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Use BIS_fnc_numberText for SC number displays
See: https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-239647854 That should be all of them @ndavalos let me know if I missed any.
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@@ -627,6 +627,8 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\init.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\psrnd.sqf"; // pseudo random for plantSpanwer
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// EPOCH ADDITIONS
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BIS_fnc_numberDigits = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_numberDigits.sqf";
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BIS_fnc_numberText = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_numberText.sqf";
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local_lockUnlock = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lockUnlock.sqf"; //When vehicle is local to unit perform locking vehicle
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local_gutObjectZ = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_gutObjectZ.sqf"; //Generated on the server (or local to unit) when gutting an object
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local_spawnObjects = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_spawnObjects.sqf";
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