Blood bag issue #1310

Needs a test.
Fixed timer.
This commit is contained in:
icomrade
2014-06-04 20:26:31 -04:00
parent d6a5b6ae67
commit 40b1063fa9
3 changed files with 16 additions and 15 deletions

View File

@@ -436,7 +436,6 @@ dayz_spawnArea = 200; // radius around player where we can spawn loot & Z
dayz_cantseeDist = 150; // distance from which we can spawn a Z in front of any player without ray-tracing && angle checks
dayz_cantseefov = 70; // half player field-of-view. Visible Z won't be spawned in front of any near players
dayz_canDelete = 300; // Z, further than this distance from its "owner", will be deleted
selfTransfusionTime = time; //time to keep for last self transfusion.
if(isNil "DZE_SelfTransfuse") then {
DZE_SelfTransfuse = false;
@@ -469,7 +468,7 @@ if(isNil "DZEdebug") then {
DZEdebug = false;
};
if (isNil "DZE_Debug_Damage") then {
DZE_Debug_Damage = true; //enable by default
DZE_Debug_Damage = true;
};
if(isNil "DZE_TRADER_SPAWNMODE") then {
DZE_TRADER_SPAWNMODE = false;