Update keyboard eventhandler and add rules.sqf

See: https://github.com/EpochModTeam/DayZ-Epoch/pull/1673
This commit is contained in:
ebaydayz
2016-02-16 21:59:01 -05:00
parent 23179c079f
commit 441e9fb231
84 changed files with 1530 additions and 245 deletions

View File

@@ -7,7 +7,7 @@ cutText ["","BLACK OUT"];
enableSaving [false, false];
//REALLY IMPORTANT VALUES
dayZ_instance = 11; //The instance
dayZ_instance = 11; //The instance
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
dayzHiveRequest = [];
initialized = false;
@@ -27,6 +27,7 @@ enableSentences false;
//--------------------------------------------------------------------//
//Map & Player Spawn Variables
dayz_enableRules = true; // Default: true
spawnShoremode = 1; // Default: 1 (on shore)
spawnArea= 1500; // Default: 1500
dayz_paraSpawn = false; // Default: false
@@ -61,6 +62,7 @@ dayz_sellDistance_boat = 30; // Default: 30
dayz_sellDistance_air = 40; // Default: 40
//Player Variables
dayz_quickSwitch = false; // Default: false
DZE_R3F_WEIGHT = true; // Default: true
DZE_FriendlySaving = true; // Default: true
DZE_PlayerZed = true; // Default: true
@@ -106,6 +108,7 @@ EpochEvents = [
["any","any","any","any",15,"supply_drop"]
];
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
//Load In Compiled Functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
@@ -144,6 +147,7 @@ if (!isDedicated) then {
//Lights
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
if (dayz_enableRules) then { execVM "rules.sqf"; };
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
};