fix workbench z offset

This commit is contained in:
[VB]AWOL
2013-11-26 01:29:03 -06:00
parent 72461b6594
commit 3ffcdbc926

View File

@@ -1637,7 +1637,7 @@ class CfgVehicles {
scope = 2;
destrType = "DestructTree";
cost = 100;
offset[] = {0,1.5,0.5};
offset[] = {0,1.5,0};
model = "\z\addons\dayz_epoch\models\workbench.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;