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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.0.0.7 Developer Build
+ [CHANGED] Build-ables now get deleted from database when killed. + [ADDED] Basic fishing on ocean using toolbelt item: ItemFishingPole. TODO: add model + [ADDED] New way of chopping down trees that actually takes into account the size of the tree for number of chops/output. For example medium sized tree will typically require 3 animations and will yield 3 wood piles. + [ADDED] Airplane dealer to Namalsk and updated trader config. + [CHANGED] Can now remove park bench with refund. + [FIXED] dayz_maxGlobalZombies was not incrementing when other players are within 400m. Also, variable was overwritten in player_spawncheck code so a init variable was added dayz_maxGlobalZombiesInit (default=40) as well as dayz_maxGlobalZombiesIncrease (default=10) to control the amount of increase for each additional player within range. + [CHANGED] Any backpack placed on the ground will with gear will now disappear to all other players. + [FIXED] Added 5 second sleep to swimming in ground fix, now it should actually work without glitching. fixes #326 + [CHANGED] To prevent lost primary weapons in backpacks, all backpacks have been Upgraded. This requires that backpacks the weapon to magazines ratio be within 1:10. http://dayzepoch.com/wiki/index.php/Backpacks + [CLEANUP] disable debug of player zombie vision. + [ADDED] ASC EU Lights Mod FROM http://www.armaholic.com/page.php?id=12076 + [ADDED] New Craft-able light_pole_kit and Build-able LightPole_DZ for night lighting. RECIPE 4 lumber + 1 scrap + 1 Light Bulb + [ADDED] MAP Editorupgrade (EU) @MAP Mod FROM http://www.armaholic.com/page.php?id=6194 + [CHANGED] Picking up crowbar now gives toolbelt item instead of melee weapon.
This commit is contained in:
@@ -989,7 +989,7 @@ class Citizen1; // External class reference
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mapsize = 2;
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model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault_Coyote.p3d";
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transportMaxWeapons = 1;
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transportMaxMagazines = 8;
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transportMaxMagazines = 10;
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};
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class DZ_Assault_Pack_EP1: Bag_Base_EP1
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@@ -1025,7 +1025,7 @@ class Citizen1; // External class reference
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mapsize = 2;
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model = "\ca\weapons_e\AmmoBoxes\backpack_tk_alice.p3d";
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transportMaxWeapons = 2;
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transportMaxMagazines = 16;
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transportMaxMagazines = 20;
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};
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class DZ_TK_Assault_Pack_EP1 : Bag_Base_BAF
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@@ -1037,7 +1037,7 @@ class Citizen1; // External class reference
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icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
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model = "\ca\weapons_e\AmmoBoxes\backpack_civil_assault.p3d";
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transportMaxWeapons = 2;
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transportMaxMagazines = 16;
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transportMaxMagazines = 22;
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};
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class DZ_British_ACU : Bag_Base_BAF
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@@ -1049,7 +1049,7 @@ class Citizen1; // External class reference
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picture = "\ca\weapons_baf\data\UI\backpack_BAF_CA.paa";
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icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
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transportMaxWeapons = 3;
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transportMaxMagazines = 18;
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transportMaxMagazines = 30;
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};
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class DZ_CivilBackpack_EP1: Bag_Base_EP1
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@@ -1061,7 +1061,7 @@ class Citizen1; // External class reference
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mapsize = 2;
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model = "\ca\weapons_e\AmmoBoxes\backpack_acr.p3d";
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transportMaxWeapons = 4;
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transportMaxMagazines = 24;
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transportMaxMagazines = 40;
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};
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class DZ_Backpack_EP1: Bag_Base_EP1
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@@ -1072,8 +1072,8 @@ class Citizen1; // External class reference
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icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
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mapsize = 2;
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model = "\ca\weapons_e\AmmoBoxes\backpack_us.p3d";
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transportMaxWeapons = 6;
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transportMaxMagazines = 30;
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transportMaxWeapons = 5;
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transportMaxMagazines = 50;
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};
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class DZ_LargeGunBag_EP1: Bag_Base_EP1
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@@ -1084,8 +1084,8 @@ class Citizen1; // External class reference
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picture = "\ca\weapons_e\data\icons\staticX_CA.paa";
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icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
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mapsize = 2;
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transportMaxWeapons = 10;
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transportMaxMagazines = 45;
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transportMaxWeapons = 6;
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transportMaxMagazines = 60;
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};
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class DZ_GunBag_EP1: Bag_Base_EP1
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{
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@@ -1095,8 +1095,8 @@ class Citizen1; // External class reference
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picture = "\ca\weapons_e\data\icons\staticY_CA.paa";
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icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
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mapsize = 2;
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transportMaxWeapons = 6;
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transportMaxMagazines = 8;
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transportMaxWeapons = 3;
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transportMaxMagazines = 35;
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};
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class DZ_CompactPack_EP1: Bag_Base_EP1
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{
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@@ -1106,8 +1106,8 @@ class Citizen1; // External class reference
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icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
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mapsize = 2;
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model = "\ca\weapons_e\AmmoBoxes\backpack_rpg.p3d";
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transportMaxWeapons = 1;
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transportMaxMagazines = 18;
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transportMaxWeapons = 2;
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transportMaxMagazines = 25;
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};
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class DZ_TerminalPack_EP1: Bag_Base_EP1
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{
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@@ -1118,7 +1118,7 @@ class Citizen1; // External class reference
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mapSize = 2;
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model = "\ca\weapons_e\AmmoBoxes\backpack_us_AUV";
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transportMaxWeapons = 1;
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transportMaxMagazines = 12;
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transportMaxMagazines = 15;
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};
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//An2_TK_EP1
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