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Add sender verification to publish and swap object
Continuation of 8035df0
This is important to have on publish to identify cheaters who spam
create objects in the database or create objects with bad inventory.
- Renamed variables to backport to vanilla
- Removed % and & due to code filtering in publicvariableval.txt
Changes in modular_build.sqf were the same as player_build.sqf.
Tested with building, upgrading buildable/vehicle/tent, downgrading,
buying a vehicle, destroying tent and removing an object.
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@@ -5,7 +5,7 @@
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[NEW] Added secondary iron sight to CZ550 and bolt animations to CZ550 and LeeEnfield by @Streatman
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[NEW] Added some basic compatibility for falconsan's Ruegen map (beta version released February 2016)
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[NEW] Admins can now define what parts are returned from modular building parts, see configVariables.sqf/DZE_modularConfig @oiad @BigEgg17
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[NEW] Basic server-side authentication for server_deleteObj, server owners and script makers should review the changes if using PVDZ_obj_Destroy/server_deleteObj and verify custom/redefined code is compliant with these changes https://github.com/EpochModTeam/DayZ-Epoch/commit/8035df0ba0cd928b84085e288c5cb88260870a3e
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[NEW] Basic server-side authentication for DeleteObj, PublishObj, PublishVeh and SwapObj, admins and script makers should review the changes if using PVDZ_obj_Destroy/Publish, PVDZE_obj_Swap, PVDZE_veh_Publish/Upgrade or server_deleteObj and verify custom code is compliant with these changes.
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[NEW] BAF_L85A2_RIS_TWS_DZ to emulate the old behavior of the now NV only BAF_L85A2_RIS_CWS. Server owners must add the weapon on their own #1983
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[NEW] Admins can now define a maximum build height, see configVariables.sqf/DZE_BuildHeightLimit. @BigEgg17
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