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https://github.com/EpochModTeam/DayZ-Epoch.git
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0.981 + 1.7.6.1 CE
+ Increased raise horde distance to 65m. + decreased raise horde action timer to 7 seconds. + sync with 1.7.6.1 CE
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@@ -24,6 +24,12 @@ while {true} do {
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//Adding some Random systems
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_crashModel = ["UH60Wreck_DZ","UH1Wreck_DZ"] call BIS_fnc_selectRandom;
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//Crash loot just uncomment the one you wish to use by default with 50cals is enabled.
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//Table including 50 cals
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_lootTable = ["Military","HeliCrash","MilitarySpecial"] call BIS_fnc_selectRandom;
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//Table without 50 cals
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//_lootTable = ["Military","HeliCrash_No50s","MilitarySpecial"] call BIS_fnc_selectRandom;
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_crashName = getText (configFile >> "CfgVehicles" >> _crashModel >> "displayName");
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diag_log(format["CRASHSPAWNER: %1%2 chance to spawn '%3' with loot table '%4' at %5", round(_spawnChance * 100), '%', _crashName, _lootTable, _timeToSpawn]);
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@@ -69,13 +75,15 @@ while {true} do {
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_crash setVariable ["ObjectID",1,true];
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if (_spawnFire) then {
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["dayzFire",[_crash,2,time,false,_fadeFire]] call broadcastRpcCallAll;
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//["dayzFire",[_crash,2,time,false,_fadeFire]] call broadcastRpcCallAll;
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dayzFire = [_crash,2,time,false,_fadeFire];
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publicVariable "dayzFire";
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_crash setvariable ["fadeFire",_fadeFire,true];
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};
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_num = round(random _randomizedLoot) + _guaranteedLoot;
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_config = configFile >> "CfgBuildingLoot" >> "HeliCrash";
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_config = configFile >> "CfgBuildingLoot" >> _lootTable;
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_itemTypes = [] + getArray (_config >> "itemType");
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_index = dayz_CBLBase find "HeliCrash";
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_weights = dayz_CBLChances select _index;
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