Remove 6.Dingor mission

This is identical to the lingor mission. The only change is "ibr_dingor"
added in mission.sqm. Admins can use the lingor files for dingor. The
two maps are the same apart from the desert skin. There are currently no
servers running dingor at the time of writing this.
This commit is contained in:
ebaydayz
2016-03-01 16:45:06 -05:00
parent e15a913809
commit 44b9b68fd7
7 changed files with 2 additions and 897 deletions

View File

@@ -1,32 +0,0 @@
respawn = "BASE";
respawndelay = 5;
onLoadMission = "DayZ Epoch Dingor";
OnLoadIntro = "Welcome to Dingor Island";
OnLoadIntroTime = 0;
OnLoadMissionTime = 0;
disabledAI = 1;
disableChannels[] = {0,2,6};
enableItemsDropping = 0;
onPauseScript = "";
briefing = 0;
debriefing = 0;
titleParam1 = "AutoLogin:";
valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31};
defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login
textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"};
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
class Header
{
gameType = COOP; //DM, Team, Coop, ...
minPlayers = 1; //min # of players the mission supports
maxPlayers = 100; //Max # of players the mission supports
};
aiKills = 1;
diagRadio = 1;
diagHit = 1;
#include "\z\addons\dayz_code\gui\description.hpp"

View File

@@ -1,97 +0,0 @@
/*
For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
//REALLY IMPORTANT VALUES
dayZ_instance = 6; //The instance
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;
// DayZ Epoch config
dayz_enableRules = true; // Default: true
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea = 1500; // Default = 1500
MaxVehicleLimit = 300; // Default = 50
MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 12000; // Default = 10000
dayz_maxLocalZombies = 40; // Default = 40
dayz_paraSpawn = false;
dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
dayz_maxAnimals = 5; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
dayz_quickSwitch = false; // Default: false
DZE_BuildOnRoads = false; // Default: False
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 0.6;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\lingor.sqf"; //Add trader city objects locally on each machine early
progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
//Add trader agents
execVM "\z\addons\dayz_server\traders\lingor.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
//anti Hack
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
//Lights
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
if (dayz_enableRules) then { execVM "rules.sqf"; };
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
};
#include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

View File

@@ -1 +0,0 @@
#include "\z\addons\dayz_code\compile\keyboard.sqf"

