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1.0.0.7 Developer Build
+ [CHANGED] Build-ables now get deleted from database when killed. + [ADDED] Basic fishing on ocean using toolbelt item: ItemFishingPole. TODO: add model + [ADDED] New way of chopping down trees that actually takes into account the size of the tree for number of chops/output. For example medium sized tree will typically require 3 animations and will yield 3 wood piles. + [ADDED] Airplane dealer to Namalsk and updated trader config. + [CHANGED] Can now remove park bench with refund. + [FIXED] dayz_maxGlobalZombies was not incrementing when other players are within 400m. Also, variable was overwritten in player_spawncheck code so a init variable was added dayz_maxGlobalZombiesInit (default=40) as well as dayz_maxGlobalZombiesIncrease (default=10) to control the amount of increase for each additional player within range. + [CHANGED] Any backpack placed on the ground will with gear will now disappear to all other players. + [FIXED] Added 5 second sleep to swimming in ground fix, now it should actually work without glitching. fixes #326 + [CHANGED] To prevent lost primary weapons in backpacks, all backpacks have been Upgraded. This requires that backpacks the weapon to magazines ratio be within 1:10. http://dayzepoch.com/wiki/index.php/Backpacks + [CLEANUP] disable debug of player zombie vision. + [ADDED] ASC EU Lights Mod FROM http://www.armaholic.com/page.php?id=12076 + [ADDED] New Craft-able light_pole_kit and Build-able LightPole_DZ for night lighting. RECIPE 4 lumber + 1 scrap + 1 Light Bulb + [ADDED] MAP Editorupgrade (EU) @MAP Mod FROM http://www.armaholic.com/page.php?id=6194 + [CHANGED] Picking up crowbar now gives toolbelt item instead of melee weapon.
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@@ -45,10 +45,12 @@ switch (_nearbytype) do {
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};
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*/
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_players = _position nearEntities ["AllPlayers",_radius+200];
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dayz_maxGlobalZombies = 40;
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_players = _position nearEntities ["CAManBase",_radius+200];
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dayz_maxGlobalZombies = dayz_maxGlobalZombiesInit;
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{
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dayz_maxGlobalZombies = dayz_maxGlobalZombies + 10;
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if(isPlayer _x) then {
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dayz_maxGlobalZombies = dayz_maxGlobalZombies + dayz_maxGlobalZombiesIncrease;
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};
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} foreach _players;
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_spawnZombies = _position nearEntities ["zZombie_Base",_radius+100];
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