mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-20 18:36:29 +03:00
64
SQF/dayz_code/Configs/CfgNonAIVehicles.hpp
Normal file
64
SQF/dayz_code/Configs/CfgNonAIVehicles.hpp
Normal file
@@ -0,0 +1,64 @@
|
||||
class CfgNonAIVehicles {
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||||
class StreetLamp {
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||||
|
||||
brightness = 0;
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||||
simulation = "StreetLamp";
|
||||
scope = 2;
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||||
};
|
||||
|
||||
class StreetLamp_BaseWeakYellow : StreetLamp {
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||||
brightness = 0;
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||||
};
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||||
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||||
class StreetLamp_BaseMediumOrange : StreetLamp {
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||||
brightness = 0;
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||||
};
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||||
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||||
class StreetLamp_BaseMediumPale : StreetLamp {
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||||
brightness = 0;
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||||
};
|
||||
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||||
class StreetLamp_BaseStrongPale : StreetLamp {
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brightness = 0;
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};
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||||
class Land_Lamp_Small_EP1 : StreetLamp {
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brightness = 0;
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||||
};
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||||
|
||||
class Land_Lamp_Street1_EP1 : StreetLamp {
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brightness = 0;
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||||
};
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||||
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||||
class Land_Lamp_Street2_EP1 : StreetLamp {
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||||
brightness = 0;
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||||
};
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||||
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class Land_Lampa_Ind_EP1 : StreetLamp {
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brightness = 0;
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||||
};
|
||||
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||||
class Land_PowLines_Conc2L_EP1 : StreetLamp {
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||||
brightness = 0;
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||||
};
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||||
|
||||
class Land_lampa_sidl : StreetLamp {
|
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brightness = 0;
|
||||
};
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|
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class Land_lampa_sidl_2 : StreetLamp {
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brightness = 0;
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||||
};
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|
||||
class Land_lampa_sidl_3 : StreetLamp {
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||||
brightness = 0;
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||||
};
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||||
|
||||
class Land_lampa_ind : StreetLamp {
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||||
brightness = 0;
|
||||
};
|
||||
|
||||
class Land_lampa_ind_zebr : StreetLamp {
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||||
brightness = 0;
|
||||
};
|
||||
};
|
||||
84
SQF/dayz_code/compile/fn_lightFunctions.sqf
Normal file
84
SQF/dayz_code/compile/fn_lightFunctions.sqf
Normal file
@@ -0,0 +1,84 @@
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axe_returnStreetLights={
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private["_lights","_objName","_rng","_nrstGen"];
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_rng = _this select 0;
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_nrstGen = _this select 1;
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_lights = ["a_fuelstation_sign.p3d","lampa_ind_zebr.p3d","lampa_ind.p3d","lampa_sidl_3.p3d","lampa_sidl_2.p3d","lampa_sidl.p3d","powlines_concl.p3d","powlines_woodl.p3d"];
|
||||
|
||||
|
||||
axe_streetLamps=[];
|
||||
axe_generators=[];
|
||||
{
|
||||
if("" != typeOf _x) then {
|
||||
|
||||
if (alive _x) then {
|
||||
|
||||
_objName = _x call DZE_getModelName;
|
||||
|
||||
if (_objName in _lights) then {
|
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[axe_streetLamps , [_x]] call BIS_fnc_arrayPush;
|
||||
};
|
||||
};
|
||||
};
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||||
} foreach nearestObjects [getPos _nrstGen, [], _rng];
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||||
[axe_streetLamps,axe_generators]
|
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};
|
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axe_newLightPoint={
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private ["_lp","_pos","_col","_brt","_amb","_pos","_dir","_vect"];
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_col = _this select 0;
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_brt = _this select 1;
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_amb = _this select 2;
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_pos = _this select 3;
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_dir = _this select 4;
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_vect = _this select 5;
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_lp = "#lightpoint" createVehicle _pos;
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_lp setLightColor _col;
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_lp setLightBrightness _brt;
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||||
_lp setLightAmbient _amb;
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_lp setDir _dir;
|
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_lp setVectorUp _vect;
|
||||
};
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||||
|
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axe_lightPoint={
|
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private ["_lp","_col","_brt","_amb"];
