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1.0.2.1
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@@ -30,7 +30,7 @@ while {true} do {
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_bloodChanged = false;
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_size = (sizeOf typeOf _refObj) * _factor;
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_vel = velocity _refObj;
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_vel = velocity player;
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_speed = round((_vel distance [0,0,0]) * 3.5);
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//reset position
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