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1.0.2.1
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@@ -1,8 +1,8 @@
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ambient[]={1,1,1,0.5};
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diffuse[]={1,1,1,0.5};
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ambient[]={0.48627451,0.48627451,0.48627451,0.63999999};
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diffuse[]={0.48627451,0.48627451,0.48627451,0.63999999};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.24313726,0.24313726,0.24313726,1};
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specular[]={0.34117648,0.34117648,0.34117648,1};
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specularPower=100;
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PixelShaderID="Super";
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VertexShaderID="Super";
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