diff --git a/SQF/dayz_sfx/CfgSounds.hpp b/SQF/dayz_sfx/CfgSounds.hpp index ea4c26d61..c6cd1a50e 100644 --- a/SQF/dayz_sfx/CfgSounds.hpp +++ b/SQF/dayz_sfx/CfgSounds.hpp @@ -147,17 +147,17 @@ class CfgSounds { }; class z_cough_w_0 { name = ""; - sound[] = {"\dayz_sfx\effects\cough_w_0.ogg",0.5,1.5,40}; + sound[] = {"\dayz_sfx\effects\cough_w_0.ogg",0.5,1,40}; titles[] = {}; }; class z_cough_w_1 { name = ""; - sound[] = {"\dayz_sfx\effects\cough_w_1.ogg",0.4,1.5,40}; + sound[] = {"\dayz_sfx\effects\cough_w_1.ogg",0.4,1,40}; titles[] = {}; }; class z_cough_w_2 { name = ""; - sound[] = {"\dayz_sfx\effects\cough_w_2.ogg",0.3,1.5,40}; + sound[] = {"\dayz_sfx\effects\cough_w_2.ogg",0.3,1,40}; titles[] = {}; }; class z_bandage_0 { @@ -901,6 +901,11 @@ class CfgSounds { sound[] = {"\dayz_sfx\bloodsucker\forest_hidden_4.ogg",0.25118899,1}; titles[] = {}; }; + class z_minestone_0 { + name = ""; + sound[] = {"\dayz_sfx\effects\minestone.ogg", 0.1, 1, 50}; + titles[] = {}; + }; class ns_evrDetect { name="NS evr_detect"; sound[]= {"\dayz_sfx\evr\evr_detect.ogg",1.7782789,1};