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_col = _this select 0;
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_brt = _this select 1;
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_amb = _this select 2;
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_lp = _this select 3;
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_lp setLightColor _col;
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||||
_lp setLightBrightness _brt;
|
||||
_lp setLightAmbient _amb;
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||||
};
|
||||
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||||
axe_towerLight={
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||||
private["_twr","_lCol","_lbrt","_lamb","_oset","_twrPos","_rad","_a","_b","_ang","_nrTLs","_doLit"];
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_twr = _this select 3 select 0;
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||||
_lCol = _this select 0;
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||||
_lbrt = _this select 1;
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||||
_lamb = _this select 2;
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_doLit = _this select 4 select 0;
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_twrPos = getPos _twr;
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_rad=2.65;
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_oset=14;
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_nrTLs= position _twr nearObjects ["#lightpoint",30];
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if(count _nrTLs > 3)then{
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{
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if(_doLit)then{
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[_lCol,_lbrt,_lamb,_x] call axe_lightPoint;
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}else{
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deleteVehicle _x;
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};
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sleep .2;
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}forEach _nrTLs;
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}else{
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if(_doLit)then{
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for "_tls" from 1 to 4 do {
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_ang=(360 * _tls / 4)-_oset;
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_a = (_twrPos select 0)+(_rad * cos(_ang));
|
||||
_b = (_twrPos select 1)+(_rad * sin(_ang));
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||||
[_lCol,_lbrt,_lamb,[_a,_b,(_twrPos select 2) + 26],_ang,[0,0,-1]] call axe_newLightPoint;
|
||||
sleep .4;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
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||||
44
SQF/dayz_code/compile/local_lights_house.sqf
Normal file
44
SQF/dayz_code/compile/local_lights_house.sqf
Normal file
@@ -0,0 +1,44 @@
|
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/*
|
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DayZ Epoch Lighting System
|
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Made for DayZ Epoch please ask permission to use/edit/distrubute email axeman@thefreezer.co.uk.
|
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*/
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private ["_lightstate","_objLightPoint","_pos","_objHouse","_dir","_rng","_nrstGen"];
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_rng = _this select 0;
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_nrstGen = _this select 1;
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||||
_objHouse = nearestObjects [_nrstGen, ["House"], _rng];
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||||
|
||||
if(!isNil "_objHouse")then{
|
||||
{
|
||||
|
||||
_lightstate = _x animationPhase "Lights_1";//Window lights on or off
|
||||
_pos = getPos _x;
|
||||
_dir = getDir _x;
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||||
|
||||
if(_lightstate==0) then
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||||
{
|
||||
_x animate ["Lights_1",1];
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||||
if(65 <(random 100)) then{
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||||
_x animate ["Lights_2",1];
|
||||
};
|
||||
sleep .1;
|
||||
};
|
||||
|
||||
if(_lightstate==1) then
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||||
{
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||||
_objLightPoint = nearestObject [_x, "#lightpoint"];
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if((abs ([_pos, _objLightPoint] call BIS_fnc_distance2D))>1)then{
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[[1, 1, 1],0.01,[5, 5, 5],[_pos select 0,_pos select 1,-3],_dir,[0,0,-1]] call axe_newLightPoint;
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||||
_x setVariable ["axeHLight", 1, false];
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||||
|
||||
}else{
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||||
|
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if((_x getVariable ["axeHLight", 0])<1)then{
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||||
[[1, 1, 1],0.01,[5, 5, 5],_objLightPoint] call axe_lightPoint;
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||||
_x setVariable ["axeHLight", 1, false];
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||||
};
|
||||
};
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||||
};
|
||||
|
||||
} forEach _objHouse;
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||||
};
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||||
73
SQF/dayz_code/compile/local_lights_init.sqf
Normal file
73
SQF/dayz_code/compile/local_lights_init.sqf
Normal file
@@ -0,0 +1,73 @@
|
||||
/*
|
||||
DayZ Epoch Lighting System
|
||||
Made for DayZ Epoch please ask permission to use/edit/distrubute email axeman@thefreezer.co.uk.
|
||||
*/
|
||||
private ["_nrGen","_i","_doHouse","_doStreet","_doTower","_doAll","_fnHr","_stHr","_plyr","_hndlSLights","_hndlHLights","_hndlTLights","_tmpPlyrPos","_ndGen","_rngGen","_rngPlyr","_arrStreetLights","_rtnLights","_wait","_waitcmd","_trigDist"];
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||||
|
||||
_stHr = 17;//Hour (in 24 hours) to start lights
|
||||
_fnHr = 6;//Hour (in 24 hours) to stop lights
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||||
waitUntil {(daytime<_fnHr||daytime>_stHr)};
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||||
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_doHouse=true;//House Lights ?
