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Localization updates
Some localization updates and some code optimization.
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@@ -103,7 +103,7 @@ if (_unit == player) then
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if ((_isHeadHit) and (_ammo in ["Crowbar_Swing_Ammo","Bat_Swing_Ammo","Sledge_Swing_Ammo"])) then {
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[_unit] spawn {
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_unit = _this select 0;
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"you have been knocked out" call dayz_rollingMessages;
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localize "STR_EPOCH_PLAYER_323" call dayz_rollingMessages;
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[_unit,0.01] call fnc_usec_damageUnconscious;
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_unit setVariable ["NORRN_unconscious", true, true];
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r_player_timeout = 20 + round(random 60);
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