mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-25 01:49:19 +03:00
v0.1
This commit is contained in:
1
dayz_weapons/PboPrefix.txt
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dayz_weapons
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dayz_weapons/config.cpp
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dayz_weapons/config.cpp
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dayz_weapons/models/10shells.p3d
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dayz_weapons/stringtable.xml
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dayz_weapons/stringtable.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="DayZ">
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<Package name="weapons">
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<Key ID="STR_WPN_NAME_1">
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<Original>Winchester 1866</Original>
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<English>Winchester 1866</English>
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<German>Winchester 1866</German>
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<Russian>Винчестер 1866</Russian>
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</Key>
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<Key ID="STR_WPN_DESC_1">
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<Original>Shotgun 12 gauge</Original>
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<English>Shotgun 12 gauge</English>
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<German>Flinte, Kaliber 12</German>
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<Russian>Дробовик 12 калибра</Russian>
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</Key>
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<Key ID="STR_WPN_NAME_2">
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<Original>Remington 870</Original>
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<English>Remington 870</English>
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<German>Remington 870</German>
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<Russian>Ремингтон 870</Russian>
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</Key>
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<Key ID="STR_WPN_DESC_2">
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<Original>The Remington Model 870 is a pump-action shotgun with a military torch attachment.</Original>
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<English>The Remington Model 870 is a pump-action shotgun with a military torch attachment.</English>
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<German>Die Remington Model 870 ist eine Pumpgun mit Halterung für eine Taschenlampe.</German>
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<Russian>Ремингтон Модель 870 это помповый дробовик с креплением для фонарика</Russian>
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</Key>
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<Key ID="STR_WPN_NAME_3">
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<Original>Remington 870 (Flashlight)</Original>
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<English>Remington 870 (Flashlight)</English>
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<German>Remington 870 mit Taschenlampe</German>
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<Russian>Ремингтон 870 (с фонариком)</Russian>
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</Key>
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<Key ID="STR_WPN_DESC_3">
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<Original>The Remington Model 870 is a pump-action shotgun. This rifle has a torch attached.</Original>
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<English>The Remington Model 870 is a pump-action shotgun. This rifle has a torch attached.</English>
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<German>Die Remington Model 870 ist eine Pumpgun. An diese ist eine Taschenlampe angebracht.</German>
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<Russian>Ремингтон Модель 870 это помповый дробовик с армейским фонариком</Russian>
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</Key>
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<Key ID="STR_WPN_NAME_4">
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<Original>Compound Crossbow</Original>
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<English>Compound Crossbow</English>
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<German>Kompositarmbrust</German>
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<Russian>Спортивный арбалет</Russian>
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</Key>
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<Key ID="STR_WPN_DESC_4">
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<Original>The compound crossbow is, once the aim is mastered, a powerful short-range single-shot weapon with a long reload time.</Original>
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<English>The compound crossbow is, once the aim is mastered, a powerful short-range single-shot weapon with a long reload time.</English>
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<German>Die Kompositarbmbrust ist, wenn man das Zielen beherrscht, eine starke, einzelschüssige Waffe mit kurzer Reichweite und langer Nachladezeit.</German>
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<Russian>Спортивный арбалет требует сноровки для точной стрельбы, превращаясь в мощное однозарядное оружие на коротких дистанциях.</Russian>
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</Key>
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<Key ID="STR_WPN_NAME_5">
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<Original>Double-barreled Shotgun</Original>
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<English>Double-barreled Shotgun</English>
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<German>Double-barreled Shotgun</German>
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<Russian>Double-barreled Shotgun</Russian>
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</Key>
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<Key ID="STR_WPN_DESC_5">
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<Original>A double-barreled shotgun is a shotgun with two parallel barrels, allowing two shots to be fired in quick succession.</Original>
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<English>A double-barreled shotgun is a shotgun with two parallel barrels, allowing two shots to be fired in quick succession.</English>
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<German>A double-barreled shotgun is a shotgun with two parallel barrels, allowing two shots to be fired in quick succession.</German>
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<Russian>A double-barreled shotgun is a shotgun with two parallel barrels, allowing two shots to be fired in quick succession.</Russian>
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</Key>
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</package>
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<Package name="magazines">
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<Key ID="STR_MAG_NAME_1">
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<Original>15Rnd. 1866 Pellets</Original>
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<English>15Rnd. 1866 Pellets</English>
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<German>15 Schuss 1866 Schrot</German>
