mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-26 03:36:02 +03:00
Added icons for new vehicle ammo crates by Paul Tomany
This commit is contained in:
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SQF/dayz_epoch/models/30mm_mag.p3d
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SQF/dayz_epoch/models/30mm_mag.p3d
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SQF/dayz_epoch/models/40mm_mag.p3d
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SQF/dayz_epoch/models/40mm_mag.p3d
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SQF/dayz_epoch/models/50cal_mag.p3d
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SQF/dayz_epoch/models/50cal_mag.p3d
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SQF/dayz_epoch/pictures/equip_30mm_mag_ca.paa
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SQF/dayz_epoch/pictures/equip_30mm_mag_ca.paa
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SQF/dayz_epoch/pictures/equip_40mm_mag_ca.paa
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SQF/dayz_epoch/pictures/equip_40mm_mag_ca.paa
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SQF/dayz_epoch/pictures/equip_50cal_mag_ca.paa
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SQF/dayz_epoch/pictures/equip_50cal_mag_ca.paa
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SQF/dayz_epoch/pictures/equip_Dshkm_mag_ca.paa
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SQF/dayz_epoch/pictures/equip_Dshkm_mag_ca.paa
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SQF/dayz_epoch/pictures/equip_m136_mag_ca.paa
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SQF/dayz_epoch/pictures/equip_m136_mag_ca.paa
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SQF/dayz_epoch/textures/30mm_mag.rvmat
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SQF/dayz_epoch/textures/30mm_mag.rvmat
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ambient[]={0.39607844,0.50980395,0.39215687,1};
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diffuse[]={0.39607844,0.50980395,0.39215687,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.56078434,0.56078434,0.56078434,1};
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specularPower=200;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\addons\dayz_epoch\textures\50cal_mag_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="z\addons\dayz_epoch\textures\30mm_mag_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,32,128,1)fresnel(1.7,7.0)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage7
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{
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texture="ca\data\env_land_co.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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SQF/dayz_epoch/textures/30mm_mag_co.paa
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SQF/dayz_epoch/textures/30mm_mag_co.paa
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SQF/dayz_epoch/textures/30mm_mag_smdi.paa
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SQF/dayz_epoch/textures/30mm_mag_smdi.paa
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SQF/dayz_epoch/textures/40mm_mag.rvmat
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SQF/dayz_epoch/textures/40mm_mag.rvmat
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ambient[]={0.40000001,0.50999999,0.38999999,1};
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diffuse[]={0.40000001,0.50999999,0.38999999,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.56,0.56,0.56,1};
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specularPower=200;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\addons\dayz_epoch\textures\50cal_mag_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="z\addons\dayz_epoch\textures\40mm_mag_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,32,128,1)fresnel(1.7,7.0)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage7
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{
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texture="ca\data\env_land_co.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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SQF/dayz_epoch/textures/40mm_mag_co.paa
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SQF/dayz_epoch/textures/40mm_mag_co.paa
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SQF/dayz_epoch/textures/40mm_mag_smdi.paa
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SQF/dayz_epoch/textures/40mm_mag_smdi.paa
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SQF/dayz_epoch/textures/50cal_mag.rvmat
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SQF/dayz_epoch/textures/50cal_mag.rvmat
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ambient[]={0.39607844,0.50980395,0.39215687,1};
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diffuse[]={0.39607844,0.50980395,0.39215687,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.56078434,0.56078434,0.56078434,1};
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specularPower=200;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\addons\dayz_epoch\textures\50cal_mag_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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||||
{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="z\addons\dayz_epoch\textures\50cal_mag_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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||||
{
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texture="#(ai,32,128,1)fresnel(1.7,7.0)";
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uvSource="tex";
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class uvTransform
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||||
{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage7
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{
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texture="ca\data\env_land_co.paa";
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uvSource="tex";
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class uvTransform
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||||
{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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||||
};
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};
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SQF/dayz_epoch/textures/50cal_mag_co.paa
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SQF/dayz_epoch/textures/50cal_mag_co.paa
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SQF/dayz_epoch/textures/50cal_mag_nohq.paa
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SQF/dayz_epoch/textures/50cal_mag_nohq.paa
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SQF/dayz_epoch/textures/50cal_mag_smdi.paa
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SQF/dayz_epoch/textures/50cal_mag_smdi.paa
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