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add logging method for lock/unlock
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@@ -43,9 +43,8 @@ _pos = _obj getVariable["OEMPos",(getposATL _obj)];
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if(!isNull _obj) then {
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//force vault save just before locking
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PVDZE_veh_Update = [_obj,"gear"];
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publicVariableServer "PVDZE_veh_Update";
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PVDZE_log_lockUnlock = [player, _obj,true];
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publicVariableServer "PVDZE_log_lockUnlock";
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//place vault
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_holder = createVehicle [_lockedClass,_pos,[], 0, "CAN_COLLIDE"];
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