mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -1,272 +0,0 @@
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class CfgLootSmall {
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trash[] = {
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{"TrashTinCan",0.5}
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,{"TrashJackDaniels",0.05}
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,{"ItemSodaEmpty",0.25}
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,{"ItemTrashToiletpaper",0.1}
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,{"ItemTrashRazor",0.1}
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};
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civilian[] = {
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{"FoodCanUnlabeled",0.07}
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,{"TrashJackDaniels",0.09}
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,{"ItemSodaEmpty",0.09}
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,{"ItemSodaCoke",0.1}
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,{"ItemSodaPepsi",0.09}
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,{"FoodCanBakedBeans",0.05}
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,{"FoodCanSardines",0.05}
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,{"FoodCanFrankBeans",0.05}
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,{"FoodCanPasta",0.05}
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,{"8Rnd_9x18_Makarov",0.07}
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,{"7Rnd_45ACP_1911",0.05}
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,{"2Rnd_shotgun_74Slug",0.05}
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,{"2Rnd_shotgun_74Pellets",0.05}
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,{"ItemBandage",0.06}
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,{"ItemPainkiller",0.06}
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,{"FoodBioMeat",0.01}
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,{"8Rnd_9x18_MakarovSD",0.01}
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};
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office2[] = {
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{"FoodCanUnlabeled",0.07}
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,{"TrashJackDaniels",0.09}
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,{"ItemSodaEmpty",0.09}
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,{"ItemSodaCoke",0.09}
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,{"ItemSodaPepsi",0.09}
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,{"FoodCanBakedBeans",0.05}
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,{"FoodCanSardines",0.05}
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,{"FoodCanFrankBeans",0.05}
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,{"FoodCanPasta",0.05}
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,{"8Rnd_9x18_Makarov",0.07}
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,{"7Rnd_45ACP_1911",0.05}
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,{"2Rnd_shotgun_74Slug",0.05}
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,{"2Rnd_shotgun_74Pellets",0.05}
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,{"ItemBandage",0.06}
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,{"ItemPainkiller",0.06}
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,{"FoodBioMeat",0.01}
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,{"8Rnd_9x18_MakarovSD",0.01}
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};
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food[] = {
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{"TrashTinCan",0.09}
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,{"TrashJackDaniels",0.12}
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,{"ItemSodaEmpty",0.12}
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,{"ItemSodaCoke",0.09}
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,{"ItemSodaPepsi",0.11}
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,{"FoodCanBakedBeans",0.07}
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,{"FoodCanSardines",0.07}
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,{"FoodCanFrankBeans",0.07}
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,{"FoodCanPasta",0.07}
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,{"FoodCanUnlabeled",0.1}
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,{"FoodPistachio",0.05}
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,{"FoodNutmix",0.04}
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};
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office[] = {
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{"FoodCanUnlabeled",0.06}
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,{"ItemSodaEmpty",0.06}
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,{"ItemSodaCoke",0.06}
