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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Add auto open chute option to HALO
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@@ -110,7 +110,7 @@ if (typename _this == typename objnull) then {
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[] spawn {
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[] spawn {
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_time = time - 0.1;
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_time = time - 0.1;
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while {alive player && vehicle player == player && isnil {player getvariable "bis_fnc_halo_terminate"}} do {
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while {alive player && vehicle player == player && isnil {player getvariable "bis_fnc_halo_terminate"} && (([player] call FNC_GetPos) select 2) > DZE_HaloOpenChuteHeight} do {
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//--- FPS counter
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//--- FPS counter
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_fpsCoef = ((time - _time) * 60) / acctime; //Script is optimized for 60 FPS
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_fpsCoef = ((time - _time) * 60) / acctime; //Script is optimized for 60 FPS
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@@ -165,6 +165,17 @@ if (typename _this == typename objnull) then {
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bis_fnc_halo_ppRadialBlur ppEffectAdjust [0.02,0.02,0.3 - (bis_fnc_halo_vel/7)/_fpsCoef,0.3 - (bis_fnc_halo_vel/7)/_fpsCoef];
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bis_fnc_halo_ppRadialBlur ppEffectAdjust [0.02,0.02,0.3 - (bis_fnc_halo_vel/7)/_fpsCoef,0.3 - (bis_fnc_halo_vel/7)/_fpsCoef];
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bis_fnc_halo_ppRadialBlur ppEffectCommit 0.01;
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bis_fnc_halo_ppRadialBlur ppEffectCommit 0.01;
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*/
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*/
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if (DZE_HaloAltitudeMeter && !isNil "Dayz_loginCompleted") then {
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titleText [
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format [
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localize "str_halo_altitude_speed",
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str(round(([player] call FNC_GetPos) select 2)) + " m",
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str(abs(round(speed(vehicle player)))) + " " + localize "str_lib_info_unit_kilometers_per_hour"
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],"PLAIN DOWN",0.01
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];
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};
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player allowDamage false; //Prevent glitch death when opening chute
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uiSleep 0.01;
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uiSleep 0.01;
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};
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};
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//--- End
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//--- End
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@@ -188,6 +199,11 @@ if (typename _this == typename objnull) then {
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[objNull, player, rSwitchMove,"adthppnemstpsraswrfldnon_1"] call RE;
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[objNull, player, rSwitchMove,"adthppnemstpsraswrfldnon_1"] call RE;
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player switchmove "adthppnemstpsraswrfldnon_1";
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player switchmove "adthppnemstpsraswrfldnon_1";
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player setvelocity [0,0,0];
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player setvelocity [0,0,0];
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} else {
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if (DZE_HaloOpenChuteHeight > -1 && isNil "bis_fnc_halo_para_dirAbs") then {
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//Auto open chute
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[player] spawn BIS_fnc_Halo;
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};
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};
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};
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};
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};
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} else {
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} else {
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@@ -222,7 +238,7 @@ if (typename _this == typename []) then {
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if (!local _unit) exitwith {};
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if (!local _unit) exitwith {};
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//--- Free fall
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//--- Free fall
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if (count _this == 2) exitwith {
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if (count _this == 2) exitwith { //Fresh spawn calling from player_monitor.fsm
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_alt = _this select 1;
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_alt = _this select 1;
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_paraPosition = [_unit] call FNC_GetPos;
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_paraPosition = [_unit] call FNC_GetPos;
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_unit setpos [(_paraPosition select 0),(_paraPosition select 1),_alt];
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_unit setpos [(_paraPosition select 0),(_paraPosition select 1),_alt];
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@@ -244,6 +260,7 @@ if (typename _this == typename []) then {
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_para lock false;
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_para lock false;
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bis_fnc_halo_para_dirAbs = direction _para;
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bis_fnc_halo_para_dirAbs = direction _para;
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player allowDamage true;
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//--- Key controls
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//--- Key controls
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if (_unit == player) then {
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if (_unit == player) then {
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@@ -358,5 +375,6 @@ if (typename _this == typename []) then {
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bis_fnc_halo_para_keydown_eh = nil;
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bis_fnc_halo_para_keydown_eh = nil;
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bis_fnc_halo_para_mousemoving_eh = nil;
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bis_fnc_halo_para_mousemoving_eh = nil;
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bis_fnc_halo_para_mouseholding_eh = nil;
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bis_fnc_halo_para_mouseholding_eh = nil;
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bis_fnc_halo_para_dirAbs = nil;
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};
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};
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};
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};
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@@ -10,23 +10,12 @@ dayz_waterBottleBreaking = false; // Water bottles have a chance to break when b
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dayz_tameDogs = false; // Allow taming dogs with raw meat
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dayz_tameDogs = false; // Allow taming dogs with raw meat
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dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus.
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dayz_townGenerator = false; // Spawn vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus.