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<Russian>15 Патрон 1866 дробь</Russian>
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</Key>
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<Key ID="STR_MAG_DESC_1">
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<Original>Caliber: 12 gauge</Original>
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<English>Caliber: 12 gauge</English>
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<German>Kaliber 12</German>
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<Russian>12-й калибр</Russian>
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</Key>
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<Key ID="STR_MAG_NAME_2">
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<Original>15Rnd. 1866 Slugs</Original>
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<English>15Rnd. 1866 Slugs</English>
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<German>15 Schuss 1866 Kugel</German>
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<Russian>15 Патрон 1866 пуля</Russian>
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</Key>
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<Key ID="STR_MAG_DESC_2">
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<Original>Caliber: 12 gauge</Original>
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<English>Caliber: 12 gauge</English>
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<German>Kaliber 12</German>
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<Russian>12-й калибр</Russian>
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</Key>
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<Key ID="STR_MAG_NAME_3">
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<Original>Steel Bolt</Original>
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<English>Steel Bolt</English>
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<German>Stahlbolzen</German>
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<Russian>Стальной болт</Russian>
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</Key>
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<Key ID="STR_MAG_DESC_3">
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<Original>A Crossbow Bolt made from hardened steel with feathered tips. Rugged and able to withstand many uses.</Original>
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<English>A Crossbow Bolt made from hardened steel with feathered tips. Rugged and able to withstand many uses.</English>
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<German>Ein Armbrustbolzen aus gehärtetem Stahl mit gefiederten Spitzen. Durch die robuste Machart kann er wiederverwendet werden.</German>
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<Russian>Стальной оперенный арбалетный болт. Многоразовый.</Russian>
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</Key>
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<Key ID="STR_MAG_ACTION_3">
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<Original>Bolt</Original> <!-- As in Crossbow Bolt -->
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<English>Bolt</English>
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<German>Bolzen</German>
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<Russian>Болт</Russian>
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</Key>
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<Key ID="STR_MAG_NAME_4">
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<Original>Road Flare</Original>
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<English>Road Flare</English>
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<German>Bengalfeuer</German>
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<Russian>Сигнальный фаер</Russian>
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</Key>
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<Key ID="STR_MAG_ACTION_4">
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<Original>Flare</Original>
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<English>Flare</English>
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<German>Bengalfeuer</German>
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<Russian>Фаер</Russian>
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</Key>
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<Key ID="STR_MAG_ACTION2_4">
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<Original>Throw</Original>
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<English>Throw</English>
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<German>Werfen</German>
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<Russian>Бросить</Russian>
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</Key>
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<Key ID="STR_MAG_DESC_4">
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<Original>Hand operated flare commonly found in roadside emergency kits. Will burn for approximately five minutes.</Original>
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<English>Hand operated flare commonly found in roadside emergency kits. Will burn for approximately five minutes.</English>
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<German>Handgeführtes Bengalfeuer, häufig in Notfallkästen in Fahrzeugen gefunden. Eine Ladung brennt etwa 5 Minuten.</German>
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<Russian>Гражданский сигнальный фаер, который обычно используют спасатели. Горит около пяти минут.</Russian>
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</Key>
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<Key ID="STR_MAG_NAME_5">
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<Original>Chemlight (Green)</Original>
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<English>Chemlight (Green)</English>
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<German>Knicklicht (Grün)</German>
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<Russian>Химсвет (Зеленый)</Russian>
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</Key>
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<Key ID="STR_MAG_ACTION_5">
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<Original>Chemlight</Original>
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<English>Chemlight</English>
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<German>Knicklicht</German>
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<Russian>Химсвет</Russian>
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</Key>
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<Key ID="STR_MAG_DESC_5">
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<Original>Chemical Lightstick providing 60 minutes illumination within a small area when activated and thrown. Available in assorted colors.</Original>
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<English>Chemical Lightstick providing 60 minutes illumination within a small area when activated and thrown. Available in assorted colors.</English>
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<German>Ein chemisches Knicklicht, das für etwa 60 Minuten Licht gibt, nachdem es geknickt und geworfen wurde. In verschiedenen Farben verfügbar.</German>
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<Russian>Химический источник света, освещающий небольшую область на период до 60 минут после броска. Бывает разных цветов.</Russian>
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</Key>
