private array + one fix

This commit is contained in:
vbawol
2013-07-01 13:31:18 -05:00
parent 01662502f9
commit 42c33bcf14
3 changed files with 4 additions and 4 deletions

View File

@@ -1,4 +1,4 @@
private ["_hasKnife","_qty","_item","_text","_string","_type","_started","_finished","_animState","_isMedic","_array","_hasHarvested","_hasKnifeBlunt"]; private ["_hasKnife","_qty","_item","_text","_string","_type","_started","_finished","_animState","_isMedic","_array","_hasHarvested","_hasKnifeBlunt","_humanity"];
if(TradeInprogress) exitWith { cutText ["Gutting zombie already in progress." , "PLAIN DOWN"]; }; if(TradeInprogress) exitWith { cutText ["Gutting zombie already in progress." , "PLAIN DOWN"]; };
TradeInprogress = true; TradeInprogress = true;

View File

@@ -1,4 +1,4 @@
private ["_part_out","_part_in","_qty_out","_qty_in","_textPartIn","_textPartOut","_qty","_needed","_started","_finished","_animState","_isMedic","_abort","_removed","_tradeCounter","_total_trades"]; private ["_part_out","_part_in","_qty_out","_qty_in","_textPartIn","_textPartOut","_qty","_needed","_started","_finished","_animState","_isMedic","_abort","_removed","_tradeCounter","_total_trades","_humanityGain","_humanity"];
// [part_out,part_in, qty_out, qty_in,]; // [part_out,part_in, qty_out, qty_in,];
if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; }; if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; };
@@ -93,7 +93,7 @@ for "_x" from 1 to _total_trades do {
if(_humanityGain > 0) then { if(_humanityGain > 0) then {
// Increase humanity for turning in bio meat // Increase humanity for turning in bio meat
_humanity = player getVariable["humanity",0]; _humanity = player getVariable["humanity",0];
_humanity = _humanity + 20; _humanity = _humanity + _humanityGain;
player setVariable["humanity",_humanity,true]; player setVariable["humanity",_humanity,true];
}; };

View File

@@ -1,7 +1,7 @@
//[unit, selectionName, damage, source, projectile] //[unit, selectionName, damage, source, projectile]
//will only run when local to the created object //will only run when local to the created object
//record any key hits to the required selection //record any key hits to the required selection
private["_zed","_killer","_kills","_array","_type"]; private ["_zed","_killer","_kills","_array","_type","_humanity"];
_array = _this select 0; _array = _this select 0;
_zed = _array select 0; _zed = _array select 0;