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dayz_townGeneratorBlackList = []; // Town generator will not spawn junk within 150m of these positions. Example for Chernarus trader cities: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
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dayz_townGeneratorBlackList = []; // Town generator will not spawn junk within 150m of these positions. Example for Chernarus trader cities: [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]
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DynamicVehicleDamageLow = 0; // Min damage random vehicles can spawn with
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DynamicVehicleDamageHigh = 100; // Max damage random vehicles can spawn with
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DynamicVehicleFuelLow = 0; // Min fuel random vehicles can spawn with
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DynamicVehicleFuelHigh = 100; // Max fuel random vehicles can spawn with
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DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming - doesn't work with amphibious pook which you should not use due to other issues
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DZE_NoVehicleExplosions = false; //Disable vehicle explosions to prevent damage to objects by ramming - doesn't work with amphibious pook which you should not use due to other issues
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DZE_TempVars = [7, 15, 4, 4, 2, 6, 3, 2, 0.25, 0.75, 0.5]; //[vehicle, fire, building, moving, sun, heatpack, water, standing, rain, wind, night] water, standing, rain, wind and night factors have a negative impact on temperature, the greater they are the quicker the player gets cold
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DZE_TempVars = [7, 15, 4, 4, 2, 6, 3, 2, 0.25, 0.75, 0.5]; //[vehicle, fire, building, moving, sun, heatpack, water, standing, rain, wind, night] water, standing, rain, wind and night factors have a negative impact on temperature, the greater they are the quicker the player gets cold
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DZE_WeatherVariables = [10, 20, 5, 10, 0, 0.2, 0, 0.7, 0, 0.6, 0, 8, 25, 30, 0, false]; //See DynamicWeatherEffects.sqf for info on these values
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DZE_WeatherVariables = [10, 20, 5, 10, 0, 0.2, 0, 0.7, 0, 0.6, 0, 8, 25, 30, 0, false]; //See DynamicWeatherEffects.sqf for info on these values
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DZE_TwoPrimaries = 2; // 0 do not allow primary weapon on back. 1 allow primary weapon on back, but not when holding a primary weapon in hand. 2 allow player to hold two primary weapons, one on back and one in their hands.
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DZE_TwoPrimaries = 2; // 0 do not allow primary weapon on back. 1 allow primary weapon on back, but not when holding a primary weapon in hand. 2 allow player to hold two primary weapons, one on back and one in their hands.
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DZE_AntiWallLimit = 3; // Number of activations before player_antiWall kills player for glitching attempt. Lower is stricter, but may result in false positives.
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DZE_AntiWallLimit = 3; // Number of activations before player_antiWall kills player for glitching attempt. Lower is stricter, but may result in false positives.
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DZE_DamageBeforeMaint = 0.09; // Minimum damage built items must have before they can be maintained
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DZE_DamageBeforeMaint = 0.09; // Minimum damage built items must have before they can be maintained
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DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
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DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
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DZE_DeathMsgCutText = false; // Display death messages as cutText
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DZE_DeathScreen = true; // True=Use Epoch death screen (Trade city obituaries have been amended) False=Use DayZ death screen (You are dead)
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DZE_HaloJump = true; // Enable halo jumping out of air vehicles above 400m
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DZE_NameTags = 0; // Name displays when looking at player up close 0 = Off, 1= On, 2 = Player choice
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DZE_NameTags = 0; // Name displays when looking at player up close 0 = Off, 1= On, 2 = Player choice
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DZE_ForceNameTagsInTrader = false; // Force name display when looking at player up close in traders. Overrides player choice.
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DZE_ForceNameTagsInTrader = false; // Force name display when looking at player up close in traders. Overrides player choice.
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DZE_HumanityTargetDistance = 25; // Distance to show name tags (red for bandit, blue for hero, green for friend)
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DZE_HumanityTargetDistance = 25; // Distance to show name tags (red for bandit, blue for hero, green for friend)
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@@ -35,8 +24,6 @@ DZE_HeliLift = true; // Enable Epoch heli lift system
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DZE_RestrictSkins = []; // Clothes that players are not allowed to wear. i.e. ["Skin_GUE_Soldier_CO_DZ","Skin_GUE_Soldier_2_DZ"] etc.
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DZE_RestrictSkins = []; // Clothes that players are not allowed to wear. i.e. ["Skin_GUE_Soldier_CO_DZ","Skin_GUE_Soldier_2_DZ"] etc.
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DZE_UI = "vanilla"; //"vanilla","epoch","dark" UI status icons style. Dark accommodates color blind people.
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DZE_UI = "vanilla"; //"vanilla","epoch","dark" UI status icons style. Dark accommodates color blind people.
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DZE_VanillaUICombatIcon = true; //Display or hide combat UI icon if using DZE_UI = "vanilla"; otherwise it has no affect.
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DZE_VanillaUICombatIcon = true; //Display or hide combat UI icon if using DZE_UI = "vanilla"; otherwise it has no affect.
