diff --git a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf index 2c5cca8f1..c2d6edd4a 100644 --- a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf @@ -61,7 +61,7 @@ DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius -DZE_SafeZonePosArray = [[[5147,3396,0],100],[[5193,4095,0],100],[[9539,4155,0],100],[[7257,264,0],100],[[280,3281,0],100],[[9637,6894,0],100],[[5147,9057,0],100],[[5450,344,0],100],[[5233,7078,0],100],[[1295,9372,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones. +DZE_SafeZonePosArray = [[[8562,5676,0],100],[[1678,4564,0],100],[[4356,6688,0],100],[[9708,2661,0],100],[[546,6891,0],100],[[734,3115,0],100],[[9507,7125,0],100],[[3108,3761,0],100],[[7132,6479,0],100],[[5877,3530,0],100]]; // Format is [[[3D POS],RADIUS],[[3D POS],RADIUS]]; Stops loot and zed spawn, salvage and players being killed if their vehicle is destroyed in these zones. DZE_SelfTransfuse = true; // Allow players to bloodbag themselves DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map