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https://github.com/EpochModTeam/DayZ-Epoch.git
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Localization updates
Some localization updates and some code optimization.
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@@ -1,4 +1,4 @@
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private ["_item","_type","_hasHarvested","_config","_knifeArray","_PlayerNear","_isListed","_activeKnife","_text","_dis","_sfx","_sharpnessRemaining","_qty","_chance","_msg","_string"];
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private ["_item","_type","_hasHarvested","_config","_knifeArray","_PlayerNear","_isListed","_activeKnife","_text","_dis","_sfx","_sharpnessRemaining","_qty","_chance","_string"];
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_29" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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@@ -71,9 +71,8 @@ if ((count _knifeArray > 0) and !_hasHarvested) then {
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player removeWeapon _activeKnife;
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player addWeapon _sharpnessRemaining;
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//systemChat (localize "str_info_bluntknife");
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_msg = localize "str_info_bluntknife";
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_msg call dayz_rollingMessages;
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//systemChat (localize "str_info_bluntknife");
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localize "str_info_bluntknife" call dayz_rollingMessages;
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};
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};
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case "ItemKnifeBlunt" : {
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