View File

@@ -1,546 +0,0 @@
version=11;
class Mission
{
addOns[]=
{
"brg_africa",
"CABuildings",
"CABuildings2",
"CAMisc",
"CAMisc2",
"CARocks2",
"CAStructures",
"mbg_buildings_2",
"CAStructures",
"ibr_plants",
"ibr_hangars",
"ibr_airports",
"ca_modules_animals",
"dayz_anim",
"dayz_code",
"dayz_communityassets",
"dayz_weapons",
"dayz_equip",
"dayz_epoch",
"dayz_vehicles",
"cacharacters_pmc",
"ca_modules_functions",
"ibr_lingor",
"ibr_dingor",
"ibr_lcivilian_patch",
"chn_crocodile",
"warfarebuildings",
"glt_m300t",
"pook_h13",
"csj_gyroac",
"map_eu",
"jetskiyanahuiaddon",
"redryder"
};
addOnsAuto[]=
{
"dayz_weapons",
"ca_modules_functions",
"ibr_dingor"
};
randomSeed=11171215;
class Intel
{
briefingName="DayZ Epoch Dingor";
briefingDescription="DayZ Epoch Dingor Private Server";
startWeather=0;
forecastWeather=0;
year=2008;
month=6;
day=1;
hour=12;
};
class Groups
{
items=2;
class Item0
{
side="WEST";
class Vehicles
{
items=100;
#define PLRDEF position[]={4989,1,-4179};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
class Item0{id=0;PLRDEF};
class Item1
{
position[]={4989,1,-4179};
azimut=0;
id=0;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAYER COMMANDER";
leader=1;
rank="SERGEANT";
skill=0.6;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item2{id=2;PLRDEF};
class Item3{id=3;PLRDEF};
class Item4{id=4;PLRDEF};
class Item5{id=5;PLRDEF};
class Item6{id=6;PLRDEF};
class Item7{id=7;PLRDEF};
class Item8{id=8;PLRDEF};
class Item9{id=9;PLRDEF};
class Item10{id=10;PLRDEF};
class Item11{id=11;PLRDEF};
class Item12{id=12;PLRDEF};
class Item13{id=13;PLRDEF};
class Item14{id=14;PLRDEF};
class Item15{id=15;PLRDEF};
class Item16{id=16;PLRDEF};
class Item17{id=17;PLRDEF};
class Item18{id=18;PLRDEF};
class Item19{id=19;PLRDEF};
class Item20{id=20;PLRDEF};
class Item21{id=21;PLRDEF};
class Item22{id=22;PLRDEF};
class Item23{id=23;PLRDEF};
class Item24{id=24;PLRDEF};
class Item25{id=25;PLRDEF};
class Item26{id=26;PLRDEF};
class Item27{id=27;PLRDEF};
class Item28{id=28;PLRDEF};
class Item29{id=29;PLRDEF};
class Item30{id=30;PLRDEF};
class Item31{id=31;PLRDEF};
class Item32{id=32;PLRDEF};
class Item33{id=33;PLRDEF};
class Item34{id=34;PLRDEF};
class Item35{id=35;PLRDEF};
class Item36{id=36;PLRDEF};
class Item37{id=37;PLRDEF};
class Item38{id=38;PLRDEF};
class Item39{id=39;PLRDEF};
class Item40{id=40;PLRDEF};
class Item41{id=41;PLRDEF};
class Item42{id=42;PLRDEF};
class Item43{id=43;PLRDEF};
class Item44{id=44;PLRDEF};
class Item45{id=45;PLRDEF};
class Item46{id=46;PLRDEF};
class Item47{id=47;PLRDEF};
class Item48{id=48;PLRDEF};
class Item49{id=49;PLRDEF};
class Item50{id=50;PLRDEF};
class Item51{id=51;PLRDEF};
class Item52{id=52;PLRDEF};
class Item53{id=53;PLRDEF};
class Item54{id=54;PLRDEF};
class Item55{id=55;PLRDEF};
class Item56{id=56;PLRDEF};
class Item57{id=57;PLRDEF};
class Item58{id=58;PLRDEF};
class Item59{id=59;PLRDEF};
class Item60{id=60;PLRDEF};
class Item61{id=61;PLRDEF};
class Item62{id=62;PLRDEF};
class Item63{id=63;PLRDEF};
class Item64{id=64;PLRDEF};
class Item65{id=65;PLRDEF};
class Item66{id=66;PLRDEF};
class Item67{id=67;PLRDEF};
class Item68{id=68;PLRDEF};
class Item69{id=69;PLRDEF};
class Item70{id=70;PLRDEF};
class Item71{id=71;PLRDEF};
class Item72{id=72;PLRDEF};
class Item73{id=73;PLRDEF};
class Item74{id=74;PLRDEF};
class Item75{id=75;PLRDEF};
class Item76{id=76;PLRDEF};
class Item77{id=77;PLRDEF};
class Item78{id=78;PLRDEF};
class Item79{id=79;PLRDEF};
class Item80{id=80;PLRDEF};
class Item81{id=81;PLRDEF};
class Item82{id=82;PLRDEF};
class Item83{id=83;PLRDEF};
class Item84{id=84;PLRDEF};
class Item85{id=85;PLRDEF};
class Item86{id=86;PLRDEF};
class Item87{id=87;PLRDEF};
class Item88{id=88;PLRDEF};
class Item89{id=89;PLRDEF};
class Item90{id=90;PLRDEF};
class Item91{id=91;PLRDEF};
class Item92{id=92;PLRDEF};
class Item93{id=93;PLRDEF};
class Item94{id=94;PLRDEF};
class Item95{id=95;PLRDEF};
class Item96{id=96;PLRDEF};
class Item97{id=97;PLRDEF};
class Item98{id=98;PLRDEF};
class Item99{id=99;PLRDEF};
};
};
class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={-144,0.5,2320};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.6;
};
};
};
};
class Markers
{
items=37;
class Item0
{
position[]={4078.8516,30.836605,4757.7241};
name="center";
type="Empty";
};
class Item1
{
position[]={4989.1367,1.1281254,-4178.9229};
name="respawn_west";
type="Empty";
};
class Item2
{
position[]={2085.0869,12.754358,5500.8735};
name="spawn0";
type="Empty";
};
class Item3
{
position[]={1355.4587,13.228598,315.10571};
name="spawn1";
type="Empty";
};
class Item4
{
position[]={4549.9399,2.847357,912.68982};
name="spawn2";
type="Empty";
};
class Item5
{
position[]={8880.2793,4.9778252,1703.156};
name="spawn3";
type="Empty";
};
class Item6
{