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||||
_doStreet=true;//Street Lights ?
|
||||
_doTower=true;// Tower Lights ?
|
||||
|
||||
_ndGen = true;//Require a Generator ?
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_rngGen = 120;//Generator power range.
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_rngPlyr = 600;//Distance from player to search for generators.
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_trigDist = 10;//Distance that player needs to move to trigger the routine.
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//END OF EDIT VARS
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||||
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||||
_wait = [];
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_doAll = true;
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||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_lightFunctions.sqf";
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axeTowerLights = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lights_tower.sqf";
|
||||
axeHouseLights = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lights_house.sqf";
|
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axeStreetLights = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lights_street.sqf";
|
||||
waitUntil {getPos Player select 0 > 0};
|
||||
|
||||
while {alive player}
|
||||
do
|
||||
{
|
||||
if(daytime<_fnHr||daytime>_stHr)then{
|
||||
_plyr = vehicle player;
|
||||
_tmpPlyrPos = getPos _plyr;
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||||
|
||||
_nrGen = nearestObjects [player, ["Generator_DZ"], _rngPlyr];
|
||||
|
||||
if(count _nrGen >0)then{
|
||||
};
|
||||
{
|
||||
if(_ndGen && (count _nrGen)<1)then{_doAll = false;}else{_doAll=true;};
|
||||
|
||||
if(_doAll)then{
|
||||
|
||||
_rtnLights = [_rngGen,_x] call axe_returnStreetLights;
|
||||
_arrStreetLights = _rtnLights select 0;
|
||||
_waitcmd="";
|
||||
_wait=[];
|
||||
|
||||
if(_doTower)then{
|
||||
_hndlTLights = [_rngGen,_x] spawn axeTowerLights;
|
||||
[_wait , "scriptDone _hndlTLights"] call BIS_fnc_arrayPush;
|
||||
};
|
||||
if(_doHouse)then{
|
||||
_hndlHLights = [_rngGen,_x] spawn axeHouseLights;
|
||||
[_wait , "scriptDone _hndlHLights"] call BIS_fnc_arrayPush;
|
||||
};
|
||||
if(_doStreet)then{
|
||||
_hndlSLights = [_arrStreetLights,_x] spawn axeStreetLights;
|
||||
[_wait , "scriptDone _hndlSLights"] call BIS_fnc_arrayPush;
|
||||
};
|
||||
|
||||
for [{_i=0}, {_i<3}, {_i=_i+1}]do{_waitcmd=_waitcmd+format["%1",_wait select _i];if(_i<2)then{_waitcmd=_waitcmd+"&&";};};
|
||||
call compile format ["waitUntil {%1}",_waitcmd];
|
||||
|
||||
};
|
||||
|
||||
}forEach _nrGen;
|
||||
|
||||
if( abs ([_tmpPlyrPos, getPos _plyr] call BIS_fnc_distance2D)<_trigDist)then{_doAll=false;};
|
||||
|
||||
};
|
||||
};
|
||||
39
SQF/dayz_code/compile/local_lights_street.sqf
Normal file
39
SQF/dayz_code/compile/local_lights_street.sqf
Normal file
@@ -0,0 +1,39 @@
|
||||
/*
|
||||
DayZ Epoch Lighting System
|
||||
Made for DayZ Epoch please ask permission to use/edit/distrubute email axeman@thefreezer.co.uk.