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,{"ItemSodaPepsi",0.04}
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,{"TrashJackDaniels",0.04}
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,{"FoodCanBakedBeans",0.01}
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,{"FoodCanSardines",0.01}
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,{"FoodCanFrankBeans",0.01}
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,{"FoodCanPasta",0.01}
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,{"ItemWaterbottleUnfilled",0.01}
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,{"ItemWaterbottle",0.01}
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,{"ItemBandage",0.08}
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,{"7Rnd_45ACP_1911",0.03}
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,{"5x_22_LR_17_HMR",0.01}
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,{"10x_303",0.04}
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,{"6Rnd_45ACP",0.04}
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,{"2Rnd_shotgun_74Slug",0.05}
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,{"2Rnd_shotgun_74Pellets",0.05}
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,{"8Rnd_9x18_Makarov",0.09}
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,{"15Rnd_W1866_Slug",0.02}
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,{"WoodenArrow",0.04}
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,{"HandRoadFlare",0.07}
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,{"ItemPainkiller",0.02}
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,{"HandChemGreen",0.01}
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,{"HandChemBlue",0.03}
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,{"HandChemRed",0.03}
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,{"ItemHeatPack",0.03}
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};
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generic[] = {
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{"FoodCanUnlabeled",0.06}
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,{"ItemSodaEmpty",0.06}
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,{"ItemSodaCoke",0.06}
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,{"ItemSodaPepsi",0.04}
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,{"TrashJackDaniels",0.04}
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,{"FoodCanBakedBeans",0.01}
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,{"FoodCanSardines",0.01}
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,{"FoodCanFrankBeans",0.01}
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,{"FoodCanPasta",0.01}
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,{"ItemWaterbottleUnfilled",0.01}
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,{"ItemWaterbottle",0.01}
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,{"ItemBandage",0.11}
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,{"7Rnd_45ACP_1911",0.03}
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,{"5x_22_LR_17_HMR",0.01}
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,{"10x_303",0.04}
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,{"6Rnd_45ACP",0.04}
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,{"2Rnd_shotgun_74Slug",0.05}
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,{"2Rnd_shotgun_74Pellets",0.05}
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,{"8Rnd_9x18_Makarov",0.09}
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,{"15Rnd_W1866_Slug",0.02}
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,{"WoodenArrow",0.04}
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,{"HandRoadFlare",0.07}
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,{"ItemPainkiller",0.02}
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,{"HandChemGreen",0.01}
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,{"HandChemBlue",0.03}
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,{"HandChemRed",0.03}
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,{"ItemHeatPack",0.04}
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};
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medical[] = {
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{"ItemBandage",0.4}
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,{"ItemPainkiller",0.15}
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,{"ItemMorphine",0.2}
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,{"ItemEpinephrine",0.1}
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,{"ItemAntibiotic",0.1}
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,{"ItemHeatPack",0.05}
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};
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hospital[] = {
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{"ItemBandage",0.33}
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,{"ItemPainkiller",0.16}
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,{"ItemMorphine",0.13}