position[]={579.80536,15.394942,5547.1782};
name="spawn4";
type="Empty";
};
class Item7
{
position[]={3249.5935,6.3452759,2555.6763};
name="spawn5";
type="Empty";
};
class Item8
{
position[]={6143.4604,6.6867952,2753.012};
name="spawn6";
type="Empty";
};
class Item9
{
position[]={1268.5149,14.039586,2857.6775};
name="spawn7";
type="Empty";
};
class Item10
{
position[]={8295.4883,8.9126549,8667.2041};
name="spawn8";
type="Empty";
};
class Item11
{
position[]={9071.9766,14.249757,7322.6162};
name="spawn9";
type="Empty";
};
class Item12
{
position[]={6898.7329,6.2468476,3970.9077};
name="spawn10";
type="Empty";
};
class Item13
{
position[]={6011.7676,13.080506,6626.9902};
name="RaceTrack";
text="Rommelo's Raceway";
type="mil_dot";
colorName="ColorBlack";
fillName="Border";
drawBorder=1;
};
class Item14
{
position[]={6539.8096,20.420567,6868.8203};
name="RepairGuy";
text="Axles Repair Shop";
type="mil_box";
colorName="ColorGreen";
};
class Item15
{
position[]={7026.7695,11.873646,7105.6934};
name="PlaneVendor";
text="AWOL's Planes";
type="mil_dot";
colorName="ColorGreen";
};
class Item16
{
position[]={3054.834,14.806208,8032.8389};
name="Wholesale";
text="Wholesaler Blivion";
type="mil_dot";
colorName="ColorBlack";
};
class Item17
{
position[]={3608.7268,235.08131,3685.8149};
name="HighWeapons/ammo";
text="Jim and Joe's Weapons/Ammo";
type="mil_dot";
colorName="ColorGreen";
};
class Item18
{
position[]={4245.8931,46.366299,4486.48};
name="Parts";
text="Whiskey's Parts";
type="mil_box";
colorName="ColorBlack";
};
class Item19
{
position[]={4138.7852,23.635477,1492.9089};
name="Choppers";
text="Chip's Choppers";
type="mil_dot";
colorName="ColorGreen";
};
class Item20
{
position[]={7553.0757,11.996795,3028.4924};
name="lowEndCars";
text="Used Cars";
type="mil_dot";
colorName="ColorBlack";
};
class Item21
{
position[]={7514.9941,10.998494,2953.7041};
name="LowEndWeapons";
text="Chuck and Buck's Weapons/Ammo";
type="mil_dot";
colorName="ColorBlack";
};
class Item22
{
position[]={3024.4265,45.493584,5956.77};
name="HighEndCars";
text="Green's Quality Cars";
type="mil_dot";
colorName="ColorGreen";
};
class Item23
{
position[]={895.26929,29.506145,5271.8955};
name="MedicalandBags";
text="Alejandria and Melly's Medica/Survival Shop";
type="mil_dot";
colorName="ColorGreen";
};
class Item24
{
position[]={8357.583,23.403641,8740.0039};
name="Wholesaler";
text="Wholesaler Clive";
type="mil_dot";
colorName="ColorBlack";
};
class Item25
{
position[]={4178.8506,12.651016,2342.1643};
name="BagsNFood";
text="Bag lady Gina";
type="mil_dot";
colorName="ColorBlack";
};
class Item26
{
position[]={728.23462,41.254562,1571.2231};
name="Wholesalers";
text="Wholesaler Santos";
type="mil_dot";
colorName="ColorBlack";
};
class Item27
{
position[]={1724.5925,42.225693,4137.6128};
name="DirtTrackVendor";
text="Adventure 4x4";
type="mil_dot";
colorName="ColorGreen";
};
class Item28
{
position[]={2376.5916,56.980717,4120.5234};
name="OffRoad4x4";
text="MotoDrom 4x4 Offroad";
type="mil_dot";
colorName="ColorGreen";
};
class Item29
{
position[]={4015.4907,4.2447982,5216.2656};
name="BoatVendor";
text="Big Bob's Boats";
type="mil_triangle";
colorName="ColorBlack";
};
class Item30
{
position[]={5523.2813,2.2458067,4412.8027};
name="BoatVendor1";
text="Juan's Tour Boats";
type="mil_triangle";
colorName="ColorBlack";
};
class Item31
{
position[]={3939.04,2.6928787,2199.4922};
name="BoatVendor2";
text="Jd's Armed boats";
type="mil_triangle";
colorName="ColorGreen";
};
class Item32
{
position[]={6673.0313,52.049561,6355.9775};
name="BagVendor1";
text="Stella's Stop";
type="mil_dot";
colorName="ColorBlack";
};
class Item33
{
position[]={4238.8086,48.201847,4842.0874};
name="BagVendor2";
text="Samish Shop";
type="mil_dot";
colorName="ColorBlack";
};
class Item34
{
position[]={6679.3359,26.402266,4296.9727};
name="Doctor2";
text="Mad Scientist";
type="mil_dot";
colorName="ColorBlack";
};
class Item35
{
position[]={4099.8286,16.890327,9242.6455};
name="BanditTrader";
text="Bandit Trader";
type="mil_dot";
colorName="ColorRed";
};
class Item36
{
position[]={4139.7085,23.635477,1465.8002};
name="HeroTrader";
text="Hero Trader";
type="mil_dot";
colorName="ColorBlue";
};
};
};
class Intro
{
addOns[]=
{
"ibr_dingor",
"ibr_lingor"
};
addOnsAuto[]=
{
"ibr_dingor"
};
randomSeed=6913869;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroWin
{
addOns[]=
{
"ibr_dingor",
"ibr_lingor"
};
addOnsAuto[]=
{
"ibr_dingor"
};
randomSeed=4081731;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};
class OutroLoose
{
addOns[]=
{
"ibr_dingor",
"ibr_lingor"
};
addOnsAuto[]=
{
"ibr_dingor"
};
randomSeed=4975929;
class Intel
{
startWeather=0;
forecastWeather=0;
year=2008;
month=10;
day=11;
hour=9;
minute=20;
};
};