|
||||
*/
|
||||
private ["_streetLamps","_num","_location","_objLightPoint","_away","_objSLamp","_nrstGen","_dir"];
|
||||
|
||||
_streetLamps= _this select 0;
|
||||
_nrstGen = _this select 1;
|
||||
_num=0;
|
||||
|
||||
if(!isNil "_streetLamps")then{
|
||||
|
||||
//Illuminate
|
||||
{
|
||||
_objSLamp= _x select 0;
|
||||
_location = getPos _objSLamp;
|
||||
_objLightPoint = nearestObject [_location, "#lightpoint"];
|
||||
_away= abs ([_objSLamp, _objLightPoint] call BIS_fnc_distance2D);
|
||||
|
||||
if(_away>1)then{
|
||||
|
||||
_dir = getDir _objSLamp;
|
||||
_location set [1, (getPos _objSLamp select 1) + ((0.6)*sin(_dir))];
|
||||
_location set [2,_location select 2 - 0.2];
|
||||
|
||||
[[1, 0.88, 0.73],0.04,[1, 0.88, 0.73],_location,_dir,[0,0,-1]] call axe_newLightPoint;
|
||||
|
||||
}else{
|
||||
if((_nrstGen getVariable ["axeSLight",0])<1)then{
|
||||
|
||||
[[1, 0.88, 0.73],0.04,[1, 0.88, 0.73],_objLightPoint] call axe_lightPoint;
|
||||
|
||||
};
|
||||
};
|
||||
_num=_num+1;
|
||||
}forEach _streetLamps;
|
||||
_nrstGen setVariable ["axeSLight", 1, false];
|
||||
};
|
||||
|
||||
26
SQF/dayz_code/compile/local_lights_tower.sqf
Normal file
26
SQF/dayz_code/compile/local_lights_tower.sqf
Normal file
@@ -0,0 +1,26 @@
|
||||
/*
|
||||
DayZ Epoch Lighting System
|
||||
Made for DayZ Epoch please ask permission to use/edit/distrubute email axeman@thefreezer.co.uk.
|
||||
*/
|
||||
private ["_nrTowers","_rng","_nrstGen","_lCol","_lbrt","_lamb","_twrCl","_doLit"];
|
||||
_rng = (_this select 0)*2;
|
||||
_nrstGen = _this select 1;
|
||||
_lCol = [1, 0.88, 0.73];
|
||||
_lbrt = 0.04;
|
||||
_lamb = [1, 0.88, 0.73];
|
||||
_twrCl = "Land_Ind_IlluminantTower";
|
||||
_nrTowers = nearestObjects [_nrstGen, [_twrCl], _rng];
|
||||
if(count _nrTowers >0)then{
|
||||
{
|
||||
_doLit=false;
|
||||
|
||||
if((_x getVariable ["axeTLight", 0])<1)then{
|
||||
_doLit=true;
|
||||
};
|
||||
|
||||
[_lCol,_lbrt,_lamb,[_x],[_doLit]] call axe_towerLight;
|
||||
|
||||
_x setVariable ["axeTLight", 1, false];
|
||||
|
||||
}forEach _nrTowers;
|
||||
};
|
||||
@@ -14,6 +14,7 @@
|
||||
#define EAST 0 // (Russian)
|
||||
|
||||
#include "Configs\basicdefines.hpp"
|
||||
#include "Configs\CfgNonAIVehicles.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class dayz_code {
|
||||
|
||||
@@ -102,5 +102,8 @@ if (!isDedicated) then {
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -102,5 +102,8 @@ if (!isDedicated) then {
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -102,5 +102,8 @@ if (!isDedicated) then {
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -102,5 +102,8 @@ if (!isDedicated) then {
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -114,5 +114,8 @@ if (!isDedicated) then {
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -115,5 +115,8 @@ if (!isDedicated) then {
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -82,4 +82,7 @@ if (!isDedicated) then {
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
};
|
||||
|
||||
//Lights
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
|
||||
@@ -102,5 +102,8 @@ if (!isDedicated) then {
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -73,4 +73,7 @@ if (!isDedicated) then {
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
};
|
||||
|
||||
//Lights
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
|
||||
@@ -102,5 +102,8 @@ if (!isDedicated) then {
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -102,5 +102,8 @@ if (!isDedicated) then {
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -102,5 +102,8 @@ if (!isDedicated) then {
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -102,5 +102,8 @@ if (!isDedicated) then {
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -103,5 +103,8 @@ if (!isDedicated) then {
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -103,5 +103,8 @@ if (!isDedicated) then {
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -102,5 +102,8 @@ if (!isDedicated) then {
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -102,5 +102,8 @@ if (!isDedicated) then {
|
||||
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
|
||||
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
Reference in New Issue
Block a user