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Re-add abort timeout
Timeout is no longer restarted when you click abort and the loop now closes the gear menu so the player cannot attempt to dupe with the gear menu and abort menu open at the same time.
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@@ -555,6 +555,7 @@ if (isNil "DZE_selfTransfuse_Values") then {DZE_selfTransfuse_Values = [12000,15
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if (isNil "DZE_PlotPole") then {DZE_PlotPole = [30,45];};
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DZE_maintainRange = ((DZE_PlotPole select 0)+20);
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if (isNil "DZE_slowZombies") then {DZE_slowZombies = false;};
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TimeOutDisplayed = false;
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if (isServer) then {
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dead_bodyCleanup = [];
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