fix vault from moving potental fix for tents too

This commit is contained in:
A Clark
2012-11-25 08:55:00 -06:00
parent c55f242fd3
commit 3f29dc5766
5 changed files with 59 additions and 56 deletions

View File

@@ -1,4 +1,4 @@
private["_vel","_speed","_scalePose","_scaleMvmt","_scaleLight","_scaleAlert","_anim","_anim4","_initial","_isDay","_nearFlare","_scaler","_pos"];
private["_vel","_speed","_scalePose","_scaleMvmt","_scaleLight","_scaleAlert","_anim","_anim4","_initial","_isDay","_nearFlare","_nearFire","_nearLight","_scaler","_pos"];
_vel = velocity (vehicle player);
_speed = (_vel distance [0,0,0]);
_pos = getPosATL player;
@@ -57,6 +57,11 @@ if (_scaleLight < 0.9) then {
_scaleLight = ((_scaler / 30) * 2) + _scaleLight;
};
};
_nearLight = nearestObject [(vehicle player),"StreetLamp"];
if (!isNull _nearLight) then {
_scaler = 50 - (_nearLight distance (vehicle player));
_scaleLight = ((_scaler / 50) * 2) + _scaleLight;
};
_nearFire = nearestObject [(vehicle player),"Land_Fire"];
if (!isNull _nearFire) then {
_scaler = 50 - (_nearFire distance (vehicle player));