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MaxAmmoBoxes = 3; // Max number of random Supply_Crate_DZE filled with vehicle ammo to spawn around the map
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MaxMineVeins = 50; // Max number of random mine veins to spawn around the map
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timezoneswitch = 0; // Changes murderMenu times with this offset in hours.
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timezoneswitch = 0; // Changes murderMenu times with this offset in hours.
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DZE_SafeZonePosArray = []; //Prevent players in safeZones from being killed if their vehicle is destroyed. Format is [[[3D POS], RADIUS],[[3D POS], RADIUS]]; Ex. DZE_SafeZonePosArray = [[[6325.6772,7807.7412,0],150],[[4063.4226,11664.19,0],150]];
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DZE_SafeZonePosArray = []; //Prevent players in safeZones from being killed if their vehicle is destroyed. Format is [[[3D POS], RADIUS],[[3D POS], RADIUS]]; Ex. DZE_SafeZonePosArray = [[[6325.6772,7807.7412,0],150],[[4063.4226,11664.19,0],150]];
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DZE_SafeZoneNoBuildItems = []; // Array of object class names not allowed to build near the safe zones listed above. i.e ["VaultStorageLocked","LockboxStorageLocked","Plastic_Pole_EP1_DZ"] etc.
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DZE_SafeZoneNoBuildItems = []; // Array of object class names not allowed to build near the safe zones listed above. i.e ["VaultStorageLocked","LockboxStorageLocked","Plastic_Pole_EP1_DZ"] etc.
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@@ -47,6 +34,25 @@ DZE_GemOccurance = [["ItemTopaz",10], ["ItemObsidian",8], ["ItemSapphire",6], ["
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DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
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DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
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DZE_salvageLocked = true; //Enable or disable salvaging of locked vehicles, useful for stopping griefing on locked vehicles.
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DZE_salvageLocked = true; //Enable or disable salvaging of locked vehicles, useful for stopping griefing on locked vehicles.
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// Death Messages
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DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
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DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
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DZE_DeathMsgRolling = false; // Display death messages as rolling messages in bottom center of screen.
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DZE_DeathScreen = true; // True=Use Epoch death screen (Trade city obituaries have been amended) False=Use DayZ death screen (You are dead)
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// Dynamic Vehicles
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DynamicVehicleDamageLow = 0; // Min damage random vehicles can spawn with
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DynamicVehicleDamageHigh = 100; // Max damage random vehicles can spawn with
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DynamicVehicleFuelLow = 0; // Min fuel random vehicles can spawn with
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DynamicVehicleFuelHigh = 100; // Max fuel random vehicles can spawn with
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MaxAmmoBoxes = 3; // Max number of random Supply_Crate_DZE filled with vehicle ammo to spawn around the map
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MaxMineVeins = 50; // Max number of random mine veins to spawn around the map
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// HALO Jump
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DZE_HaloAltitudeMeter = false; // Display altitude and speed on screen while in halo jump.
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DZE_HaloOpenChuteHeight = 180; // Automatically open chute at specified height. Set to -1 to disable this feature.
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DZE_HaloJump = true; // Enable halo jumping out of air vehicles above 400m
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// Trader Menu
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// Trader Menu
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic. False enables database traders with legacy trader menu.
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic. False enables database traders with legacy trader menu.
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DZE_serverLogTrades = true; // Log trades to server RPT (sent with publicVariableServer on every trade)
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DZE_serverLogTrades = true; // Log trades to server RPT (sent with publicVariableServer on every trade)
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@@ -359,7 +359,7 @@ if (!isDedicated) then {
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case "side": {BIS_functions_mainscope sideChat _message;};
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case "side": {BIS_functions_mainscope sideChat _message;};
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case "system": {systemChat _message;};
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case "system": {systemChat _message;};
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};
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};
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if (DZE_DeathMsgCutText) then {_message call dayz_rollingMessages;};
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if (DZE_DeathMsgRolling) then {_message call dayz_rollingMessages;};
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diag_log format["DeathMessage: %1",_message];
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diag_log format["DeathMessage: %1",_message];
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};
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};
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@@ -61,7 +61,7 @@ if (_method in ["explosion","melee","shot","shothead","shotheavy"] && !(_method
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};
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};
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if (_playerName != "unknown" or _sourceName != "unknown") then {
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if (_playerName != "unknown" or _sourceName != "unknown") then {
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if (toLower DZE_DeathMsgChat != "none" or DZE_DeathMsgCutText or DZE_DeathMsgDynamicText) then {
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if (toLower DZE_DeathMsgChat != "none" or DZE_DeathMsgRolling or DZE_DeathMsgDynamicText) then {
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PVDZE_deathMessage = _message;
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PVDZE_deathMessage = _message;
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//Don't use regular PV here since JIP clients don't need it
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//Don't use regular PV here since JIP clients don't need it
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{
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{
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