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||||
<Key ID="STR_MAG_NAME_6">
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<Original>Chemlight (Red)</Original>
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<English>Chemlight (Red)</English>
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<German>Knicklicht (Rot)</German>
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<Russian>Химсвет (Красный)</Russian>
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</Key>
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||||
<Key ID="STR_MAG_NAME_7">
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<Original>Chemlight (Blue)</Original>
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<English>Chemlight (Blue)</English>
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||||
<German>Knicklicht (Blau)</German>
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<Russian>Химсвет (Синий)</Russian>
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</Key>
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||||
<Key ID="STR_EQUIP_NAME_41">
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<Original>Hatchet</Original>
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<English>Hatchet</English>
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<German>Hatchet</German>
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<Russian>Топорик</Russian>
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</Key>
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<Key ID="STR_EQUIP_DESC_41">
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||||
<Original>A single-handed striking tool with a sharp blade used to cut and split wood.</Original>
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||||
<English>A single-handed striking tool with a sharp blade used to cut and split wood.</English>
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||||
<German>A single-handed striking tool with a sharp blade used to cut and split wood.</German>
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||||
<Russian>Топорик отлично подойдет для рубки дров.</Russian>
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</Key>
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||||
</package>
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||||
<package name="characters">
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||||
<Key ID="STR_CHAR_1">
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||||
<Original>Survivor</Original>
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||||
<English>Survivor</English>
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||||
<German>Überlebender</German>
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||||
<Russian>Выживший</Russian>
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||||
</Key>
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||||
</package>
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||||
</Project>
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||||
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dayz_weapons/textures/Remington870_CO.paa
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////////////////////////////////////////////////////////////////////
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//DeRap: Produced from mikero's Dos Tools Dll version 3.97
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//http://dev-heaven.net/projects/list_files/mikero-pbodll
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////////////////////////////////////////////////////////////////////
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#define _ARMA_
|
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|
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//Class dayz_weapons : textures\chem.rvmat{
|
||||
ambient[] = {1.0,1.0,1.0,3.25};
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diffuse[] = {1.0,1.0,1.0,1.0};
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forcedDiffuse[] = {0.0,0.0,0.0,0.0};
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emmisive[] = {1.0,1.0,1.0,1.0};
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specular[] = {0.0,0.0,0.0,1.0};
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specularPower = 1.0;
|
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renderFlags[] = {"AddBlend"};
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PixelShaderID = "Normal";
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||||
VertexShaderID = "Basic";
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||||
//};
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dayz_weapons/textures/chem_item_red_co.paa
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dayz_weapons/textures/chem_item_smdi.paa
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dayz_weapons/textures/chemlight.rvmat
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////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
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//http://dev-heaven.net/projects/list_files/mikero-pbodll
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////////////////////////////////////////////////////////////////////
|
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|
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#define _ARMA_
|
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|
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//Class dayz_weapons : textures\chemlight.rvmat{
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.18,0.16,0.14,1};
|
||||
specularPower = 120;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "dayz_weapons\textures\chem_item_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "dayz_weapons\textures\metal_rough_dt.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {4,0,0};
|
||||
up[] = {0,4,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "dayz_weapons\textures\chem_item_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "dayz_weapons\textures\chem_item_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "ca\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
101
dayz_weapons/textures/crossbow.rvmat
Normal file
101
dayz_weapons/textures/crossbow.rvmat
Normal file
@@ -0,0 +1,101 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_weapons : textures\crossbow.rvmat{
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.14,0.16,0.18,1};
|
||||
specularPower = 100;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "dayz_weapons\textures\crossbow_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "dayz_weapons\textures\metal_rough_dt.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {4,0,0};
|
||||
up[] = {0,4,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "dayz_weapons\textures\crossbow_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "dayz_weapons\textures\crossbow_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(4.01,2.86)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "ca\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
BIN
dayz_weapons/textures/crossbow_as.paa
Normal file
BIN
dayz_weapons/textures/crossbow_as.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/crossbow_co.paa
Normal file
BIN
dayz_weapons/textures/crossbow_co.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/crossbow_nohq.paa
Normal file
BIN
dayz_weapons/textures/crossbow_nohq.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/crossbow_smdi.paa
Normal file
BIN
dayz_weapons/textures/crossbow_smdi.paa
Normal file
Binary file not shown.
