diff --git a/SQF/dayz_code/Configs/CfgCrafting/CfgCrafting.hpp b/SQF/dayz_code/Configs/CfgCrafting/CfgCrafting.hpp index 3a6a2b92e..652466898 100644 --- a/SQF/dayz_code/Configs/CfgCrafting/CfgCrafting.hpp +++ b/SQF/dayz_code/Configs/CfgCrafting/CfgCrafting.hpp @@ -18,7 +18,7 @@ class CfgCrafting { #include "Recipes\Medical\woodensplint.hpp" #include "Recipes\Medical\HerbalDrink.hpp" //ammo - #include "Recipes\Ammo\WoodenArrow.hpp" + //#include "Recipes\Ammo\WoodenArrow.hpp" //other #include "Recipes\Other\woodencrate.hpp" #include "Recipes\Other\nails.hpp" diff --git a/SQF/dayz_code/Configs/CfgMagazines/Items/Wood.hpp b/SQF/dayz_code/Configs/CfgMagazines/Items/Wood.hpp index dabbf6d64..e8fef6baa 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/Items/Wood.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/Items/Wood.hpp @@ -86,8 +86,8 @@ class PartWoodPile : CA_Magazine script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; neednearby[] = {}; requiretools[] = {"ItemKnife"}; - output[] = {{"1Rnd_Arrow_Wood",3}}; - input[] = {{"PartWoodPile",1},{"ItemTrashRazor",1}}; + output[] = {{"1Rnd_Arrow_Wood",5}}; + input[] = {{"PartWoodPile",1},{"equip_feathers",2}}; }; class Crafting2