View File

@@ -1,32 +0,0 @@
private ["_messages", "_timeout"];
if (isServer) exitWith {};
waitUntil { uiSleep 1; !isNil ("PVDZE_plr_LoginRecord") };
_messages = [
["DayZ Epoch", "Welcome "+(name player)],
["World", worldName],
["Teamspeak", "Some ts info"],
["Website/Forums", "some website info"],
["Server Rules", "Duping, glitching or using any<br />exploit will result in a<br />permanent ban."],
["Server Rules", "No Talking in side."],
["Server Rules", "Hackers will be banned permanently<br />Respect others"],
["News", "Some random New info!<br />RandomNews<br />"]
];
_timeout = 5;
{
private ["_title", "_content", "_titleText"];
uiSleep 2;
_title = _x select 0;
_content = _x select 1;
_titleText = format[("<t font='TahomaB' size='0.40' color='#a81e13' align='right' shadow='1' shadowColor='#000000'>%1</t><br /><t shadow='1'shadowColor='#000000' font='TahomaB' size='0.60' color='#FFFFFF' align='right'>%2</t>"), _title, _content];
[
_titleText,
[safezoneX + safezoneW - 0.8,0.50], //DEFAULT: 0.5,0.35
[safezoneY + safezoneH - 0.8,0.7], //DEFAULT: 0.8,0.7
_timeout,
0.5
] spawn BIS_fnc_dynamicText;
uiSleep (_timeout * 1.1);
} forEach _messages;

