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fix workbench z offset
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@@ -1637,7 +1637,7 @@ class CfgVehicles {
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scope = 2;
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destrType = "DestructTree";
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cost = 100;
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offset[] = {0,1.5,0.5};
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offset[] = {0,1.5,0};
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model = "\z\addons\dayz_epoch\models\workbench.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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