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,{"ItemEpinephrine",0.09}
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,{"ItemBloodbag",0.17}
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,{"ItemAntibiotic",0.12}
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};
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military[] = {
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{"FoodCanUnlabeled",0.09}
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,{"ItemSodaEmpty",0.04}
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,{"ItemSodaCoke",0.01}
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,{"ItemSodaPepsi",0.01}
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,{"ItemBandage",0.04}
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,{"ItemAntibiotic",0.04}
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,{"ItemPainkiller",0.04}
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,{"ItemMorphine",0.01}
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,{"30Rnd_556x45_Stanag",0.04}
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,{"20Rnd_762x51_DMR",0.04}
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,{"17Rnd_9x19_glock17",0.05}
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,{"15Rnd_9x19_M9SD",0.01}
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,{"15Rnd_9x19_M9",0.02}
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,{"30Rnd_762x39_AK47",0.04}
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,{"30Rnd_545x39_AK",0.04}
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,{"5Rnd_762x51_M24",0.01}
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,{"5Rnd_86x70_L115A1",0.01}
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,{"8Rnd_B_Beneli_74Slug",0.04}
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,{"1Rnd_HE_M203",0.01}
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,{"FlareWhite_M203",0.01}
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,{"FlareGreen_M203",0.01}
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,{"1Rnd_Smoke_M203",0.01}
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,{"200Rnd_556x45_M249",0.01}
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,{"HandGrenade_west",0.01}
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,{"HandGrenade_east",0.01}
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,{"SmokeShell",0.04}
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,{"SmokeShellRed",0.02}
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,{"SmokeShellGreen",0.02}
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,{"8Rnd_B_Beneli_Pellets",0.04}
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,{"30Rnd_556x45_StanagSD",0.01}
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,{"30Rnd_9x19_MP5",0.02}
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,{"30Rnd_9x19_MP5SD",0.01}
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,{"100Rnd_762x51_M240",0.01}
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,{"HandChemGreen",0.02}
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,{"HandChemBlue",0.02}
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,{"HandChemRed",0.02}
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,{"ItemHeatPack",0.04}
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,{"8Rnd_9x18_MakarovSD",0.01}
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,{"20Rnd_B_765x17_Ball",0.04}
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,{"30Rnd_9x19_UZI_SD",0.01}
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};
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policeman[] = {
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{"ItemBandage",0.3}
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,{"7Rnd_45ACP_1911",0.08}
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,{"6Rnd_45ACP",0.08}
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,{"15Rnd_W1866_Slug",0.14}
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,{"8Rnd_B_Beneli_Pellets",0.17}
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,{"HandRoadFlare",0.08}
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,{"8Rnd_9x18_MakarovSD",0.01}
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,{"ItemComboLock",0.05}
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,{"SmokeShell",0.04}
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,{"ItemHotwireKit",0.01}
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};
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hunter[] = {
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{"FoodMRE",0.01}
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};
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worker[] = {
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{"FoodCanUnlabeled",0.09}
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,{"TrashJackDaniels",0.1}
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,{"ItemSodaEmpty",0.1}
