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https://github.com/EpochModTeam/DayZ-Epoch.git
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Re-arrange server_changeCode
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@@ -47,6 +47,7 @@ server_checkIfTowed = compile preprocessFileLineNumbers "\z\addons\dayz_server\c
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server_handleSafeGear = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_handleSafeGear.sqf";
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server_spawnTraders = compile preprocessFile "\z\addons\dayz_server\compile\server_spawnTraders.sqf";
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server_updateGroup = compile preprocessFileLineNumbers "\z\addons\dayz_code\groups\server_updateGroup.sqf";
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server_changeCode = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_changeCode.sqf";
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spawn_ammosupply = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_ammosupply.sqf";
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spawn_mineveins = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_mineveins.sqf";
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@@ -55,8 +56,6 @@ spawn_vehicles = compile preprocessFileLineNumbers "\z\addons\dayz_server\compil
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fnc_veh_setFixServer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_setFixServer.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_changeCode.sqf";
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server_medicalSync = {
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local _player = _this select 0;
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local _array = _this select 1;
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@@ -236,4 +235,4 @@ array_reduceSize = {
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// Precise base building 1.0.5
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\kk_functions.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\eventHandlers\server_eventHandler.sqf";
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#include "mission_check.sqf"
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#include "mission_check.sqf"
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