41
dayz_weapons/textures/crowbar.rvmat
Normal file
41
dayz_weapons/textures/crowbar.rvmat
Normal file
@@ -0,0 +1,41 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_weapons : textures\crowbar.rvmat{
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {1,1,1,1};
|
||||
specularPower = 200;
|
||||
PixelShaderID = "NormalMapSpecularMap";
|
||||
VertexShaderID = "NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture = "dayz_weapons\textures\crowbar_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "dayz_weapons\textures\crowbar_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
BIN
dayz_weapons/textures/crowbar_co.paa
Normal file
BIN
dayz_weapons/textures/crowbar_co.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/crowbar_nohq.paa
Normal file
BIN
dayz_weapons/textures/crowbar_nohq.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/crowbar_smdi.paa
Normal file
BIN
dayz_weapons/textures/crowbar_smdi.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/equip_bolt_ca.paa
Normal file
BIN
dayz_weapons/textures/equip_bolt_ca.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/equip_chem_blue_ca.paa
Normal file
BIN
dayz_weapons/textures/equip_chem_blue_ca.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/equip_chem_green_ca.paa
Normal file
BIN
dayz_weapons/textures/equip_chem_green_ca.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/equip_chem_red_ca.paa
Normal file
BIN
dayz_weapons/textures/equip_chem_red_ca.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/equip_crossbow_ca.paa
Normal file
BIN
dayz_weapons/textures/equip_crossbow_ca.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/equip_crossbow_scope_ca.paa
Normal file
BIN
dayz_weapons/textures/equip_crossbow_scope_ca.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/equip_crowbar_CA.paa
Normal file
BIN
dayz_weapons/textures/equip_crowbar_CA.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/equip_mr43_ca.paa
Normal file
BIN
dayz_weapons/textures/equip_mr43_ca.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/equip_pellets_CA.paa
Normal file
BIN
dayz_weapons/textures/equip_pellets_CA.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/equip_remington870_CA.paa
Normal file
BIN
dayz_weapons/textures/equip_remington870_CA.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/equip_roadflare_ca.paa
Normal file
BIN
dayz_weapons/textures/equip_roadflare_ca.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/equip_shells_CA.paa
Normal file
BIN
dayz_weapons/textures/equip_shells_CA.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/equip_winchester1866_CA.paa
Normal file
BIN
dayz_weapons/textures/equip_winchester1866_CA.paa
Normal file
Binary file not shown.
18
dayz_weapons/textures/flare_red.rvmat
Normal file
18
dayz_weapons/textures/flare_red.rvmat
Normal file
@@ -0,0 +1,18 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_weapons : textures\flare_red.rvmat{
|
||||
ambient[] = {1.0,1.0,1.0,3.25};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,0.0};
|
||||
emmisive[] = {1.0,1.0,1.0,1.0};
|
||||
specular[] = {0.0,0.0,0.0,1.0};
|
||||
specularPower = 1.0;
|
||||
renderFlags[] = {"AddBlend"};
|
||||
PixelShaderID = "Normal";
|
||||
VertexShaderID = "Basic";
|
||||
//};
|
||||
BIN
dayz_weapons/textures/flashlight_mil_w_co.paa
Normal file
BIN
dayz_weapons/textures/flashlight_mil_w_co.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/metal_rough_dt.paa
Normal file
BIN
dayz_weapons/textures/metal_rough_dt.paa
Normal file
Binary file not shown.