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,{"ItemSodaCoke",0.11}
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,{"ItemSodaPepsi",0.1}
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,{"FoodCanBakedBeans",0.06}
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,{"FoodCanSardines",0.06}
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,{"FoodCanFrankBeans",0.06}
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,{"FoodCanPasta",0.06}
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,{"ItemBandage",0.1}
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,{"ItemPainkiller",0.06}
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,{"ItemComboLock",0.04}
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,{"ItemSledgeHead",0.02}
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};
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clothes[] = {
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{"Skin_RU_Policeman_DZ",0.13}
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,{"Skin_Pilot_EP1_DZ",0.12}
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,{"Skin_Functionary1_EP1_DZ",0.1}
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,{"Skin_Priest_DZ",0.1}
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,{"Skin_Rocker1_DZ",0.07}
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,{"Skin_Rocker2_DZ",0.07}
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,{"Skin_Rocker3_DZ",0.08}
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,{"Skin_Rocker4_DZ",0.08}
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,{"Skin_SurvivorW3_DZ",0.09}
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,{"Skin_SurvivorWpink_DZ",0.09}
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,{"Skin_SurvivorWurban_DZ",0.07}
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};
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militaryclothes[] = {
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{"Skin_Camo1_DZ",0.1}
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,{"Skin_Sniper1_DZ",0.08}
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,{"Skin_Rocket_DZ",0.05}
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,{"Skin_Soldier1_DZ",0.13}
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,{"Skin_Drake_Light_DZ",0.07}
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,{"Skin_Soldier_TL_PMC_DZ",0.07}
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,{"Skin_Soldier_Sniper_PMC_DZ",0.05}
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,{"Skin_Soldier_Bodyguard_AA12_PMC_DZ",0.07}
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,{"Skin_CZ_Special_Forces_GL_DES_EP1_DZ",0.08}
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,{"Skin_FR_OHara_DZ",0.08}
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,{"Skin_FR_Rodriguez_DZ",0.09}
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,{"Skin_CZ_Soldier_Sniper_EP1_DZ",0.04}
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,{"Skin_Graves_Light_DZ",0.09}
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};
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specialclothes[] = {
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{"Skin_Ins_Soldier_GL_DZ",0.1}
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,{"Skin_GUE_Commander_DZ",0.08}
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,{"Skin_Bandit1_DZ",0.13}
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,{"Skin_Bandit2_DZ",0.06}
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,{"Skin_BanditW1_DZ",0.07}
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,{"Skin_BanditW2_DZ",0.07}
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,{"Skin_TK_INS_Soldier_EP1_DZ",0.05}
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,{"Skin_TK_INS_Warlord_EP1_DZ",0.07}
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,{"Skin_SurvivorWcombat_DZ",0.08}
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,{"Skin_SurvivorWdesert_DZ",0.08}
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,{"Skin_GUE_Soldier_MG_DZ",0.05}
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,{"Skin_GUE_Soldier_Sniper_DZ",0.04}
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,{"Skin_GUE_Soldier_Crew_DZ",0.04}
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,{"Skin_GUE_Soldier_CO_DZ",0.04}
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,{"Skin_GUE_Soldier_2_DZ",0.04}
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};
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machinegunammoexpl[] = {
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{"100Rnd_556x45_BetaCMag",0.2}
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,{"75Rnd_545x39_RPK",0.2}
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,{"100Rnd_556x45_M249",0.15}
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,{"100Rnd_762x51_M240",0.15}
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,{"100Rnd_762x54_PK",0.14}
