1.0.2.36 DEV

This commit is contained in:
[VB]AWOL
2013-09-27 00:34:47 -05:00
parent ccd685ab76
commit 4091cf0996
4 changed files with 13 additions and 9 deletions

View File

@@ -10,6 +10,7 @@ class CfgMagazines {
model = "\z\addons\dayz_epoch\models\canvas.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa";
descriptionShort = "Used to temporarily unlock vehicle and start them";
weight = 2;
};
class ItemCanvas: CA_Magazine

View File

@@ -875,7 +875,8 @@ class RscDisplayGear
{
idd = 106;
enableDisplay = 1;
onLoad = "_this call fn_gearMenuChecks;[] spawn object_monitorGear; {player removeMagazines _x} forEach MeleeMagazines; call gear_ui_init; if (isNil('IGUI_GEAR_activeFilter')) then { IGUI_GEAR_activeFilter = 0;}; private ['_dummy']; _dummy = [_this,'initDialog'] call compile preprocessFile '\ca\ui\scripts\handleGear.sqf'; _dummy = [_this,'onLoad'] execVM '\ca\ui\scripts\handleGear.sqf'; _dummy;";
// 177 based
//onLoad = "_this call fn_gearMenuChecks;[] spawn object_monitorGear; {player removeMagazines _x} forEach MeleeMagazines; call gear_ui_init; if (isNil('IGUI_GEAR_activeFilter')) then { IGUI_GEAR_activeFilter = 0;}; private ['_dummy']; _dummy = [_this,'initDialog'] call compile preprocessFile '\ca\ui\scripts\handleGear.sqf'; _dummy = [_this,'onLoad'] execVM '\ca\ui\scripts\handleGear.sqf'; _dummy;";
onUnload = "call player_gearSync; call dayz_forceSave;";
class controls
@@ -1601,7 +1602,7 @@ class RscDisplayGear
emptyMag2 = "\ca\ui\data\ui_gear_mag2_gs.paa";
emptyHGun = "\ca\ui\data\ui_gear_hgun_gs.paa";
emptyHGunMag = "\ca\ui\data\ui_gear_hgunmag_gs.paa";
onLoad = "[] spawn object_monitorGear; call gear_ui_init;if (isNil('IGUI_GEAR_activeFilter')) then { IGUI_GEAR_activeFilter = 0;}; private ['_dummy']; _dummy = [_this,'initDialog'] call compile preprocessFile '\ca\ui\scripts\handleGear.sqf'; _dummy = [_this,'onLoad'] execVM '\ca\ui\scripts\handleGear.sqf'; _dummy;";
onLoad = "_this call fn_gearMenuChecks;[] spawn object_monitorGear; call gear_ui_init;if (isNil('IGUI_GEAR_activeFilter')) then { IGUI_GEAR_activeFilter = 0;}; private ['_dummy']; _dummy = [_this,'initDialog'] call compile preprocessFile '\ca\ui\scripts\handleGear.sqf'; _dummy = [_this,'onLoad'] execVM '\ca\ui\scripts\handleGear.sqf'; _dummy;";
class ControlsBackground
{
class Mainback: RscPicture

View File

@@ -22,9 +22,9 @@ if (_removed == 1) then {
publicVariable "dayzLockVehicle";
};
// player moveInDriver _vehicle;
/*
player moveInDriver _vehicle;
if (local vehicle player) then {
vehicle player engineOn true;
};

