mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-25 01:49:19 +03:00
v0.1
This commit is contained in:
BIN
dayz_weapons/textures/Remington870_CO.paa
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dayz_weapons/textures/Remington870_CO.paa
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18
dayz_weapons/textures/chem.rvmat
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18
dayz_weapons/textures/chem.rvmat
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|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_weapons : textures\chem.rvmat{
|
||||
ambient[] = {1.0,1.0,1.0,3.25};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,0.0};
|
||||
emmisive[] = {1.0,1.0,1.0,1.0};
|
||||
specular[] = {0.0,0.0,0.0,1.0};
|
||||
specularPower = 1.0;
|
||||
renderFlags[] = {"AddBlend"};
|
||||
PixelShaderID = "Normal";
|
||||
VertexShaderID = "Basic";
|
||||
//};
|
||||
BIN
dayz_weapons/textures/chem_blue_ca.paa
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dayz_weapons/textures/chem_blue_ca.paa
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dayz_weapons/textures/chem_green_ca.paa
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dayz_weapons/textures/chem_green_ca.paa
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dayz_weapons/textures/chem_item_as.paa
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dayz_weapons/textures/chem_item_as.paa
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dayz_weapons/textures/chem_item_blue_co.paa
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dayz_weapons/textures/chem_item_blue_co.paa
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dayz_weapons/textures/chem_item_green_co.paa
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dayz_weapons/textures/chem_item_green_co.paa
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dayz_weapons/textures/chem_item_nohq.paa
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dayz_weapons/textures/chem_item_nohq.paa
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dayz_weapons/textures/chem_item_red_co.paa
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dayz_weapons/textures/chem_item_red_co.paa
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dayz_weapons/textures/chem_item_smdi.paa
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dayz_weapons/textures/chem_item_smdi.paa
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dayz_weapons/textures/chem_red_ca.paa
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dayz_weapons/textures/chem_red_ca.paa
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101
dayz_weapons/textures/chemlight.rvmat
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101
dayz_weapons/textures/chemlight.rvmat
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@@ -0,0 +1,101 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_weapons : textures\chemlight.rvmat{
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.18,0.16,0.14,1};
|
||||
specularPower = 120;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "dayz_weapons\textures\chem_item_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "dayz_weapons\textures\metal_rough_dt.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {4,0,0};
|
||||
up[] = {0,4,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "dayz_weapons\textures\chem_item_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "dayz_weapons\textures\chem_item_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "ca\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
101
dayz_weapons/textures/crossbow.rvmat
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dayz_weapons/textures/crossbow.rvmat
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@@ -0,0 +1,101 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_weapons : textures\crossbow.rvmat{
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.14,0.16,0.18,1};
|
||||
specularPower = 100;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "dayz_weapons\textures\crossbow_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "dayz_weapons\textures\metal_rough_dt.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {4,0,0};
|
||||
up[] = {0,4,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "dayz_weapons\textures\crossbow_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "dayz_weapons\textures\crossbow_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(4.01,2.86)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "ca\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
BIN
dayz_weapons/textures/crossbow_as.paa
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dayz_weapons/textures/crossbow_as.paa
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dayz_weapons/textures/crossbow_co.paa
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dayz_weapons/textures/crossbow_co.paa
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dayz_weapons/textures/crossbow_nohq.paa
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dayz_weapons/textures/crossbow_nohq.paa
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dayz_weapons/textures/crossbow_smdi.paa
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dayz_weapons/textures/crossbow_smdi.paa
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41
dayz_weapons/textures/crowbar.rvmat
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dayz_weapons/textures/crowbar.rvmat
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|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_weapons : textures\crowbar.rvmat{
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {1,1,1,1};
|
||||
specularPower = 200;
|
||||
PixelShaderID = "NormalMapSpecularMap";
|