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,{"200Rnd_556x45_M249",0.14}
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,{"MAAWS_HEAT",0.01}
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,{"PipeBomb",0.01}
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};
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pistols[] = {
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{"Makarov",0.25}
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,{"Colt1911",0.23}
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,{"revolver_EP1",0.2}
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,{"glock17_EP1",0.1}
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,{"MakarovSD",0.1}
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,{"M9",0.07}
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,{"M9SD",0.04}
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,{"revolver_gold_EP1",0.01}
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};
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};
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@@ -1,4 +1,5 @@
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#include "cfgLoot.hpp"
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#include "CfgLoot.hpp"
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class CfgBuildingLoot {
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class Default {
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zombieChance = 0.2;
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@@ -7,23 +8,68 @@ class CfgBuildingLoot {
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zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_villager1","z_villager2","z_villager3"};
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lootChance = 0;
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lootPos[] = {};
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lootPosSmall[] = {};
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lootPosZombie[] = {};
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itemType[] = {};
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itemChance[] = {};
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itemTypeSmall[] = {};
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itemChanceSmall[] = {};
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hangPos[] = {};
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vehPos[] = {};
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};
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//New System
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class Church: Default {
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zombieChance = 0.3;
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minRoaming = 1;
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maxRoaming = 3;
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zombieClass[] = {"z_priest","z_priest","z_priest"};
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lootChance = 0.3;
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lootPos[] = {};
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lootType[] = {
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//one spawn
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//tools
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//{"ItemMatchbox","generic",0.02},
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//weapons
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||||
//special
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||||
//mags special
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//{"ItemBookBible","magazine",0.03},
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//bags
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||||
//multiple spawns
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{"","Church",0.50},
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{"","generic",0.50}
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};
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||||
};
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class Castle: Default {
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lootChance = 0.2;
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lootPos[] = {};
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lootType[] = {
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||||
//one spawn
|
||||
//tools
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||||
//{"ItemMatchbox","weapon",0.01},
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{"ItemKnife","weapon",0.01},
|
||||
{"ItemMap","generic",0.01},
|
||||
{"ItemCompass","weapon",0.01},
|
||||
{"ItemFlashlight","weapon",0.01},
|
||||
//weapons
|
||||
{"WeaponHolder_ItemHatchet","object",0.01},
|
||||
//special
|
||||
{"WeaponHolder_ItemTent","object",0.01},
|
||||
//{"WeaponHolder_DomeTentStorage","object",0.01},
|
||||
//mags special
