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https://github.com/EpochModTeam/DayZ-Epoch.git
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Update keyboard eventhandler and add rules.sqf
See: https://github.com/EpochModTeam/DayZ-Epoch/pull/1673
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@@ -7,7 +7,7 @@ cutText ["","BLACK OUT"];
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enableSaving [false, false];
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//REALLY IMPORTANT VALUES
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dayZ_instance = 11; //The instance
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dayZ_instance = 11; //The instance
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dayZ_serverName = ""; //Shown to all players in the bottom left of the screen
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dayzHiveRequest = [];
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initialized = false;
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@@ -27,6 +27,7 @@ enableSentences false;
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//--------------------------------------------------------------------//
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//Map & Player Spawn Variables
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dayz_enableRules = true; // Default: true
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spawnShoremode = 1; // Default: 1 (on shore)
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spawnArea= 1500; // Default: 1500
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dayz_paraSpawn = false; // Default: false
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@@ -61,6 +62,7 @@ dayz_sellDistance_boat = 30; // Default: 30
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dayz_sellDistance_air = 40; // Default: 40
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//Player Variables
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dayz_quickSwitch = false; // Default: false
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DZE_R3F_WEIGHT = true; // Default: true
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DZE_FriendlySaving = true; // Default: true
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DZE_PlayerZed = true; // Default: true
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@@ -106,6 +108,7 @@ EpochEvents = [
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["any","any","any","any",15,"supply_drop"]
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];
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MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
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//Load In Compiled Functions
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
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progressLoadingScreen 0.1;
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@@ -144,6 +147,7 @@ if (!isDedicated) then {
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//Lights
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//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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if (dayz_enableRules) then { execVM "rules.sqf"; };
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if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
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};
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