entities instead of allMissionObjects

code lock if already running cleanup
This commit is contained in:
[VB]AWOL
2013-12-08 09:53:24 -06:00
parent 78c9f6324b
commit 43b68af003
2 changed files with 18 additions and 6 deletions

View File

@@ -978,8 +978,8 @@ class FSM
"0 fadeMusic 0.5;" \n
"" \n
"//Check mission objects" \n
"{ _id = [_x,0] spawn object_roadFlare } forEach (allMissionObjects ""RoadFlare"");" \n
"{ _id = [_x,1] spawn object_roadFlare } forEach (allMissionObjects ""ChemLight"");"/*%FSM</STATEINIT""">*/;
"{ _id = [_x,0] spawn object_roadFlare } forEach (entities ""RoadFlare"");" \n
"{ _id = [_x,1] spawn object_roadFlare } forEach (entities ""ChemLight"");"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
@@ -1242,7 +1242,7 @@ class FSM
" if (!_fadeFire) then {" \n
" _nul = [_x,2,0,false,false] spawn BIS_Effects_Burn;" \n
" };" \n
"} forEach allMissionObjects ""SpawnableWreck"";" \n
"} forEach entities ""SpawnableWreck"";" \n
"" \n
"// remove box " \n
"[] spawn {" \n