Localization updates

Some localization updates and some code optimization.
This commit is contained in:
oiad
2016-07-17 22:23:25 +12:00
parent d47d887a66
commit 3d75c67574
23 changed files with 188 additions and 179 deletions

View File

@@ -9,12 +9,12 @@ _hasSledgeHammer = "ItemSledge" in items player;
_hasCrowbar = "ItemCrowbar" in items player;
if (!_hasSledgeHammer) exitWith {
"You need a SledgeHammer to break into this compound" call dayz_rollingMessages;
localize "STR_EPOCH_BREAKIN_NEED_SLEDGE" call dayz_rollingMessages;
uiSleep 1;
};
if (!_hasCrowbar) exitWith {
"You need a crowbar to break into this compound." call dayz_rollingMessages;
if (!_hasCrowbar) exitWith {
localize "STR_EPOCH_BREAKIN_NEED_CROWBAR" call dayz_rollingMessages;
uiSleep 1;
};
@@ -30,13 +30,13 @@ while {_isOk} do {
if (!_hasSledgeHammer) exitWith {
_proceed = nil;
"You need a sledge hammer to break into a gate." call dayz_rollingMessages;
localize "STR_EPOCH_BREAKIN_NEED_SLEDGE" call dayz_rollingMessages;
uiSleep 1;
};
if (!_hasCrowbar) exitWith {
_proceed = nil;
"You need a crowbar to break into a gate." call dayz_rollingMessages;
localize "STR_EPOCH_BREAKIN_NEED_CROWBAR" call dayz_rollingMessages;
uiSleep 1;
};
@@ -106,13 +106,13 @@ while {_isOk} do {
player removeWeapon "ItemSledge";
player addMagazine "ItemSledgeHandle";
player addMagazine "ItemSledgeHead";
"Your SledgeHammer handle has snapped." call dayz_rollingMessages;
localize "STR_EPOCH_BREAKIN_BROKEN_SLEDGE" call dayz_rollingMessages;
};
if ([0.04] call fn_chance) then {
player removeWeapon "ItemCrowbar";
player addWeapon "ItemCrowbarBent";
"Your crowbar has bent." call dayz_rollingMessages;
localize "STR_EPOCH_BREAKIN_BENT_CROWBAR" call dayz_rollingMessages;
};
};
@@ -123,7 +123,7 @@ while {_isOk} do {
_proceed = true;
};
format["Breaking into compound, attempt (%1 of %2).", _counter,_limit] call dayz_rollingMessages;
format [localize "STR_EPOCH_BREAKIN", _counter,_limit] call dayz_rollingMessages;
uiSleep 0.03;
};
//Tool issues
@@ -136,7 +136,7 @@ if (!_proceed) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
"Break in cancelled." call dayz_rollingMessages;
localize "STR_EPOCH_BREAKIN_CANCELLED" call dayz_rollingMessages;
};
// Working-Factor for chopping wood.
@@ -144,11 +144,11 @@ if (!_proceed) then {
//Completed but no success.
if (_proceed and !_brokein) then {
format["Break in attempt completed with little success", _counter,_limit] call dayz_rollingMessages;
localize "STR_EPOCH_BREAKIN_COMPLETE_FAIL" call dayz_rollingMessages;
};
//Completed and successful
if (_proceed and _brokein) then {
"Break in attempt successful." call dayz_rollingMessages;
localize "STR_EPOCH_BREAKIN_COMPLETE" call dayz_rollingMessages;
//Open Gate.
_target animate ["DoorR", 1];