||||
VertexShaderID = "NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture = "dayz_weapons\textures\crowbar_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "dayz_weapons\textures\crowbar_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
BIN
dayz_weapons/textures/crowbar_co.paa
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dayz_weapons/textures/crowbar_co.paa
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dayz_weapons/textures/crowbar_nohq.paa
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dayz_weapons/textures/crowbar_nohq.paa
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dayz_weapons/textures/crowbar_smdi.paa
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dayz_weapons/textures/crowbar_smdi.paa
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dayz_weapons/textures/equip_bolt_ca.paa
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dayz_weapons/textures/equip_bolt_ca.paa
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dayz_weapons/textures/equip_chem_blue_ca.paa
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dayz_weapons/textures/equip_chem_blue_ca.paa
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dayz_weapons/textures/equip_chem_green_ca.paa
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dayz_weapons/textures/equip_chem_green_ca.paa
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dayz_weapons/textures/equip_chem_red_ca.paa
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dayz_weapons/textures/equip_chem_red_ca.paa
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dayz_weapons/textures/equip_crossbow_ca.paa
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dayz_weapons/textures/equip_crossbow_ca.paa
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dayz_weapons/textures/equip_crossbow_scope_ca.paa
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dayz_weapons/textures/equip_crossbow_scope_ca.paa
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dayz_weapons/textures/equip_crowbar_CA.paa
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dayz_weapons/textures/equip_crowbar_CA.paa
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dayz_weapons/textures/equip_mr43_ca.paa
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dayz_weapons/textures/equip_mr43_ca.paa
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dayz_weapons/textures/equip_pellets_CA.paa
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dayz_weapons/textures/equip_pellets_CA.paa
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dayz_weapons/textures/equip_remington870_CA.paa
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dayz_weapons/textures/equip_remington870_CA.paa
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dayz_weapons/textures/equip_roadflare_ca.paa
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dayz_weapons/textures/equip_roadflare_ca.paa
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dayz_weapons/textures/equip_shells_CA.paa
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dayz_weapons/textures/equip_shells_CA.paa
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dayz_weapons/textures/equip_winchester1866_CA.paa
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dayz_weapons/textures/equip_winchester1866_CA.paa
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18
dayz_weapons/textures/flare_red.rvmat
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dayz_weapons/textures/flare_red.rvmat
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|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_weapons : textures\flare_red.rvmat{
|
||||
ambient[] = {1.0,1.0,1.0,3.25};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,0.0};
|
||||
emmisive[] = {1.0,1.0,1.0,1.0};
|
||||
specular[] = {0.0,0.0,0.0,1.0};
|
||||
specularPower = 1.0;
|
||||
renderFlags[] = {"AddBlend"};
|
||||
PixelShaderID = "Normal";
|
||||
VertexShaderID = "Basic";
|
||||
//};
|
||||
BIN
dayz_weapons/textures/flashlight_mil_w_co.paa
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dayz_weapons/textures/flashlight_mil_w_co.paa
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BIN
dayz_weapons/textures/metal_rough_dt.paa
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BIN
dayz_weapons/textures/metal_rough_dt.paa
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87
dayz_weapons/textures/mr43.rvmat
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dayz_weapons/textures/mr43.rvmat
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|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_weapons : textures\mr43.rvmat{
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0,0,0,1};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Normal";
|
||||
VertexShaderID = "Basic";
|
||||
class Stage1
|
||||
{
|
||||
texture = "dayz_weapons\textures\mr43_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {20,0,0};
|
||||
up[] = {0,20,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "dayz_weapons\textures\mr43_SMDI.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(4.01,2.86)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "ca\data\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
//};
|
||||
BIN
dayz_weapons/textures/mr43_co.paa
Normal file
BIN
dayz_weapons/textures/mr43_co.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/mr43_nohq.paa
Normal file
BIN
dayz_weapons/textures/mr43_nohq.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/mr43_smdi.paa
Normal file
BIN
dayz_weapons/textures/mr43_smdi.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/r870_co.paa
Normal file
BIN
dayz_weapons/textures/r870_co.paa
Normal file
Binary file not shown.
