/system/player_spawn_2.sqf @@ -348,6 +348,11 @@ while {1 == 1} do { //clearGroupIcons group player; uiSleep 2; + + //Pain Effects + if (r_player_inpain and !r_player_unconscious) then { + playSound "breath_1"; + }; _myPos = player getVariable["lastPos",[]]; if (count _myPos > 0) then { diff --git a/SQF/dayz_code/system/scheduler/sched_medical.sqf b/SQF/dayz_code/system/scheduler/sched_medical.sqf index 031f1bd87..a07129d82 100644 --- a/SQF/dayz_code/system/scheduler/sched_medical.sqf +++ b/SQF/dayz_code/system/scheduler/sched_medical.sqf @@ -140,7 +140,7 @@ sched_medical_effectsSlow = { //[posCoef, vertCoef, horzCoef, bankCoef, interpolation] setCamShakeParams [0.02, 0.05, 0.1, 0.3, true]; addCamShake [_strength, _duration, 0.4]; - playSound "breath_1"; + //playSound "breath_1"; //Lets make sure the spawn ends 1 sec after the _duration timer this should provide a smooth transtion rather then a snap to focus. uiSleep _duration + 1;