Localization updates

Some localization updates and some code optimization.
This commit is contained in:
oiad
2016-07-17 22:23:25 +12:00
parent d47d887a66
commit 3d75c67574
23 changed files with 188 additions and 179 deletions

View File

@@ -1,4 +1,4 @@
private ["_item","_use","_repair","_waterUsed","_displayName","_msg"];
private ["_item","_use","_repair","_waterUsed","_displayName"];
//['ItemKnifeBlunt','ItemKnife']
_item = _this select 0; //Item to be sharpened
@@ -17,15 +17,13 @@ closeDialog 1;
// item is missing or tools are missing
if (isNil "_waterUsed") exitWith {
//_displayName = getText (configFile >> "CfgMagazines" >> _use >> "displayName");
_msg = "Missing Water";
_msg call dayz_rollingMessages;
localize "STR_EPOCH_PLAYER_327" call dayz_rollingMessages;
};
// item is missing or tools are missing
if (!(_item IN items player)) exitWith {
_displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
_msg = format["Missing %1",_displayName];
_msg call dayz_rollingMessages;
format [localize "str_cannotCraft",_displayName] call dayz_rollingMessages;
};
if (player hasWeapon _item) then {
@@ -46,6 +44,5 @@ if (player hasWeapon _item) then {
//Remove Later
player removeMagazine "equip_brick";
_msg = format ["%1 has been Sharpened",_displayName];
_msg call dayz_rollingMessages;
format [localize "STR_EPOCH_PLAYER_328",_displayName] call dayz_rollingMessages;
};