|
||||
{"PartWoodPile","magazine",0.04},
|
||||
//bags
|
||||
//{"DZ_Patrol_Pack_EP1","object",0.01},
|
||||
//Multiple spawns
|
||||
//{"","Residential",0.60},
|
||||
{"","generic",0.40}
|
||||
};
|
||||
};
|
||||
class Residential: Default {
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 2;
|
||||
zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {};
|
||||
itemChance[] = {
|
||||
{"ItemWatch","generic",0.04}
|
||||
lootType[] = {
|
||||
{"ItemSodaMdew","magazine",0.01}
|
||||
,{"ItemSodaRbull","magazine",0.01}
|
||||
,{"ItemSodaOrangeSherbet","magazine",0.02}
|
||||
,{"ItemWatch","generic",0.04}
|
||||
,{"ItemCompass","generic",0.03}
|
||||
,{"ItemMap","weapon",0.02}
|
||||
,{"pistols","cfglootweapon",0.1}
|
||||
@@ -42,24 +88,6 @@ class CfgBuildingLoot {
|
||||
,{"WeaponHolder_MeleeCrowbar","object",0.03}
|
||||
,{"shotgunsingleshot","cfglootweapon",0.06}
|
||||
};
|
||||
itemChanceSmall[] = {
|
||||
{"ItemSodaMdew","magazine",0.01}
|
||||
,{"ItemSodaRbull","magazine",0.01}
|
||||
,{"ItemSodaOrangeSherbet","magazine",0.02}
|
||||
,{"ItemWatch","weapon",0.05}
|
||||
,{"ItemCompass","weapon",0.04}
|
||||
,{"ItemMap","weapon",0.03}
|
||||
,{"pistols","cfglootweapon",0.12}
|
||||
,{"ItemFlashlight","weapon",0.02}
|
||||
,{"ItemKnife","weapon",0.04}
|
||||
,{"ItemMatchbox_DZE","weapon",0.03}
|
||||
,{"","generic",0.38}
|
||||
,{"","military",0.04}
|
||||
,{"","trash",0.17}
|
||||
,{"Binocular","weapon",0.02}
|
||||
,{"clothes","single",0.01}
|
||||
,{"specialclothes","single",0.01}
|
||||
};
|
||||
};
|
||||
class Office: Default {
|
||||
maxRoaming = 3;
|
||||
@@ -67,8 +95,11 @@ class CfgBuildingLoot {
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {};
|
||||
itemChance[] = {
|
||||
{"ItemWatch","generic",0.04}
|
||||
lootType[] = {
|
||||
{"ItemSodaMdew","magazine",0.01}
|
||||
,{"ItemSodaRbull","magazine",0.01}
|
||||
,{"ItemSodaOrangeSherbet","magazine",0.02}
|
||||
,{"ItemWatch","generic",0.04}
|
||||
,{"ItemCompass","generic",0.03}
|
||||
,{"ItemMap","weapon",0.02}
|
||||
,{"pistols","cfglootweapon",0.11}
|
||||
@@ -87,24 +118,6 @@ class CfgBuildingLoot {
|
||||
,{"specialclothes","single",0.01}
|
||||
,{"WeaponHolder_MeleeCrowbar","object",0.03}
|
||||
,{"ItemBriefcaseEmpty","magazine",0.01}
|
||||
};
|
||||
itemChanceSmall[] = {
|
||||
{"ItemSodaMdew","magazine",0.01}
|
||||
,{"ItemSodaRbull","magazine",0.01}
|
||||
,{"ItemSodaOrangeSherbet","magazine",0.02}
|
||||
,{"ItemWatch","weapon",0.05}
|
||||
,{"ItemCompass","weapon",0.04}
|
||||
,{"ItemMap","weapon",0.03}
|
||||
,{"pistols","cfglootweapon",0.15}
|
||||
,{"ItemFlashlight","weapon",0.02}
|
||||
,{"ItemKnife","weapon",0.05}
|
||||
,{"ItemMatchbox_DZE","weapon",0.03}
|
||||
,{"","generic",0.31}
|
||||
,{"","military",0.04}
|
||||
,{"","trash",0.03}
|
||||
,{"Binocular","weapon",0.02}
|
||||
,{"clothes","single",0.16}
|
||||
,{"specialclothes","single",0.02}
|
||||
,{"ItemDocument","magazine",0.01}
|
||||
};
|
||||
};
|
||||
@@ -114,7 +127,7 @@ class CfgBuildingLoot {
|
||||
maxRoaming = 2;
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {};
|
||||
itemChance[] = {
|
||||
lootType[] = {
|
||||
{"ItemGenerator","magazine",0.01}
|
||||
,{"ItemFuelBarrelEmpty","magazine",0.01}
|
||||
,{"","generic",0.17}
|
||||
@@ -136,13 +149,6 @@ class CfgBuildingLoot {
|
||||
,{"CinderBlocks","magazine",0.03}
|
||||
,{"MortarBucket","magazine",0.01}
|
||||
};
|
||||
itemChanceSmall[] = {
|
||||
{"","generic",0.5}
|
||||
,{"","trash",0.28}
|
||||
,{"","military",0.14}
|
||||
,{"ItemKnife","weapon",0.07}
|
||||
,{"ItemKeyKit","weapon",0.01}
|
||||
};
|
||||
};
|
||||
class IndustrialFuel: Default {
|
||||
zombieChance = 0.4;
|
||||
@@ -150,7 +156,7 @@ class CfgBuildingLoot {
|
||||
maxRoaming = 2;
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {};
|
||||
itemChance[] = {
|
||||
lootType[] = {
|
||||
{"ItemGenerator","magazine",0.01}
|
||||
,{"ItemFuelPump","magazine",0.01}
|
||||
,{"","generic",0.18}
|
||||
@@ -170,13 +176,6 @@ class CfgBuildingLoot {
|
||||
,{"ItemTankTrap","magazine",0.04}
|
||||
,{"ItemKeyKit","weapon",0.01}
|
||||
};
|
||||
itemChanceSmall[] = {
|
||||
{"","generic",0.5}
|
||||
,{"","trash",0.28}
|
||||
,{"","military",0.14}
|
||||
,{"ItemKnife","weapon",0.07}
|
||||
,{"ItemKeyKit","weapon",0.01}
|
||||
};
|
||||
};
|
||||
class Farm: Default {
|
||||
zombieChance = 0.3;
|
||||
@@ -184,7 +183,7 @@ class CfgBuildingLoot {
|
||||
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"};
|
||||
lootChance = 0.5;
|
||||
lootPos[] = {};
|
||||
itemChance[] = {
|
||||
lootType[] = {
|
||||
{"ItemJerrycan","magazine",0.05}
|
||||
,{"","generic",0.3}
|
||||
,{"farmweapons","cfglootweapon",0.18}
|
||||
@@ -197,13 +196,6 @@ class CfgBuildingLoot {
|
||||
,{"ItemLightBulb","magazine",0.02}
|
||||
,{"ItemSledgeHandle","magazine",0.02}
|
||||
};
|
||||
itemChanceSmall[] = {
|
||||
{"","generic",0.79}
|
||||
,{"","trash",0.14}
|
||||
,{"","military",0.05}
|
||||
,{"ItemLightBulb","magazine",0.01}
|
||||
