This commit is contained in:
[VB]AWOL
2013-09-02 12:16:05 -05:00
parent 44bab797b6
commit 44eebbd432
45 changed files with 927 additions and 842 deletions

View File

@@ -1,6 +1,6 @@
private ["_item","_config","_onLadder","_create","_started","_finished","_animState","_isMedic","_qty","_box","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
if(TradeInprogress) exitWith { cutText ["Copy key already in progress." , "PLAIN DOWN"]; };
if(TradeInprogress) exitWith { cutText ["\n\nCopy key already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true;
_item = _this;
@@ -14,16 +14,16 @@ _haskey = _this in weapons player;
if (!_haskey) exitWith {TradeInprogress = false; cutText [format[(localize "str_player_30"),_text] , "PLAIN DOWN"]};
_hastoolweapon = "ItemKeyKit" in weapons player;
if (!_hastoolweapon) exitWith {TradeInprogress = false; cutText ["Need Keymakers kit to make a copy of a key." , "PLAIN DOWN"]};
if (!_hastoolweapon) exitWith {TradeInprogress = false; cutText ["\n\nNeed Keymakers kit to make a copy of a key." , "PLAIN DOWN"]};
_isNear = {inflamed _x} count (position player nearObjects 2);
if(_isNear == 0) exitWith {TradeInprogress = false; cutText ["Key crafting needs a fire within 2 meters." , "PLAIN DOWN"]};
_isNear = {inflamed _x} count (position player nearObjects 3);
if(_isNear == 0) exitWith {TradeInprogress = false; cutText ["\n\nKey crafting needs a fire within 3 meters." , "PLAIN DOWN"]};
call gear_ui_init;
// require one tin bar per key
_hasTinBar = "ItemTinBar" in magazines player;
if(!_hasTinBar) exitWith {TradeInprogress = false; cutText ["Key crafting requires a 1oz Tin Bar." , "PLAIN DOWN"]};
if(!_hasTinBar) exitWith {TradeInprogress = false; cutText ["\n\nKey crafting requires a 1oz Tin Bar." , "PLAIN DOWN"]};
player playActionNow "Medic";
@@ -63,9 +63,9 @@ if(_finished) then {
_qty = 1;
_box = unitBackpack player;
_box addWeaponCargoGlobal [_create,_qty];
cutText ["Copied key has been added to your backpack." , "PLAIN DOWN"];
cutText ["\n\nCopied key has been added to your backpack." , "PLAIN DOWN"];
} else {
cutText ["Canceled Key Crafting." , "PLAIN DOWN"];
cutText ["\n\nCanceled Key Crafting." , "PLAIN DOWN"];
};
} else {
r_interrupt = false;
@@ -73,6 +73,6 @@ if(_finished) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
cutText ["Canceled Key Crafting." , "PLAIN DOWN"];
cutText ["\n\nCanceled Key Crafting." , "PLAIN DOWN"];
};
TradeInprogress = false;