Add cinder wall with window

Model made by @Helion4
This commit is contained in:
AirwavesMan
2020-12-04 14:21:59 +01:00
parent fb407679f8
commit 3e1040ff13
7 changed files with 232 additions and 14 deletions

View File

@@ -39,6 +39,128 @@ class CinderWall_DZ: ModularItems {
};
};
class CinderWallWindow_DZ: ModularItems {
scope = 2;
offset[] = {0,2,0};
armor = 3400;
model = "\z\addons\dayz_epoch_v\base_building\cinder\cinder_wall_win\h4_cinder_wall_win.p3d";
displayName = $STR_EPOCH_CINDERBLOCKWALLWINDOW;
GhostPreview = "CinderWallWindow_Preview_DZ";
upgradeBuilding[] = {"CinderWallWindowLocked_DZ",{},{{"ItemComboLock",1}}};
maintainBuilding[] = {{"MortarBucket",1}};
class AnimationSources
{
class Open_door
{
source = "user";
animPeriod = 4;
initPhase = 0;
};
class Open_doorR
{
source = "user";
animPeriod = 4;
initPhase = 0;
};
};
class UserActions
{
class Open_Door
{
displayName = $STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position = "Door_knopf";
radius = 3;
condition = "this animationPhase ""Open_door"" < 0.5";
statement = "this animate [""Open_door"", 1];this animate [""Open_doorR"", 1];";
};
class Close_Door : Open_Door
{
displayName = $STR_DN_OUT_C_DOOR;
condition = "this animationPhase ""Open_door"" >= 0.5";
statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
};
};
class DestructionEffects : DestructionEffects {
class Ruin1 {
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class CinderWallWindowLocked_DZ: CinderWallDoorLocked_DZ_Base {
scope = 2;
offset[] = {0,2,0};
armor = 3400;
model = "\z\addons\dayz_epoch_v\base_building\cinder\cinder_wall_win\h4_cinder_wall_win_locked.p3d";
displayName = $STR_EPOCH_CINDERBLOCKWALLWINDOW_LOCKED;
GhostPreview = "CinderWallWindow_Preview_DZ";
downgradeBuilding[] = {"CinderWallWindow_DZ",{{"ItemComboLock",1}}};
maintainBuilding[] = {{"MortarBucket",1}};
class AnimationSources
{
class Open_door
{
source = "user";
animPeriod = 4;
initPhase = 0;
};
class Open_doorR
{
source = "user";
animPeriod = 4;
initPhase = 0;
};
class Open_latch
{
source = "user";
animPeriod = 1;
initPhase = 0;
};
};
class UserActions
{
class Open_Door
{
displayName = $STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position = "Door_knopf";
radius = 3;
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
statement = "this animate [""Open_door"", 1];this animate [""Open_doorR"", 1];";
};
class Close_Door : Open_Door
{
displayName = $STR_DN_OUT_C_DOOR;
condition = "(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
statement = "this animate [""Open_door"", 0];this animate [""Open_doorR"", 0];";
};
class Lock_Door : Open_Door
{
displayName = $STR_EPOCH_DOORS_LOCK;
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
statement = "PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_latch"", 0]";
};
class Unlock_Door : Open_Door
{
displayName = $STR_EPOCH_DOORS_UNLOCK;
condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
statement = "this animate [""Open_latch"", 1]";
};
class Unlock_Door_Dialog : Open_Door
{
displayName = $STR_EPOCH_DOORS_UNLOCK;
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
};
};
};
class CinderWallDoorway_DZ: ModularItems {
scope = 2;
offset[] = {0,2,0};