87
dayz_weapons/textures/mr43.rvmat
Normal file
87
dayz_weapons/textures/mr43.rvmat
Normal file
@@ -0,0 +1,87 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_weapons : textures\mr43.rvmat{
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0,0,0,1};
|
||||
specularPower = 1;
|
||||
PixelShaderID = "Normal";
|
||||
VertexShaderID = "Basic";
|
||||
class Stage1
|
||||
{
|
||||
texture = "dayz_weapons\textures\mr43_NOHQ.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {20,0,0};
|
||||
up[] = {0,20,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "dayz_weapons\textures\mr43_SMDI.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(4.01,2.86)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "ca\data\env_land_co.paa";
|
||||
uvSource = "none";
|
||||
};
|
||||
//};
|
||||
BIN
dayz_weapons/textures/mr43_co.paa
Normal file
BIN
dayz_weapons/textures/mr43_co.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/mr43_nohq.paa
Normal file
BIN
dayz_weapons/textures/mr43_nohq.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/mr43_smdi.paa
Normal file
BIN
dayz_weapons/textures/mr43_smdi.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/r870_co.paa
Normal file
BIN
dayz_weapons/textures/r870_co.paa
Normal file
Binary file not shown.
101
dayz_weapons/textures/remington870.rvmat
Normal file
101
dayz_weapons/textures/remington870.rvmat
Normal file
@@ -0,0 +1,101 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_weapons : textures\remington870.rvmat{
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.14,0.16,0.18,1};
|
||||
specularPower = 100;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "dayz_weapons\textures\Remington870_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "dayz_weapons\textures\metal_rough_dt.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {4,0,0};
|
||||
up[] = {0,4,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "dayz_weapons\textures\Remington870_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "dayz_weapons\textures\Remington870_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(4.01,2.86)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "ca\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
BIN
dayz_weapons/textures/remington870_as.paa
Normal file
BIN
dayz_weapons/textures/remington870_as.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/remington870_nohq.paa
Normal file
BIN
dayz_weapons/textures/remington870_nohq.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/remington870_smdi.paa
Normal file
BIN
dayz_weapons/textures/remington870_smdi.paa
Normal file
Binary file not shown.
101
dayz_weapons/textures/roadflare.rvmat
Normal file
101
dayz_weapons/textures/roadflare.rvmat
Normal file
@@ -0,0 +1,101 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class dayz_weapons : textures\roadflare.rvmat{
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.18,0.16,0.14,1};
|
||||
specularPower = 30;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "dayz_weapons\textures\roadflare_e_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "dayz_weapons\textures\wood_dt.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {4,0,0};
|
||||
up[] = {0,4,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "dayz_weapons\textures\roadflare_e_as.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "dayz_weapons\textures\roadflare_e_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnel(1.5,0.45)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "ca\data\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
//};
|
||||
BIN
dayz_weapons/textures/roadflare_co.paa
Normal file
BIN
dayz_weapons/textures/roadflare_co.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/roadflare_e_as.paa
Normal file
BIN
dayz_weapons/textures/roadflare_e_as.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/roadflare_e_co.paa
Normal file
BIN
dayz_weapons/textures/roadflare_e_co.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/roadflare_e_nohq.paa
Normal file
BIN
dayz_weapons/textures/roadflare_e_nohq.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/roadflare_e_smdi.paa
Normal file
BIN
dayz_weapons/textures/roadflare_e_smdi.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/shells_pellets_co.paa
Normal file
BIN
dayz_weapons/textures/shells_pellets_co.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/shells_slugs_co.paa
Normal file
BIN
dayz_weapons/textures/shells_slugs_co.paa
Normal file
Binary file not shown.
BIN
dayz_weapons/textures/winchester1866_as.paa
Normal file
BIN
dayz_weapons/textures/winchester1866_as.paa
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user