1.0.0.7 Developer Build

+ [CHANGED] Build-ables now get deleted from database when killed.
+ [ADDED] Basic fishing on ocean using toolbelt item: ItemFishingPole.
TODO: add model
+ [ADDED] New way of chopping down trees that actually takes into
account the size of the tree for number of chops/output. For example
medium sized tree will typically require 3 animations and will yield 3
wood piles.
+ [ADDED] Airplane dealer to Namalsk and updated trader config.
+ [CHANGED] Can now remove park bench with refund.
+ [FIXED] dayz_maxGlobalZombies was not incrementing when other players
are within 400m. Also, variable was overwritten in player_spawncheck
code so a init variable was added dayz_maxGlobalZombiesInit (default=40)
as well as dayz_maxGlobalZombiesIncrease (default=10) to control the
amount of increase for each additional player within range.
+ [CHANGED] Any backpack placed on the ground will with gear will now
disappear to all other players.
+ [FIXED] Added 5 second sleep to swimming in ground fix, now it should
actually work without glitching. fixes #326
+ [CHANGED] To prevent lost primary weapons in backpacks, all backpacks
have been Upgraded. This requires that backpacks the weapon to magazines
ratio be within 1:10. http://dayzepoch.com/wiki/index.php/Backpacks
+ [CLEANUP] disable debug of player zombie vision.
+ [ADDED] ASC EU Lights Mod FROM
http://www.armaholic.com/page.php?id=12076
+ [ADDED] New Craft-able light_pole_kit and Build-able LightPole_DZ for
night lighting. RECIPE 4 lumber + 1 scrap + 1 Light Bulb
+ [ADDED] MAP Editorupgrade (EU) @MAP Mod FROM
http://www.armaholic.com/page.php?id=6194
+ [CHANGED] Picking up crowbar now gives toolbelt item instead of melee
weapon.
This commit is contained in:
vbawol
2013-05-04 15:21:57 -05:00
parent eeb6c3cddb
commit 3cbb79051e
32 changed files with 515 additions and 170 deletions

View File

@@ -989,7 +989,7 @@ class Citizen1; // External class reference
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_us_assault_Coyote.p3d";
transportMaxWeapons = 1;
transportMaxMagazines = 8;
transportMaxMagazines = 10;
};
class DZ_Assault_Pack_EP1: Bag_Base_EP1
@@ -1025,7 +1025,7 @@ class Citizen1; // External class reference
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_tk_alice.p3d";
transportMaxWeapons = 2;
transportMaxMagazines = 16;
transportMaxMagazines = 20;
};
class DZ_TK_Assault_Pack_EP1 : Bag_Base_BAF
@@ -1037,7 +1037,7 @@ class Citizen1; // External class reference
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
model = "\ca\weapons_e\AmmoBoxes\backpack_civil_assault.p3d";
transportMaxWeapons = 2;
transportMaxMagazines = 16;
transportMaxMagazines = 22;
};
class DZ_British_ACU : Bag_Base_BAF
@@ -1049,7 +1049,7 @@ class Citizen1; // External class reference
picture = "\ca\weapons_baf\data\UI\backpack_BAF_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
transportMaxWeapons = 3;
transportMaxMagazines = 18;
transportMaxMagazines = 30;
};
class DZ_CivilBackpack_EP1: Bag_Base_EP1
@@ -1061,7 +1061,7 @@ class Citizen1; // External class reference
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_acr.p3d";
transportMaxWeapons = 4;
transportMaxMagazines = 24;
transportMaxMagazines = 40;
};
class DZ_Backpack_EP1: Bag_Base_EP1
@@ -1072,8 +1072,8 @@ class Citizen1; // External class reference
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_us.p3d";
transportMaxWeapons = 6;
transportMaxMagazines = 30;
transportMaxWeapons = 5;
transportMaxMagazines = 50;
};
class DZ_LargeGunBag_EP1: Bag_Base_EP1
@@ -1084,8 +1084,8 @@ class Citizen1; // External class reference
picture = "\ca\weapons_e\data\icons\staticX_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
transportMaxWeapons = 10;
transportMaxMagazines = 45;
transportMaxWeapons = 6;
transportMaxMagazines = 60;
};
class DZ_GunBag_EP1: Bag_Base_EP1
{
@@ -1095,8 +1095,8 @@ class Citizen1; // External class reference
picture = "\ca\weapons_e\data\icons\staticY_CA.paa";
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
transportMaxWeapons = 6;
transportMaxMagazines = 8;
transportMaxWeapons = 3;
transportMaxMagazines = 35;
};
class DZ_CompactPack_EP1: Bag_Base_EP1
{
@@ -1106,8 +1106,8 @@ class Citizen1; // External class reference
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa";
mapsize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_rpg.p3d";
transportMaxWeapons = 1;
transportMaxMagazines = 18;
transportMaxWeapons = 2;
transportMaxMagazines = 25;
};
class DZ_TerminalPack_EP1: Bag_Base_EP1
{
@@ -1118,7 +1118,7 @@ class Citizen1; // External class reference
mapSize = 2;
model = "\ca\weapons_e\AmmoBoxes\backpack_us_AUV";
transportMaxWeapons = 1;
transportMaxMagazines = 12;
transportMaxMagazines = 15;
};
//An2_TK_EP1