1.0.0.7 Developer Build

+ [CHANGED] Build-ables now get deleted from database when killed.
+ [ADDED] Basic fishing on ocean using toolbelt item: ItemFishingPole.
TODO: add model
+ [ADDED] New way of chopping down trees that actually takes into
account the size of the tree for number of chops/output. For example
medium sized tree will typically require 3 animations and will yield 3
wood piles.
+ [ADDED] Airplane dealer to Namalsk and updated trader config.
+ [CHANGED] Can now remove park bench with refund.
+ [FIXED] dayz_maxGlobalZombies was not incrementing when other players
are within 400m. Also, variable was overwritten in player_spawncheck
code so a init variable was added dayz_maxGlobalZombiesInit (default=40)
as well as dayz_maxGlobalZombiesIncrease (default=10) to control the
amount of increase for each additional player within range.
+ [CHANGED] Any backpack placed on the ground will with gear will now
disappear to all other players.
+ [FIXED] Added 5 second sleep to swimming in ground fix, now it should
actually work without glitching. fixes #326
+ [CHANGED] To prevent lost primary weapons in backpacks, all backpacks
have been Upgraded. This requires that backpacks the weapon to magazines
ratio be within 1:10. http://dayzepoch.com/wiki/index.php/Backpacks
+ [CLEANUP] disable debug of player zombie vision.
+ [ADDED] ASC EU Lights Mod FROM
http://www.armaholic.com/page.php?id=12076
+ [ADDED] New Craft-able light_pole_kit and Build-able LightPole_DZ for
night lighting. RECIPE 4 lumber + 1 scrap + 1 Light Bulb
+ [ADDED] MAP Editorupgrade (EU) @MAP Mod FROM
http://www.armaholic.com/page.php?id=6194
+ [CHANGED] Picking up crowbar now gives toolbelt item instead of melee
weapon.
This commit is contained in:
vbawol
2013-05-04 15:21:57 -05:00
parent eeb6c3cddb
commit 3cbb79051e
32 changed files with 515 additions and 170 deletions

View File

@@ -1329,6 +1329,17 @@ class CfgMagazines
};
};
};
class ItemLightBulb: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Light Bulb";
// TODO model + texture
model = "\dayz_equip\models\fad.p3d";
picture = "\dayz_equip\textures\equip_fad_ca.paa";
descriptionShort = "Light Bulb";
};
class PartFueltank: CA_Magazine
{
scope = 2;
@@ -2236,6 +2247,46 @@ class CfgMagazines
};
};
};
class fuel_pump_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Fuel Pump";
descriptionShort = "Fuel Pump";
model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "FuelPump_DZ";
};
};
};
class light_pole_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Light Pole";
descriptionShort = "Light Pole";
model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "LightPole_DZ";
};
};
};
class stick_fence_kit: CA_Magazine
{
scope = 2;
@@ -2660,7 +2711,7 @@ class CfgVehicles
displayName = "Fuel Pump";
vehicleClass = "Fortifications";
constructioncount = 5;
// removeoutput[] = {{"ItemFuelPump",1}};
removeoutput[] = {{"ItemFuelPump",1}};
};
class Fort_RazorWire : BuiltItems {
@@ -2736,6 +2787,8 @@ class CfgVehicles
class USMC_WarfareBMGNest_M240;
class M240Nest_DZ: USMC_WarfareBMGNest_M240
{
destrType = "DestructBuilding";
armor = 450;
scope = 2;
offset[] = {0,3.5,0};
displayName = "M240 Nest";
@@ -2750,6 +2803,7 @@ class CfgVehicles
class Land_covering_hut_EP1;
class CanvasHut_DZ: Land_covering_hut_EP1
{
armor = 200;
scope = 2;
offset[] = {0,2.5,1};
displayName = "Canvas Hut";
@@ -2762,10 +2816,12 @@ class CfgVehicles
offset[] = {0,1.5,0.5};
displayName = "Wood Bench";
vehicleClass = "Fortifications";
removeoutput[] = {{"park_bench_kit",1}};
};
class Land_Wall_Gate_Ind1_L;
class MetalGate_DZ: Land_Wall_Gate_Ind1_L
{
armor = 400;
scope = 2;
offset[] = {0,2.5,1};
displayName = "Rusty Gate";
@@ -2775,6 +2831,7 @@ class CfgVehicles
class Land_KBud;
class OutHouse_DZ: Land_KBud
{
armor = 200;
scope = 2;
offset[] = {0,2.5,1};
displayName = "Outhouse";
@@ -2795,6 +2852,7 @@ class CfgVehicles
class Land_Shed_M01;
class StorageShed_DZ: Land_Shed_M01
{
armor = 400;
scope = 2;
offset[] = {0,2.5,1};
displayName = "Storage Shed";
@@ -2807,6 +2865,7 @@ class CfgVehicles
class Fence_corrugated_plate;
class Fence_corrugated_DZ: Fence_corrugated_plate
{
armor = 300;
scope = 2;
offset[] = {0,2.5,1};
removeoutput[] = {{"ItemCorrugated",1}};
@@ -2818,10 +2877,9 @@ class CfgVehicles
class WoodShack_DZ: Land_kulna
{
scope = 2;
//destrType = "DestructBuilding";
//cost = 100;
destrType = "DestructBuilding";
offset[] = {0,2.5,1.3};
//armor = 200;
armor = 200;
displayName = "Wooden Shack";
vehicleClass = "Fortifications";
transportMaxMagazines = 100;
@@ -2833,10 +2891,10 @@ class CfgVehicles
class Wooden_shed_DZ: Land_Shed_wooden
{
scope = 2;
//destrType = "DestructBuilding";
destrType = "DestructBuilding";
//cost = 100;
offset[] = {0,2.5,1};
//armor = 100;
armor = 400;
displayName = "Wooden Shed";
vehicleClass = "Fortifications";
transportMaxMagazines = 200;
@@ -2847,12 +2905,22 @@ class CfgVehicles
class Wall_FenW2_6_EP1;
class StickFence_DZ: Wall_FenW2_6_EP1
{
destrType = "DestructTree";
armor = 200;
scope = 2;
offset[] = {0,2.5,0};
displayName = "Stick Fence";
vehicleClass = "Fortifications";
};
class ASC_EU_LHVOld;
class LightPole_DZ: ASC_EU_LHVOld
{
armor = 200;
scope = 2;
offset[] = {0,2.5,0};
displayName = "Light Pole";
vehicleClass = "Fortifications";
};
class WoodGate_DZ: BuiltItems
{
scope = 2;
@@ -2987,7 +3055,7 @@ class CfgVehicles
model = "\dayz_equip\models\crowbar.p3d";
class eventHandlers
{
init = "[(_this select 0),'cfgWeapons','MeleeCrowbar'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
init = "[(_this select 0),'cfgWeapons','ItemCrowbar'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
};
};
class WeaponHolder_huntingrifle: WeaponHolderBase