mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-24 17:39:18 +03:00
1.0.0.7 Developer Build
+ [CHANGED] Build-ables now get deleted from database when killed. + [ADDED] Basic fishing on ocean using toolbelt item: ItemFishingPole. TODO: add model + [ADDED] New way of chopping down trees that actually takes into account the size of the tree for number of chops/output. For example medium sized tree will typically require 3 animations and will yield 3 wood piles. + [ADDED] Airplane dealer to Namalsk and updated trader config. + [CHANGED] Can now remove park bench with refund. + [FIXED] dayz_maxGlobalZombies was not incrementing when other players are within 400m. Also, variable was overwritten in player_spawncheck code so a init variable was added dayz_maxGlobalZombiesInit (default=40) as well as dayz_maxGlobalZombiesIncrease (default=10) to control the amount of increase for each additional player within range. + [CHANGED] Any backpack placed on the ground will with gear will now disappear to all other players. + [FIXED] Added 5 second sleep to swimming in ground fix, now it should actually work without glitching. fixes #326 + [CHANGED] To prevent lost primary weapons in backpacks, all backpacks have been Upgraded. This requires that backpacks the weapon to magazines ratio be within 1:10. http://dayzepoch.com/wiki/index.php/Backpacks + [CLEANUP] disable debug of player zombie vision. + [ADDED] ASC EU Lights Mod FROM http://www.armaholic.com/page.php?id=12076 + [ADDED] New Craft-able light_pole_kit and Build-able LightPole_DZ for night lighting. RECIPE 4 lumber + 1 scrap + 1 Light Bulb + [ADDED] MAP Editorupgrade (EU) @MAP Mod FROM http://www.armaholic.com/page.php?id=6194 + [CHANGED] Picking up crowbar now gives toolbelt item instead of melee weapon.
This commit is contained in:
56
dayz_code/actions/player_goFishing.sqf
Normal file
56
dayz_code/actions/player_goFishing.sqf
Normal file
@@ -0,0 +1,56 @@
|
||||
private ["_item","_isOk","_i","_objName","_objInfo","_lenInfo","_started","_finished","_sfx","_dis","_animState","_isMedic","_proceed","_counter","_objType","_limit","_itemOut","_countOut","_tree","_distance2d","_distance3d","_trees","_findNearestTree"];
|
||||
|
||||
if(TradeInprogress) exitWith { cutText ["Fishing already in progress." , "PLAIN DOWN"]; };
|
||||
TradeInprogress = true;
|
||||
|
||||
_item = _this;
|
||||
call gear_ui_init;
|
||||
|
||||
// find position in front of player
|
||||
_position = player modeltoworld [0,5,0];
|
||||
|
||||
if(!(surfaceIsWater _position)) exitWith { TradeInprogress = false; cutText ["Must be near a shore or on a boat to fish." , "PLAIN DOWN"]; };
|
||||
|
||||
player playActionNow "Medic";
|
||||
[player,20,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
[player,"fillwater",0,false] call dayz_zombieSpeak;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
_itemOut = "FoodCanSardines"; // TODO replace with random raw fishes
|
||||
_countOut = round(random 4);
|
||||
|
||||
for "_x" from 1 to _countOut do {
|
||||
player addMagazine _itemOut;
|
||||
};
|
||||
cutText [format["You caught %1 fish.", _countOut], "PLAIN DOWN"];
|
||||
|
||||
} else {
|
||||
r_interrupt = false;
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
cutText ["Canceled Fishing.", "PLAIN DOWN"];
|
||||
};
|
||||
TradeInprogress = false;
|
||||
Reference in New Issue
Block a user