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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-04 15:22:53 +03:00
Temp fix for vault_pitch.sqf error in 1.0.6 release
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@@ -434,7 +434,7 @@ if (_canBuild select 0) then {
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_tmpbuilt setVariable ["CharacterID",_combination,true];
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_tmpbuilt setVariable ["CharacterID",_combination,true];
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if (DZE_permanentPlot) then {
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if (DZE_permanentPlot) then {
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_tmpbuilt setVariable ["ownerPUID",dayz_playerUID,true];
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_tmpbuilt setVariable ["ownerPUID",dayz_playerUID,true];
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,dayz_playerUID],_classname];
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,dayz_playerUID],[]];
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if (_lockable == 3) then {
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if (_lockable == 3) then {
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_friendsArr = [[dayz_playerUID,toArray (name player)]];
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_friendsArr = [[dayz_playerUID,toArray (name player)]];
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_tmpbuilt setVariable ["doorfriends", _friendsArr, true];
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_tmpbuilt setVariable ["doorfriends", _friendsArr, true];
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@@ -461,7 +461,7 @@ if (_canBuild select 0) then {
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_tmpbuilt setVariable ["plotfriends", _friendsArr, true];
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_tmpbuilt setVariable ["plotfriends", _friendsArr, true];
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID],_friendsArr];
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID],_friendsArr];
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} else {
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} else {
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID],_classname];
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID],[]];
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};
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};
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} else {
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} else {
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],[]];
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],[]];
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@@ -6,6 +6,7 @@ _characterID = _this select 0;
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_object = _this select 1;
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_object = _this select 1;
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_worldspace = _this select 2;
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_worldspace = _this select 2;
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_inventory = _this select 3;
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_inventory = _this select 3;
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if (typeName _inventory != "ARRAY") then {_inventory = [];}; //Temp fix for error in vault_pitch, player_build.sqf in 1.0.6 release
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_type = typeOf _object;
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_type = typeOf _object;
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if ([_object, "Server"] call check_publishobject) then {
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if ([_object, "Server"] call check_publishobject) then {
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