,{"ItemSledgeHead","magazine",0.01}
|
||||
};
|
||||
};
|
||||
class Supermarket: Default {
|
||||
lootChance = 0.6;
|
||||
@@ -211,8 +203,11 @@ class CfgBuildingLoot {
|
||||
maxRoaming = 6;
|
||||
zombieChance = 0.3;
|
||||
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
|
||||
itemChance[] = {
|
||||
{"ItemWatch","generic",0.07}
|
||||
lootType[] = {
|
||||
{"ItemSodaMdew","magazine",0.01}
|
||||
,{"ItemSodaRbull","magazine",0.01}
|
||||
,{"ItemSodaOrangeSherbet","magazine",0.03}
|
||||
,{"ItemWatch","generic",0.07}
|
||||
,{"ItemCompass","generic",0.02}
|
||||
,{"ItemMap","weapon",0.04}
|
||||
,{"pistols","cfglootweapon",0.04}
|
||||
@@ -227,22 +222,6 @@ class CfgBuildingLoot {
|
||||
,{"","trash",0.23}
|
||||
,{"Binocular","weapon",0.05}
|
||||
,{"PartPlywoodPack","magazine",0.02}
|
||||
};
|
||||
itemChanceSmall[] = {
|
||||
{"ItemSodaMdew","magazine",0.01}
|
||||
,{"ItemSodaRbull","magazine",0.01}
|
||||
,{"ItemSodaOrangeSherbet","magazine",0.03}
|
||||
,{"ItemWatch","weapon",0.07}
|
||||
,{"ItemCompass","weapon",0.03}
|
||||
,{"ItemMap","weapon",0.05}
|
||||
,{"pistols","cfglootweapon",0.08}
|
||||
,{"ItemFlashlight","weapon",0.01}
|
||||
,{"ItemKnife","weapon",0.02}
|
||||
,{"ItemMatchbox_DZE","weapon",0.04}
|
||||
,{"","generic",0.21}
|
||||
,{"","food",0.24}
|
||||
,{"","trash",0.16}
|
||||
,{"Binocular","weapon",0.02}
|
||||
,{"ItemMixOil","magazine",0.02}
|
||||
};
|
||||
};
|
||||
@@ -252,7 +231,7 @@ class CfgBuildingLoot {
|
||||
zombieClass[] = {"z_soldier_pilot"};
|
||||
lootChance = 0.5;
|
||||
lootPos[] = {};
|
||||
itemChance[] = {
|
||||
lootType[] = {
|
||||
{"assaultrifles","cfglootweapon",0.1}
|
||||
,{"submachinegun","cfglootweapon",0.04}
|
||||
,{"sniperrifles","cfglootweapon",0.07}
|
||||
@@ -274,7 +253,7 @@ class CfgBuildingLoot {
|
||||
zombieClass[] = {"z_soldier_pilot"};
|
||||
lootChance = 0.5;
|
||||
lootPos[] = {};
|
||||
itemChance[] = {
|
||||
lootType[] = {
|
||||
{"assaultrifles","cfglootweapon",0.09}
|
||||
,{"submachinegun","cfglootweapon",0.03}
|
||||
,{"sniperrifles","cfglootweapon",0.05}
|
||||
@@ -297,15 +276,11 @@ class CfgBuildingLoot {
|
||||
zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
|
||||
lootChance = 1;
|
||||
lootPos[] = {};
|
||||
itemChance[] = {
|
||||
lootType[] = {
|
||||
{"","trash",0.1}
|
||||
,{"","hospital",0.7}
|
||||
,{"MedBox0","object",0.2}
|
||||
};
|
||||
itemChanceSmall[] = {
|
||||
{"","trash",0.1}
|
||||
,{"","hospital",0.9}
|
||||
};
|
||||
};
|
||||
class Military: Default {
|
||||
zombieChance = 0.3;
|
||||
@@ -313,7 +288,7 @@ class CfgBuildingLoot {
|
||||
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {};
|
||||
itemChance[] = {
|
||||
lootType[] = {
|
||||
{"pistols","cfglootweapon",0.04}
|
||||
,{"assaultrifles","cfglootweapon",0.13}
|
||||
,{"sniperrifles","cfglootweapon",0.04}
|
||||
@@ -332,19 +307,6 @@ class CfgBuildingLoot {
|
||||
,{"ItemSandbag","magazine",0.02}
|
||||
,{"machineguns","cfglootweapon",0.03}
|
||||
};
|
||||
itemChanceSmall[] = {
|
||||
{"pistols","cfglootweapon",0.15}
|
||||
,{"Binocular","weapon",0.02}
|
||||
,{"ItemFlashlightRed","weapon",0.03}
|
||||
,{"ItemKnife","weapon",0.04}
|
||||
,{"ItemGPS","weapon",0.02}
|
||||
,{"ItemMap","weapon",0.02}
|
||||
,{"","medical",0.09}
|
||||
,{"","generic",0.34}
|
||||
,{"","military",0.26}
|
||||
,{"submachinegun","cfglootweapon",0.02}
|
||||
,{"ItemEtool","weapon",0.01}
|
||||
};
|
||||
};
|
||||
class MilitaryIndustrial: Default {
|
||||
zombieChance = 0.3;
|
||||
@@ -352,7 +314,7 @@ class CfgBuildingLoot {
|
||||
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {};
|
||||
itemChance[] = {
|
||||
lootType[] = {
|
||||
{"pistols","cfglootweapon",0.02}
|
||||
,{"assaultrifles","cfglootweapon",0.05}
|
||||
,{"PartGeneric","magazine",0.03}
|
||||
@@ -376,18 +338,6 @@ class CfgBuildingLoot {
|
||||
,{"ItemFuelPump","magazine",0.01}
|
||||
,{"machineguns","cfglootweapon",0.01}
|
||||
};
|
||||
itemChanceSmall[] = {
|
||||
{"pistols","cfglootweapon",0.12}
|
||||
,{"Binocular","weapon",0.05}
|
||||
,{"ItemFlashlightRed","weapon",0.03}
|
||||
,{"ItemKnife","weapon",0.04}
|
||||
,{"ItemGPS","weapon",0.02}
|
||||
,{"","medical",0.02}
|
||||
,{"","generic",0.09}
|
||||
,{"","military",0.34}
|
||||
,{"submachinegun","cfglootweapon",0.26}
|
||||
,{"ItemEtool","weapon",0.03}
|
||||
};
|
||||
};
|
||||
class IndustrialMilitary: Default {
|
||||
zombieChance = 0.4;
|
||||
@@ -395,7 +345,7 @@ class CfgBuildingLoot {
|
||||
zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"};
|
||||
lootChance = 0.5;
|
||||
lootPos[] = {};
|
||||
itemChance[] = {
|
||||
lootType[] = {
|
||||
{"pistols","cfglootweapon",0.02}
|
||||
,{"assaultrifles","cfglootweapon",0.05}
|
||||
,{"PartGeneric","magazine",0.03}
|
||||
@@ -422,18 +372,6 @@ class CfgBuildingLoot {
|
||||
,{"ItemFuelPump","magazine",0.01}
|
||||
,{"machineguns","cfglootweapon",0.01}
|
||||
};
|
||||
itemChanceSmall[] = {
|
||||
{"pistols","cfglootweapon",0.12}
|
||||
,{"Binocular","weapon",0.05}
