Added icons for new vehicle ammo crates by Paul Tomany

This commit is contained in:
[VB]AWOL
2013-10-06 12:59:54 -05:00
parent ba33cae614
commit 41580816f8
20 changed files with 284 additions and 5 deletions

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@@ -21,7 +21,8 @@ class CfgMagazines {
class 29Rnd_30mm_AGS30 : CA_Magazine { class 29Rnd_30mm_AGS30 : CA_Magazine {
scope = 2; scope = 2;
displayName = "HE Rounds"; displayName = "HE Rounds";
picture = "\CA\weapons\data\equip\m_m240_ca.paa"; model = "\z\addons\dayz_epoch\models\30mm_mag.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_30mm_mag_ca.paa";
ammo = "G_30mm_HE"; ammo = "G_30mm_HE";
count = 29; count = 29;
type = "256"; type = "256";
@@ -34,7 +35,7 @@ class CfgMagazines {
class 50Rnd_127x107_DSHKM : CA_Magazine { class 50Rnd_127x107_DSHKM : CA_Magazine {
scope = 2; scope = 2;
displayName = "DShKM"; displayName = "DShKM";
picture = "\CA\weapons\data\equip\m_m240_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_Dshkm_mag_ca.paa";
model = "\z\addons\dayz_epoch\models\dshkm_mag.p3d"; model = "\z\addons\dayz_epoch\models\dshkm_mag.p3d";
ammo = "B_127x107_Ball"; ammo = "B_127x107_Ball";
count = 50; count = 50;
@@ -49,7 +50,8 @@ class CfgMagazines {
class 100Rnd_127x99_M2 : CA_Magazine { class 100Rnd_127x99_M2 : CA_Magazine {
scope = 2; scope = 2;
displayName = "M2 Machine Gun"; displayName = "M2 Machine Gun";
picture = "\CA\weapons\data\equip\m_m240_ca.paa"; model = "\z\addons\dayz_epoch\models\50cal_mag.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_50cal_mag_ca.paa";
ammo = "B_127x99_Ball"; ammo = "B_127x99_Ball";
count = 100; count = 100;
type = "256"; type = "256";
@@ -64,7 +66,7 @@ class CfgMagazines {
count = 2000; count = 2000;
scope = 2; scope = 2;
displayName = "M134 7.62 Nato"; displayName = "M134 7.62 Nato";
picture = "\CA\weapons\data\equip\m_m240_ca.paa"; picture = "\z\addons\dayz_epoch\pictures\equip_m136_mag_ca.paa";
model = "\z\addons\dayz_epoch\models\m136_mag.p3d"; model = "\z\addons\dayz_epoch\models\m136_mag.p3d";
ammo = "B_762x51_3RndBurst"; ammo = "B_762x51_3RndBurst";
type = "256"; type = "256";
@@ -76,7 +78,8 @@ class CfgMagazines {
class 48Rnd_40mm_MK19 : CA_Magazine { class 48Rnd_40mm_MK19 : CA_Magazine {
scope = 2; scope = 2;
displayName = "Mk. 19 40mm"; displayName = "Mk. 19 40mm";
picture = "\CA\weapons\data\equip\m_m240_ca.paa"; model = "\z\addons\dayz_epoch\models\40mm_mag.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_40mm_mag_ca.paa";
ammo = "G_40mm_HE"; ammo = "G_40mm_HE";
count = 48; count = 48;
type = "256"; type = "256";

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@@ -0,0 +1,92 @@
ambient[]={0.39607844,0.50980395,0.39215687,1};
diffuse[]={0.39607844,0.50980395,0.39215687,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.56078434,0.56078434,0.56078434,1};
specularPower=200;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="z\addons\dayz_epoch\textures\50cal_mag_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="z\addons\dayz_epoch\textures\30mm_mag_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,32,128,1)fresnel(1.7,7.0)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="ca\data\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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@@ -0,0 +1,92 @@
ambient[]={0.40000001,0.50999999,0.38999999,1};
diffuse[]={0.40000001,0.50999999,0.38999999,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.56,0.56,0.56,1};
specularPower=200;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="z\addons\dayz_epoch\textures\50cal_mag_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="z\addons\dayz_epoch\textures\40mm_mag_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,32,128,1)fresnel(1.7,7.0)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="ca\data\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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@@ -0,0 +1,92 @@
ambient[]={0.39607844,0.50980395,0.39215687,1};
diffuse[]={0.39607844,0.50980395,0.39215687,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.56078434,0.56078434,0.56078434,1};
specularPower=200;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="z\addons\dayz_epoch\textures\50cal_mag_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="z\addons\dayz_epoch\textures\50cal_mag_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,32,128,1)fresnel(1.7,7.0)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage7
{
texture="ca\data\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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