mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
fix vault from moving potental fix for tents too
This commit is contained in:
@@ -49,11 +49,13 @@ if (!_isOk) then {
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//place tent (local)
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_tent = createVehicle ["VaultStorageLocked", _location, [], 0, "CAN_COLLIDE"];
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_tent setdir _dir;
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_location = getPosATL _tent;
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_tent setpos _location;
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player reveal _tent;
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_location = getPosATL _tent;
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_tent setVariable ["characterID",dayz_characterID,true];
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_tent setVariable ["OEMPos",_location,true];
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//player setVariable ["tentUpdate",["Land_A_tent",_dir,_location,[dayz_tentWeapons,dayz_tentMagazines,dayz_tentBackpacks]],true];
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@@ -1,4 +1,4 @@
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private["_vel","_speed","_scalePose","_scaleMvmt","_scaleLight","_scaleAlert","_anim","_anim4","_initial","_isDay","_nearFlare","_scaler","_pos"];
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private["_vel","_speed","_scalePose","_scaleMvmt","_scaleLight","_scaleAlert","_anim","_anim4","_initial","_isDay","_nearFlare","_nearFire","_nearLight","_scaler","_pos"];
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_vel = velocity (vehicle player);
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_speed = (_vel distance [0,0,0]);
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_pos = getPosATL player;
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@@ -57,6 +57,11 @@ if (_scaleLight < 0.9) then {
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_scaleLight = ((_scaler / 30) * 2) + _scaleLight;
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};
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};
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_nearLight = nearestObject [(vehicle player),"StreetLamp"];
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if (!isNull _nearLight) then {
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_scaler = 50 - (_nearLight distance (vehicle player));
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_scaleLight = ((_scaler / 50) * 2) + _scaleLight;
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};
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_nearFire = nearestObject [(vehicle player),"Land_Fire"];
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if (!isNull _nearFire) then {
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_scaler = 50 - (_nearFire distance (vehicle player));
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@@ -19,7 +19,8 @@ if(_ownerID == dayz_characterID) then {
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_obj setVariable["packing",1];
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_dir = direction _obj;
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_pos = getposATL _obj;
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// _pos = getposATL _obj;
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_pos = _obj getVariable["OEMPos",(getposATL _obj)];
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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sleep 3;
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@@ -32,25 +33,25 @@ if(_ownerID == dayz_characterID) then {
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_holder setVariable["CharacterID",_ownerID,true];
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_holder setVariable["ObjectID",_objectID,true];
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_holder setVariable["ObjectUID",_objectUID,true];
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_holder setVariable ["OEMPos", _pos, true];
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_weapons = getWeaponCargo _obj;
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_magazines = getMagazineCargo _obj;
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_backpacks = getBackpackCargo _obj;
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// dayzDeleteObj = [_objectID,_objectUID];
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// publicVariableServer "dayzDeleteObj";
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// if (isServer) then {
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// dayzDeleteObj call local_deleteObj;
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// };
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// remove vault
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deleteVehicle _obj;
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// Fill variables with loot
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_holder setVariable ["WeaponCargo", _weapons, true];
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_holder setVariable ["MagazineCargo", _magazines, true];
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_holder setVariable ["BackpackCargo", _backpacks, true];
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if (count _weapons > 0) then {
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_holder setVariable ["WeaponCargo", _weapons, true];
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};
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if (count _magazines > 0) then {
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_holder setVariable ["MagazineCargo", _magazines, true];
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};
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if (count _backpacks > 0) then {
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_holder setVariable ["BackpackCargo", _backpacks, true];
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};
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cutText ["Your vault has been locked", "PLAIN DOWN"];
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} else {
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@@ -19,7 +19,8 @@ if(_ownerID == dayz_characterID) then {
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_obj setVariable["packing",1];
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_dir = direction _obj;
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_pos = getposATL _obj;
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// _pos = getposATL _obj;
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_pos = _obj getVariable["OEMPos",(getposATL _obj)];
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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sleep 3;
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@@ -32,47 +33,47 @@ if(_ownerID == dayz_characterID) then {
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_holder setVariable["CharacterID",_ownerID,true];
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_holder setVariable["ObjectID",_objectID,true];
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_holder setVariable["ObjectUID",_objectUID,true];
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_holder setVariable ["OEMPos", _pos, true];
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_weapons = _obj getVariable["WeaponCargo",[]];
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_magazines = _obj getVariable["MagazineCargo",[]];
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_backpacks = _obj getVariable["BackpackCargo",[]];
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// dayzDeleteObj = [_objectID,_objectUID];
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// publicVariableServer "dayzDeleteObj";
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// if (isServer) then {
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// dayzDeleteObj call local_deleteObj;
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// };
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// Remove locked vault
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deleteVehicle _obj;
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if (count _weapons > 0) then {
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//Add weapons
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_objWpnTypes = _weapons select 0;
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_objWpnQty = _weapons select 1;
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_countr = 0;
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{
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_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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};
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if (count _magazines > 0) then {
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//Add Magazines
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_objWpnTypes = _magazines select 0;
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_objWpnQty = _magazines select 1;
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_countr = 0;
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{
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_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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};
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//Add weapons
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_objWpnTypes = _weapons select 0;
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_objWpnQty = _weapons select 1;
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_countr = 0;
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{
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_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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//Add Magazines
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_objWpnTypes = _magazines select 0;
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_objWpnQty = _magazines select 1;
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_countr = 0;
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{
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_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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//Add Backpacks
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_objWpnTypes = _backpacks select 0;
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_objWpnQty = _backpacks select 1;
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_countr = 0;
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{
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_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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if (count _backpacks > 0) then {
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//Add Backpacks
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_objWpnTypes = _backpacks select 0;
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_objWpnQty = _backpacks select 1;
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_countr = 0;
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{
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_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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};
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cutText ["Your vault has been unlocked", "PLAIN DOWN"];
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} else {
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@@ -86,14 +86,7 @@ diag_log "HIVE: Starting";
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clearWeaponCargoGlobal _object;
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clearMagazineCargoGlobal _object;
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if (_object isKindOf "TentStorage") then {
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_pos set [2,0];
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_object setpos _pos;
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};
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if (_object isKindOf "VaultStorageLocked") then {
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_pos set [2,0];
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_object setpos _pos;
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};
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_object setpos _pos;
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_object setdir _dir;
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_object setDamage _damage;
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@@ -103,6 +96,7 @@ diag_log "HIVE: Starting";
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_object setVariable ["WeaponCargo", (_intentory select 0), true];
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_object setVariable ["MagazineCargo", (_intentory select 1), true];
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_object setVariable ["BackpackCargo", (_intentory select 2), true];
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_object setVariable ["OEMPos", _pos, true];
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} else {
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//Add weapons
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