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private array + one fix
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@@ -1,7 +1,7 @@
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//[unit, selectionName, damage, source, projectile]
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//will only run when local to the created object
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//record any key hits to the required selection
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private["_zed","_killer","_kills","_array","_type"];
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private ["_zed","_killer","_kills","_array","_type","_humanity"];
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_array = _this select 0;
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_zed = _array select 0;
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