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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
entities instead of allMissionObjects
code lock if already running cleanup
This commit is contained in:
@@ -978,8 +978,8 @@ class FSM
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"0 fadeMusic 0.5;" \n
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"0 fadeMusic 0.5;" \n
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"" \n
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"" \n
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"//Check mission objects" \n
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"//Check mission objects" \n
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"{ _id = [_x,0] spawn object_roadFlare } forEach (allMissionObjects ""RoadFlare"");" \n
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"{ _id = [_x,0] spawn object_roadFlare } forEach (entities ""RoadFlare"");" \n
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"{ _id = [_x,1] spawn object_roadFlare } forEach (allMissionObjects ""ChemLight"");"/*%FSM</STATEINIT""">*/;
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"{ _id = [_x,1] spawn object_roadFlare } forEach (entities ""ChemLight"");"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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class Links
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{
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{
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@@ -1242,7 +1242,7 @@ class FSM
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" if (!_fadeFire) then {" \n
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" if (!_fadeFire) then {" \n
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" _nul = [_x,2,0,false,false] spawn BIS_Effects_Burn;" \n
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" _nul = [_x,2,0,false,false] spawn BIS_Effects_Burn;" \n
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" };" \n
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" };" \n
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"} forEach allMissionObjects ""SpawnableWreck"";" \n
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"} forEach entities ""SpawnableWreck"";" \n
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"" \n
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"" \n
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"// remove box " \n
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"// remove box " \n
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"[] spawn {" \n
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"[] spawn {" \n
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@@ -724,6 +724,10 @@ server_timeSync = {
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// must spawn these
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// must spawn these
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server_spawncleanDead = {
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server_spawncleanDead = {
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private ["_deathTime","_delQtyZ","_delQtyP","_qty","_allDead"];
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private ["_deathTime","_delQtyZ","_delQtyP","_qty","_allDead"];
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if(!isNil "DZE_DYN_cleandead") exitWith { };
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DZE_DYN_cleandead = true;
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_allDead = allDead;
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_allDead = allDead;
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_delQtyZ = 0;
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_delQtyZ = 0;
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_delQtyP = 0;
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_delQtyP = 0;
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@@ -752,6 +756,7 @@ server_spawncleanDead = {
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_qty = count _allDead;
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_qty = count _allDead;
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diag_log (format["CLEANUP: Deleted %1 players and %2 zombies out of %3 dead",_delQtyP,_delQtyZ,_qty]);
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diag_log (format["CLEANUP: Deleted %1 players and %2 zombies out of %3 dead",_delQtyP,_delQtyZ,_qty]);
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};
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};
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DZE_DYN_cleandead = nil;
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};
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};
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server_spawnCleanNull = {
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server_spawnCleanNull = {
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@@ -773,7 +778,7 @@ server_spawnCleanNull = {
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server_spawnCleanFire = {
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server_spawnCleanFire = {
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private ["_delQtyFP","_qty","_delQtyNull","_missionFires"];
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private ["_delQtyFP","_qty","_delQtyNull","_missionFires"];
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_missionFires = allMissionObjects "Land_Fire_DZ";
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_missionFires = entities "Land_Fire_DZ";
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_delQtyFP = 0;
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_delQtyFP = 0;
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{
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{
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if (local _x) then {
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if (local _x) then {
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@@ -791,7 +796,10 @@ server_spawnCleanFire = {
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server_spawnCleanLoot = {
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server_spawnCleanLoot = {
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private ["_created","_delQty","_nearby","_age","_keep","_qty","_missionObjs","_dateNow"];
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private ["_created","_delQty","_nearby","_age","_keep","_qty","_missionObjs","_dateNow"];
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_missionObjs = allMissionObjects "ReammoBox";
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if(!isNil "DZE_DYN_cleanLoot") exitWith { };
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DZE_DYN_cleanLoot = true;
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_missionObjs = entities "ReammoBox";
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_delQty = 0;
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_delQty = 0;
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_dateNow = (DateToNumber date);
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_dateNow = (DateToNumber date);
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{
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{
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@@ -819,11 +827,14 @@ server_spawnCleanLoot = {
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_qty = count _missionObjs;
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_qty = count _missionObjs;
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diag_log (format["CLEANUP: Deleted %1 Loot Piles out of %2",_delQty,_qty]);
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diag_log (format["CLEANUP: Deleted %1 Loot Piles out of %2",_delQty,_qty]);
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};
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};
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DZE_DYN_cleanLoot = nil;
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};
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};
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server_spawnCleanAnimals = {
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server_spawnCleanAnimals = {
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private ["_pos","_delQtyAnimal","_qty","_missonAnimals","_nearby"];
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private ["_pos","_delQtyAnimal","_qty","_missonAnimals","_nearby"];
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_missonAnimals = allMissionObjects "CAAnimalBase";
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if(!isNil "DZE_DYN_cleanAnimals") exitWith { };
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DZE_DYN_cleanLoot = true;
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_missonAnimals = entities "CAAnimalBase";
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_delQtyAnimal = 0;
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_delQtyAnimal = 0;
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{
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{
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if (local _x) then {
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if (local _x) then {
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@@ -849,4 +860,5 @@ server_spawnCleanAnimals = {
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_qty = count _missonAnimals;
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_qty = count _missonAnimals;
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diag_log (format["CLEANUP: Deleted %1 Animals out of %2",_delQtyAnimal,_qty]);
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diag_log (format["CLEANUP: Deleted %1 Animals out of %2",_delQtyAnimal,_qty]);
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};
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};
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DZE_DYN_cleanLoot = nil;
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};
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};
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