View File

@@ -1,188 +0,0 @@
// DayZ Epoch TRADERS for 6
serverTraders = ["RU_Worker1","Dr_Annie_Baker_EP1","CIV_EuroWoman01_EP1","ibr_lingorman2s","Worker2","TK_CIV_Woman03_EP1","ibr_lingorman3s","ibr_lingorman5s","ibr_lingorman4s","ibr_lingorman2","Citizen2_EP1","Worker1","RU_Madam3","Pilot","CIV_EuroMan02_EP1","CIV_EuroMan01_EP1","ibr_lingorman7s","Damsel3","Rocker4","Worker4","ibr_lingorman7","ibr_lingorman5","Citizen3_EP1","ibr_lingorman6","ibr_lingorman6s","TK_CIV_Woman02_EP1","Pilot_EP1","TK_CIV_Worker01_EP1","RU_Doctor","Functionary1","TK_CIV_Takistani04_EP1"];
// START PER TRADER CONFIG
// Whiskey's Parts Shop
menu_RU_Worker1 = [
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
[],
"neutral"
];
// Melly's Medical
menu_Dr_Annie_Baker_EP1 = [
[["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"friendly"
];
// Alejandria's General Supplies
menu_CIV_EuroWoman01_EP1 = [
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
"friendly"
];
// Blivion's Wholesale Items
menu_ibr_lingorman2s = [
[["Wholesale",555]],
[],
"neutral"
];
// Axle's Repair Shop
menu_Worker2 = [
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
[],
"friendly"
];
// Stella's General Goods
menu_TK_CIV_Woman03_EP1 = [
[["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]],
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
"neutral"
];
// Clive's Wholesale
menu_ibr_lingorman3s = [
[["Wholesale",636]],
[],
"neutral"
];
// Big Bob's Boats
menu_ibr_lingorman5s = [
[["Boats Armed",558],["Boats Unarmed",557]],
[],
"neutral"
];
// Juan's Tour Boats
menu_ibr_lingorman4s = [
[["Boats Unarmed",672]],
[],
"neutral"
];
// Jd'z Armed Boats
menu_ibr_lingorman2 = [
[["Boats Armed",673]],
[],
"friendly"
];
// Green's Quality Cars
menu_Citizen2_EP1 = [
[["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Fuel Trucks",492],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]],
[],
"friendly"
];
// Lyle's Parts
menu_Worker1 = [
[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
[],
"neutral"
];
// Bag Lady Gina
menu_RU_Madam3 = [
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
"neutral"
];
// Chip's Choppers
menu_Pilot = [
[["Helicopter Unarmed",519]],
[],
"friendly"
];
// Jim's Ammo
menu_CIV_EuroMan02_EP1 = [
[["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]],
[],
"friendly"
];
// Joe's Weapons
menu_CIV_EuroMan01_EP1 = [
[["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
[],
"friendly"
];
// Rodger's 4x4
menu_ibr_lingorman7s = [
[["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Utility Vehicles",591]],
[],
"friendly"
];
// Tina's Tarts
menu_Damsel3 = [
[["Cooked Meats",690],["Drinks",691],["Packaged Food",692]],
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
"friendly"
];
// Sly's Moto
menu_Rocker4 = [
[["Bikes and ATV",587]],
[],
"friendly"
];
// Jim's Used Cars
menu_Worker4 = [
[["Buses and Vans",588],["Cargo Trucks",586],["Used Cars",520]],
[],
"neutral"
];
// Chucks Weapons
menu_ibr_lingorman7 = [
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
[],
"neutral"
];
// Buck's Shot
menu_ibr_lingorman5 = [
[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],
[],
"neutral"
];
// Santo's Wholesale
menu_Citizen3_EP1 = [
[["Wholesale",675]],
[],
"neutral"
];
// Tire Guy
menu_ibr_lingorman6 = [
[["Vehicle Parts",677]],
[],
"friendly"
];
// Raul's Parts
menu_ibr_lingorman6s = [
[["Vehicle Parts",682]],
[],
"friendly"
];
// Samish Shop
menu_TK_CIV_Woman02_EP1 = [
[["Cooked Meats",686],["Drinks",684],["Packaged Food",687]],
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
"neutral"
];
// AWOL's Planes
menu_Pilot_EP1 = [
[["Airplanes",517]],
[],
"friendly"
];
// Rommelo's Raceway
menu_TK_CIV_Worker01_EP1 = [
[["Bikes and ATV",650],["Buses and Vans",651],["Cargo Trucks",653],["Fuel Trucks",655],["Military Unarmed",658],["Trucks",659],["Used Cars",660],["Utility Vehicles",661]],
[],
"neutral"
];
// Mad Scientist
menu_RU_Doctor = [
[["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
// Bandit Trader
menu_TK_CIV_Takistani04_EP1 = [
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
[],
"hostile"
];
menu_Functionary1 = [
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
[],
"hero"
];

View File

@@ -33,7 +33,8 @@ class Mission
"pook_h13",
"csj_gyroac",
"map_eu",
"jetskiyanahuiaddon"
"jetskiyanahuiaddon",
"redryder"
};
addOnsAuto[]=
{