101
dayz_weapons/textures/remington870.rvmat
Normal file
101
dayz_weapons/textures/remington870.rvmat
Normal file
@@ -0,0 +1,101 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_weapons : textures\remington870.rvmat{
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.14,0.16,0.18,1};
|
||||
specularPower = 100;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "dayz_weapons\textures\Remington870_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "dayz_weapons\textures\metal_rough_dt.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {4,0,0};
|
||||
up[] = {0,4,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "dayz_weapons\textures\Remington870_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "dayz_weapons\textures\Remington870_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(4.01,2.86)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "ca\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
BIN
dayz_weapons/textures/remington870_as.paa
Normal file
BIN
dayz_weapons/textures/remington870_as.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/remington870_nohq.paa
Normal file
BIN
dayz_weapons/textures/remington870_nohq.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/remington870_smdi.paa
Normal file
BIN
dayz_weapons/textures/remington870_smdi.paa
Normal file
Binary file not shown.
101
dayz_weapons/textures/roadflare.rvmat
Normal file
101
dayz_weapons/textures/roadflare.rvmat
Normal file
@@ -0,0 +1,101 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_weapons : textures\roadflare.rvmat{
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.18,0.16,0.14,1};
|
||||
specularPower = 30;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "dayz_weapons\textures\roadflare_e_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "dayz_weapons\textures\wood_dt.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {4,0,0};
|
||||
up[] = {0,4,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "dayz_weapons\textures\roadflare_e_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "dayz_weapons\textures\roadflare_e_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "ca\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
BIN
dayz_weapons/textures/roadflare_co.paa
Normal file
BIN
dayz_weapons/textures/roadflare_co.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/roadflare_e_as.paa
Normal file
BIN
dayz_weapons/textures/roadflare_e_as.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/roadflare_e_co.paa
Normal file
BIN
dayz_weapons/textures/roadflare_e_co.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/roadflare_e_nohq.paa
Normal file
BIN
dayz_weapons/textures/roadflare_e_nohq.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/roadflare_e_smdi.paa
Normal file
BIN
dayz_weapons/textures/roadflare_e_smdi.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/shells_pellets_co.paa
Normal file
BIN
dayz_weapons/textures/shells_pellets_co.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/shells_slugs_co.paa
Normal file
BIN
dayz_weapons/textures/shells_slugs_co.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/winchester1866_as.paa
Normal file
BIN
dayz_weapons/textures/winchester1866_as.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/winchester1866_co.paa
Normal file
BIN
dayz_weapons/textures/winchester1866_co.paa
Normal file
Binary file not shown.
101
dayz_weapons/textures/winchester1866_metal.rvmat
Normal file
101
dayz_weapons/textures/winchester1866_metal.rvmat
Normal file
@@ -0,0 +1,101 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_weapons : textures\winchester1866_metal.rvmat{
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.14,0.16,0.18,1};
|
||||
specularPower = 100;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "dayz_weapons\textures\Winchester1866_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "dayz_weapons\textures\metal_rough_dt.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {4,0,0};
|
||||
up[] = {0,4,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "dayz_weapons\textures\Winchester1866_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "dayz_weapons\textures\Winchester1866_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(4.01,2.86)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "ca\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
BIN
dayz_weapons/textures/winchester1866_nohq.paa
Normal file
BIN
dayz_weapons/textures/winchester1866_nohq.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/winchester1866_smdi.paa
Normal file
BIN
dayz_weapons/textures/winchester1866_smdi.paa
Normal file
Binary file not shown.
101
dayz_weapons/textures/winchester1866_wood.rvmat
Normal file
101
dayz_weapons/textures/winchester1866_wood.rvmat
Normal file
@@ -0,0 +1,101 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_weapons : textures\winchester1866_wood.rvmat{
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.18,0.16,0.14,1};
|
||||
specularPower = 180;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "dayz_weapons\textures\Winchester1866_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "dayz_weapons\textures\wood_dt.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {4,0,0};
|
||||
up[] = {0,4,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "dayz_weapons\textures\Winchester1866_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "dayz_weapons\textures\Winchester1866_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "ca\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
BIN
dayz_weapons/textures/wood_dt.paa
Normal file
BIN
dayz_weapons/textures/wood_dt.paa
Normal file
Binary file not shown.
Reference in New Issue
Block a user