|
||||
,{"ItemFlashlightRed","weapon",0.03}
|
||||
,{"ItemKnife","weapon",0.04}
|
||||
,{"ItemGPS","weapon",0.02}
|
||||
,{"","medical",0.02}
|
||||
,{"","generic",0.09}
|
||||
,{"","military",0.34}
|
||||
,{"submachinegun","cfglootweapon",0.26}
|
||||
,{"ItemEtool","weapon",0.03}
|
||||
};
|
||||
};
|
||||
class MilitarySpecial: Default {
|
||||
zombieChance = 0.4;
|
||||
@@ -442,7 +380,7 @@ class CfgBuildingLoot {
|
||||
zombieClass[] = {"z_soldier_heavy"};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {};
|
||||
itemChance[] = {
|
||||
lootType[] = {
|
||||
{"assaultrifles","cfglootweapon",0.1}
|
||||
,{"machineguns","cfglootweapon",0.04}
|
||||
,{"pistols","cfglootweapon",0.08}
|
||||
@@ -464,25 +402,6 @@ class CfgBuildingLoot {
|
||||
,{"machinegunammo","single",0.05}
|
||||
,{"militaryclothes","single",0.05}
|
||||
,{"NVGoggles","weapon",0.01}
|
||||
};
|
||||
itemChanceSmall[] = {
|
||||
{"pistols","cfglootweapon",0.1}
|
||||
,{"AmmoBoxSmall_556","object",0.02}
|
||||
,{"AmmoBoxSmall_762","object",0.02}
|
||||
,{"Binocular","weapon",0.02}
|
||||
,{"ItemFlashlightRed","military",0.01}
|
||||
,{"ItemKnife","military",0.02}
|
||||
,{"ItemGPS","weapon",0.01}
|
||||
,{"ItemMap","weapon",0.03}
|
||||
,{"Binocular_Vector","weapon",0.01}
|
||||
,{"","medical",0.06}
|
||||
,{"","generic",0.15}
|
||||
,{"","military",0.33}
|
||||
,{"5Rnd_86x70_L115A1","magazine",0.02}
|
||||
,{"10Rnd_127x99_m107","magazine",0.02}
|
||||
,{"machinegunammoexpl","single",0.05}
|
||||
,{"militaryclothes","single",0.04}
|
||||
,{"NVGoggles","weapon",0.02}
|
||||
,{"100Rnd_762x54_PK","magazine",0.05}
|
||||
};
|
||||
};
|
||||
@@ -493,7 +412,7 @@ class CfgBuildingLoot {
|
||||
zombieClass[] = {"z_hunter","z_hunter","z_hunter"};
|
||||
lootChance = 1;
|
||||
lootPos[] = {};
|
||||
itemChance[] = {
|
||||
lootType[] = {
|
||||
{"ItemMap","weapon",0.02}
|
||||
,{"ItemFlashlight","generic",0.01}
|
||||
,{"ItemKnife","generic",0.01}
|
||||
@@ -503,14 +422,6 @@ class CfgBuildingLoot {
|
||||
,{"WeaponHolder_ItemMachete","object",0.02}
|
||||
,{"","hunter",0.5}
|
||||
};
|
||||
itemChanceSmall[] = {
|
||||
{"ItemMap","weapon",0.02}
|
||||
,{"ItemFlashlight","weapon",0.02}
|
||||
,{"ItemKnife","weapon",0.02}
|
||||
,{"ItemMatchbox_DZE","weapon",0.04}
|
||||
,{"","military",0.4}
|
||||
,{"","hunter",0.5}
|
||||
};
|
||||
};
|
||||
class DynamicDebris: Default
|
||||
{
|
||||
@@ -519,7 +430,7 @@ class CfgBuildingLoot {
|
||||
maxRoaming = 2;
|
||||
zombieChance = 0.3;
|
||||
zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"};
|
||||
itemChance[] = {
|
||||
lootType[] = {
|
||||
{"ItemWatch","generic",0.19}
|
||||
,{"ItemCompass","generic",0.01}
|
||||
,{"ItemMap","weapon",0.06}
|
||||
@@ -546,7 +457,7 @@ class CfgBuildingLoot {
|
||||
maxRoaming = 2;
|
||||
zombieChance = 0.3;
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
itemChance[] = {
|
||||
lootType[] = {
|
||||
{"ItemEtool","weapon",0.05}
|
||||
,{"ItemSandbag","magazine",0.1}
|
||||
,{"","military",0.08}
|
||||
@@ -576,7 +487,7 @@ class CfgBuildingLoot {
|
||||
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
|
||||
lootChance = 1;
|
||||
lootPos[] = {};
|
||||
itemChance[] = {
|
||||
lootType[] = {
|
||||
{"PartPlywoodPack","magazine",0.1}
|
||||
,{"PartPlankPack","magazine",0.2}
|
||||
,{"CinderBlocks","magazine",0.1}
|
||||
@@ -593,7 +504,7 @@ class CfgBuildingLoot {
|
||||
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
|
||||
lootChance = 1;
|
||||
lootPos[] = {};
|
||||
itemChance[] = {
|
||||
lootType[] = {
|
||||
{"M16A2","weapon",0.03}
|
||||
,{"M16A2GL","weapon",0.01}
|
||||
,{"M249_EP1_DZ","weapon",0.01}
|
||||
@@ -652,9 +563,11 @@ class CfgBuildingLoot {
|
||||
,{"m240_scoped_EP1_DZE","weapon",0.01}
|
||||
};
|
||||
};
|
||||
#include "CfgLootPos.hpp"
|
||||
//If you want to copypast your loottable to your mission w/o
|
||||
//changing something on the lootPos then use the a include instead of copypasting the CfgLootPos.hpp
|
||||
|
||||
//#include "\dayz_epoch_b\CfgLootPos.hpp"
|
||||
#include "CfgBuildingPos.hpp"
|
||||
#include "DZE\CfgBuildingPos.hpp"
|
||||
//If you want to copypast your loottable to your mission w/o
|
||||
//changing something on the lootPos then use the a include instead of copypasting the CfgBuildingPos.hpp
|
||||
|
||||
//#include "\dayz_epoch_b\CfgBuildingPos.hpp"
|
||||
};
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "CfgLootSmall.hpp"
|
||||
class CfgLoot {
|
||||
trash[] = {
|
||||
{"TrashTinCan",0.5}
|
||||
|
||||
@@ -126,7 +126,7 @@ class RscStructuredTextGUI: RscStructuredText
|
||||
#include "Configs\CfgMagazines.hpp"
|
||||
#include "Configs\CfgMarkers.hpp"
|
||||
#include "Configs\CfgAmmo.hpp"
|
||||
#include "Configs\CfgBuildingLoot\CfgBuildingLoot.hpp"
|
||||
#include "Configs\CfgLoot\CfgBuildingLoot.hpp"
|
||||
#include "Configs\CfgArma.hpp"
|
||||
|
||||
#include "external\R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
||||
Reference in New Issue
Block a user