View File

@@ -41,7 +41,7 @@ class CfgMods
hidePicture = 0;
hideName = 0;
action = "http://www.dayzepoch.com";
version = "1.0.2.35";
version = "1.0.2.36";
hiveVersion = 0.96; //0.93
};
};
@@ -1339,7 +1339,9 @@ class HeliCrash_No50s: Default {
lootPosSmall[] = {{-1.92578,0.237061,-0.604466},{-1.38672,0.592651,-1.09459}};
};
class Land_A_GeneralStore_01a: Supermarket {
lootPos[] = {{-6.93213,1.0708,-1.20155},{-7.2959,-2.68213,-1.20155},{-3.41406,-4.39307,-1.20155},{-1.28809,-2.57861,-1.20155},{0.903809,-4.35986,-1.20155},{3.1377,-3.40771,-1.20155},{7.53418,-2.69971,-1.20154},{13.9653,-4.50342,-1.20155},{10.2617,0.109863,-1.20155},{10.5869,-3.84375,-1.20155},{7.84521,-0.137207,-1.20154},{3.57471,0.0356445,-1.20154},{-0.370605,5.17676,-1.20155},{4.77783,5.57617,-1.20155},{13.0874,4.35645,-1.20155},{12.9932,6.31689,-1.20155},{7.36328,3.00928,-1.20155},{1.93091,2.17236,-1.20154},{-3.82715,5.3335,-1.20155},{-7.55029,8.54199,-1.20154},{-4.42407,8.96631,-1.20154},{3.72705,8.36084,-1.20155},{9.84033,8.3374,-1.20155},{-2.90918,1.32031,-1.20155}};
lootPos[] = {{13.2969,4.94678,-1.20155},{2.97559,7.32373,-1.20155},{-8.35352,-0.0244141,-1.20155},{7.78223,4.45801,-1.20155},{6.59863,-0.292969,-1.20155},{-6.92285,-1.6709,-1.20155},{11.9189,-2.81885,-1.20155},{-1.85547,-2.16162,-1.20155}};
lootPosZombie[] = {{-8.22168,1.93213,-0.32655},{14.3604,1.98828,-0.32655},{8.03613,-0.300781,-0.32655},{-7.64258,-2.21973,-0.32655},{9.83398,-1.41846,-0.32655}};
lootPosSmall[] = {{12.4678,4.51172,-1.20155},{12.2119,6.25098,-0.301548},{12.1895,3.68262,0.0484505},{11.8174,6.31689,-0.65155},{-8.67676,-2.41064,-1.13155},{-4.2002,-3.14355,-0.351551},{-0.165039,-1.3457,-0.351551},{14.6006,-1.38281,-0.351551},{3.03809,-5.03418,-0.351551},{0.512695,3.40527,-0.31155},{4.77637,6.76172,-0.301548},{7.27539,0.938477,-0.621552},{3.96777,1.00488,-0.621552},{0.389648,0.95459,-0.621552},{5.04004,3.44287,-0.65155},{1.85254,6.4248,-0.65155},{-3.65723,6.61133,-0.20155},{-4.39746,4.46191,-0.691551},{6.9248,6.38574,-1.01155},{2.77637,3.38477,-1.01155},{-0.217773,6.68066,-1.01155},{4.49707,-4.98828,0.408451},{-2.33203,-1.35205,0.408451},{2.0127,-1.36572,0.408451},{6.39746,-3.04395,0.408451},{14.6045,-0.722168,0.408451},{-2.43164,-3.73682,0.02845},{-4.77539,-1.35986,0.02845},{-0.436523,-3.04297,0.02845},{14.6104,-2.17139,0.02845},{12.6592,0.830078,0.34845},{4.00684,-3.15039,-0.351551},{2.7334,-3.0415,-0.731548},{-2.67676,-1.36133,-0.731548},{-1.00488,-5.00537,-0.731548},{8.34863,-1.43018,-0.731548},{1.8291,3.77197,-0.661549}};
};
class Land_A_GeneralStore_01: Supermarket {
lootPos[] = {{11.8149,1.27979,-1.20155},{5.10449,1.61377,-1.20155},{1.70215,3.4292,-1.20155},{-0.771973,2.04102,-1.20155},{-3.59473,-6.04688,-1.20155},{-2.38428,-5.82202,-1.20155},{10.5171,-6.46729,-1.20155},{12.8472,-4.97754,-1.20155},{8.63623,-3.65381,-1.20155},{-3.22852,-10.0454,-1.21081}};
@@ -1466,9 +1468,9 @@ class HeliCrash_No50s: Default {
};
class land_barn_metal: Industrial {
lootChance = 0.4;
lootPos[] = {{-7.38501,-23.21,-5.45213},{4.41235,-20.041,-5.44213},{0.712158,8.36133,-5.44213}};
lootPosZombie[] = {{-3.29272,-0.0527344,-4.56713},{1.25366,6.3125,-4.56713},{2.09326,-10.0215,-4.56713},{6.0415,-1.0459,-4.56713}};
lootPosSmall[] = {{-9.3833,-3.23926,5.58787},{10.5852,22.6768,5.59787},{10.6316,-11.5,5.58787}};
lootPos[] = {{-8.18506,19.9023,-5.44214},{4.70117,17.2849,-5.44214},{1.31738,-7.94946,-5.44214},{-7.74316,-20.5955,-5.44214}};
lootPosZombie[] = {{-3.31738,-3.63574,-4.56714},{0.723633,3.1355,-4.56714},{3.99902,-2.87744,-4.56714},{10.6294,-2.91797,6.46288}};
lootPosSmall[] = {{10.5313,22.6777,5.58788},{-9.65137,1.55225,5.58788},{-9.48535,-25.0022,5.58788},{2.83203,-25.1704,5.58788}};
};
class Land_A_BuildingWIP: Industrial {
lootChance = 0.5;