mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Add cinder wall with window
Model made by @Helion4
This commit is contained in:
@@ -39,6 +39,128 @@ class CinderWall_DZ: ModularItems {
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};
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};
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class CinderWallWindow_DZ: ModularItems {
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scope = 2;
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offset[] = {0,2,0};
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armor = 3400;
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model = "\z\addons\dayz_epoch_v\base_building\cinder\cinder_wall_win\h4_cinder_wall_win.p3d";
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displayName = $STR_EPOCH_CINDERBLOCKWALLWINDOW;
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GhostPreview = "CinderWallWindow_Preview_DZ";
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upgradeBuilding[] = {"CinderWallWindowLocked_DZ",{},{{"ItemComboLock",1}}};
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maintainBuilding[] = {{"MortarBucket",1}};
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class AnimationSources
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{
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class Open_door
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{
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source = "user";
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animPeriod = 4;
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initPhase = 0;
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};
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class Open_doorR
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{
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source = "user";
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animPeriod = 4;
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initPhase = 0;
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};
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};
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class UserActions
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{
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class Open_Door
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{
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displayName = $STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position = "Door_knopf";
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radius = 3;
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condition = "this animationPhase ""Open_door"" < 0.5";
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statement = "this animate [""Open_door"", 1];this animate [""Open_doorR"", 1];";
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};
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class Close_Door : Open_Door
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{
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displayName = $STR_DN_OUT_C_DOOR;
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condition = "this animationPhase ""Open_door"" >= 0.5";
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statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
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};
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};
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class DestructionEffects : DestructionEffects {
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class Ruin1 {
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class CinderWallWindowLocked_DZ: CinderWallDoorLocked_DZ_Base {
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scope = 2;
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offset[] = {0,2,0};
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armor = 3400;
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model = "\z\addons\dayz_epoch_v\base_building\cinder\cinder_wall_win\h4_cinder_wall_win_locked.p3d";
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displayName = $STR_EPOCH_CINDERBLOCKWALLWINDOW_LOCKED;
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GhostPreview = "CinderWallWindow_Preview_DZ";
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downgradeBuilding[] = {"CinderWallWindow_DZ",{{"ItemComboLock",1}}};
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maintainBuilding[] = {{"MortarBucket",1}};
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class AnimationSources
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{
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class Open_door
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{
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source = "user";
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animPeriod = 4;
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initPhase = 0;
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};
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class Open_doorR
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{
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source = "user";
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animPeriod = 4;
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initPhase = 0;
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};
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class Open_latch
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{
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source = "user";
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animPeriod = 1;
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initPhase = 0;
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};
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};
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class UserActions
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{
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class Open_Door
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{
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displayName = $STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position = "Door_knopf";
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radius = 3;
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condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement = "this animate [""Open_door"", 1];this animate [""Open_doorR"", 1];";
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};
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class Close_Door : Open_Door
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{
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displayName = $STR_DN_OUT_C_DOOR;
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condition = "(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
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statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
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};
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class Lock_Door : Open_Door
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{
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displayName = $STR_EPOCH_DOORS_LOCK;
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condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement = "PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_latch"", 0]";
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};
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class Unlock_Door : Open_Door
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{
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displayName = $STR_EPOCH_DOORS_UNLOCK;
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condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
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statement = "this animate [""Open_latch"", 1]";
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};
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class Unlock_Door_Dialog : Open_Door
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{
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displayName = $STR_EPOCH_DOORS_UNLOCK;
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condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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};
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};
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};
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class CinderWallDoorway_DZ: ModularItems {
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scope = 2;
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offset[] = {0,2,0};
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