mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 13:26:39 +03:00
Add sender verification to publish and swap object
Continuation of 8035df0
This is important to have on publish to identify cheaters who spam
create objects in the database or create objects with bad inventory.
- Renamed variables to backport to vanilla
- Removed % and & due to code filtering in publicvariableval.txt
Changes in modular_build.sqf were the same as player_build.sqf.
Tested with building, upgrading buildable/vehicle/tent, downgrading,
buying a vehicle, destroying tent and removing an object.
This commit is contained in:
@@ -1,13 +1,20 @@
|
||||
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
|
||||
|
||||
private ["_type","_objectUID","_characterID","_object","_worldspace","_key","_ownerArray","_inventory"];
|
||||
private ["_type","_objectUID","_characterID","_object","_worldspace","_key","_ownerArray","_inventory","_clientKey","_exitReason","_player","_playerUID"];
|
||||
|
||||
if (count _this < 6) exitWith {diag_log "Server_PublishObj error: Wrong parameter format";};
|
||||
|
||||
_characterID = _this select 0;
|
||||
_object = _this select 1;
|
||||
_worldspace = _this select 2;
|
||||
_inventory = _this select 3;
|
||||
if (typeName _inventory != "ARRAY") then {_inventory = [];}; //Temp fix for error in player_build.sqf in 1.0.6 release
|
||||
_player = _this select 4;
|
||||
_clientKey = _this select 5;
|
||||
_type = typeOf _object;
|
||||
_playerUID = getPlayerUID _player;
|
||||
|
||||
_exitReason = [_this,"PublishObj",(_worldspace select 1),_clientKey,_playerUID,_player] call server_verifySender;
|
||||
if (_exitReason != "") exitWith {diag_log _exitReason};
|
||||
|
||||
if ([_object, "Server"] call check_publishobject) then {
|
||||
//diag_log ("PUBLISH: Attempt " + str(_object));
|
||||
@@ -35,7 +42,7 @@ if ([_object, "Server"] call check_publishobject) then {
|
||||
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
|
||||
|
||||
#ifdef OBJECT_DEBUG
|
||||
diag_log ["PUBLISH: Created ",_type,"ObjectUID", _objectUID,"characterID", _characterID, " with variables/inventory:", _inventory ];
|
||||
diag_log format["PUBLISH: Player %1(%2) created %3 with UID:%4 CID:%5 @%6 inventory:%7",_player,_playerUID,_type,_objectUID,_characterID,((_worldspace select 1) call fa_coor2str),_inventory];
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
|
||||
Reference in New Issue
Block a user