diff --git a/SQF/dayz_code/actions/maintain_area.sqf b/SQF/dayz_code/actions/maintain_area.sqf index f51dfe5d6..e46cc71e4 100644 --- a/SQF/dayz_code/actions/maintain_area.sqf +++ b/SQF/dayz_code/actions/maintain_area.sqf @@ -1,7 +1,7 @@ //Code developed by Axe Cop for use in DayZ Epoch Mod. private ["_missing","_missingQty","_proceed","_itemIn","_countIn","_qty","_num_removed","_removed","_removed_total","_tobe_removed_total","_obj","_objectID","_objectUID","_classname","_location","_dir","_objectCharacterID","_object","_temp_removed_array","_textMissing","_target","_objectClasses","_range","_objects","_requirements","_count","_cost","_itemText","_option"]; -if (DZE_ActionInProgress) exitWith { cutText [(localize "STR_EPOCH_ACTIONS_2) , "PLAIN DOWN"]; }; +if (DZE_ActionInProgress) exitWith { cutText [(localize "STR_EPOCH_ACTIONS_2") , "PLAIN DOWN"]; }; DZE_ActionInProgress = true; player removeAction s_player_maintain_area;