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revert changes to loot positions and added new positions for dayzero buildings fixes
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@@ -678,7 +678,6 @@ class CfgBuildingLoot {
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};
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};
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#include "CfgBuildingPos.hpp"
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#include "CfgBuildingPos.hpp"
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#include "DZE\CfgBuildingPos.hpp"
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//If you want to copypast your loottable to your mission w/o
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//If you want to copypast your loottable to your mission w/o
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//changing something on the lootPos then use the a include instead of copypasting the CfgBuildingPos.hpp
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//changing something on the lootPos then use the a include instead of copypasting the CfgBuildingPos.hpp
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -58,11 +58,11 @@ switch (_iClass) do {
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};
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};
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}
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}
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else {
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else {
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diag_log format["DEBUG dayz_CLBase: %1", dayz_CLBase];
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// diag_log format["DEBUG dayz_CLBase: %1", dayz_CLBase];
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_index = dayz_CLBase find _iClass;
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_index = dayz_CLBase find _iClass;
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if (_index > 0) then {
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if (_index > 0) then {
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_weights = dayz_CLChances select _index;
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_weights = dayz_CLChances select _index;
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diag_log format["DEBUG dayz_CLChances: %1", dayz_CLChances];
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//diag_log format["DEBUG dayz_CLChances: %1", dayz_CLChances];
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_cntWeights = count _weights;
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_cntWeights = count _weights;
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_index = floor(random _cntWeights);
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_index = floor(random _cntWeights);
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_index = _weights select _index;
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_index = _weights select _index;
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