From 3f10228b95750f05eb058fc9cb3ac787a23fca2a Mon Sep 17 00:00:00 2001 From: icomrade Date: Tue, 3 May 2016 16:34:28 -0400 Subject: [PATCH] should fix knockout issue with self bloodbag issue most likely happened if you used a typed bag not matching your blood type when the classic system is enabled. --- SQF/dayz_code/medical/selfbloodbag.sqf | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/SQF/dayz_code/medical/selfbloodbag.sqf b/SQF/dayz_code/medical/selfbloodbag.sqf index 55b6a2f4d..4f93a61d9 100644 --- a/SQF/dayz_code/medical/selfbloodbag.sqf +++ b/SQF/dayz_code/medical/selfbloodbag.sqf @@ -41,12 +41,14 @@ if (_rh) then {_rhVal = "POS";} else {_rhVal = "NEG";}; _bloodBagWholeNeeded = "wholeBloodBag" + _bloodType + _rhVal; _haswholebag = _bloodBagWholeNeeded in magazines player; -if (_haswholebag or (dayz_classicBloodBagSystem && "ItemBloodbag" in magazines player)) then { +if (_haswholebag) then { _wholeBag = true; } else { _badBag = true; }; +if (dayz_classicBloodBagSystem && ("ItemBloodbag" in (magazines player))) then {_wholeBag = true;}; + call fnc_usec_medic_removeActions; r_action = false;