Use BIS_fnc_numberText for SC number displays

See:

https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-239647854

That should be all of them @ndavalos let me know if I missed any.
This commit is contained in:
ebaydayz
2016-08-16 16:28:06 -04:00
parent 72f6dbc849
commit 3f3f1a32ed
7 changed files with 96 additions and 6 deletions

View File

@@ -627,6 +627,8 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\traps\init.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\psrnd.sqf"; // pseudo random for plantSpanwer
// EPOCH ADDITIONS
BIS_fnc_numberDigits = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_numberDigits.sqf";
BIS_fnc_numberText = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_numberText.sqf";
local_lockUnlock = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lockUnlock.sqf"; //When vehicle is local to unit perform locking vehicle
local_gutObjectZ = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_gutObjectZ.sqf"; //Generated on the server (or local to unit) when gutting an object
local_spawnObjects = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_spawnObjects.sqf";