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https://github.com/EpochModTeam/DayZ-Epoch.git
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Update keyboard eventhandler and add rules.sqf
See: https://github.com/EpochModTeam/DayZ-Epoch/pull/1673
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@@ -21,6 +21,7 @@ enableRadio false;
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enableSentences false;
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// DayZ Epoch config
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dayz_enableRules = true; // Default: true
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spawnShoremode = 1; // Default = 1 (on shore)
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spawnArea= 1000; // Default = 1500
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@@ -39,12 +40,13 @@ dayz_maxAnimals = 5; // Default: 8
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dayz_tameDogs = true;
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DynamicVehicleDamageLow = 0; // Default: 0
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DynamicVehicleDamageHigh = 100; // Default: 100
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dayz_quickSwitch = false; // Default: false
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DZE_BuildOnRoads = false; // Default: False
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EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
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dayz_fullMoonNights = true;
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MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
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//Load in compiled functions
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
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progressLoadingScreen 0.1;
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@@ -85,6 +87,7 @@ if (!isDedicated) then {
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//Lights
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//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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if (dayz_enableRules) then { execVM "rules.sqf"; };
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if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
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